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About Nerevairine
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Portugal
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TES V: Skyrim Special Edition
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TES V (Both Versions)
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Help in a Scripting Issue
Nerevairine replied to Nerevairine's topic in Oblivion's Mod troubleshooting
That worked!!! Thanks man! Thanks! -
Help in a Scripting Issue
Nerevairine replied to Nerevairine's topic in Oblivion's Mod troubleshooting
That worked!!! Thanks man! -
Help in a Scripting Issue
Nerevairine replied to Nerevairine's topic in Oblivion's Mod troubleshooting
Thanks for the help you have given, and by the way the "IsBlocking" actually works on the shield since I have a script on another shield with that same parameter and it works, maybe just doesn't work in this case(?). -
As some of you know, I am working on the new version of "Knights of the Nine: Revelations Continued (Unofficial)" but I seem to have done something wrong with the script for Auriel's Shield. I am trying to make the shield have the same power it has in Skyrim but can't make the script check if the character was hit while blocking with the shield, and so here we are. Is there any expert in Oblivion CS that can help me with this? (I am leaving all the scripts I have for the shield below). By the way "BlockedTimes" is a Global Variable set to "short". Quest Script: Shield Script: Player Effect Script: Spell Script:
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Good Luck Everyone!
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They see me modding. They hating!
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Please can someone make the nightingale armor have physics? If yes please make. I'd really like to see my favorite armor with some gravity effect.
- 1 reply
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- hdt;
- nightingale;
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(and 2 more)
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