As some of you know, I am working on the new version of "Knights of the Nine: Revelations Continued (Unofficial)" but I seem to have done something wrong with the script for Auriel's Shield. I am trying to make the shield have the same power it has in Skyrim but can't make the script check if the character was hit while blocking with the shield, and so here we are. Is there any expert in Oblivion CS that can help me with this? (I am leaving all the scripts I have for the shield below). By the way "BlockedTimes" is a Global Variable set to "short". Quest Script: Shield Script: Player Effect Script: Spell Script: