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Sjerrie

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  1. It's been a while. Is there anything like this by now? I postponed this playthrough but the itch is becoming very real again. I did in the meantime find a mod that would allow any class to do the environmental class-specific things like raising a bridge, but my initial hope remains: a mage Cole, and maybe even a rogue Iron Bull.
  2. The Collector weapons are exclusive to multiplayer in the base game. Huh, you're right, my bad.
  3. AFAIK, all the weapons from multiplayer are unlockable in singleplayer too without any mods. EGM adds 4 all-new weapons, but iirc also lets you immediately claim the weapons you had already unlocked in ME2 if you import.
  4. Hi all, I was wondering if anyone knew some of the flags Gibbed could alter EGM with. I'm interested in save file manipulation in general, but my specific situation is as follows: Some of EGM's achievement requirements are a bit tricky imo. For instance, 2 of them (Gas Guzzler and Three-Headed Dog) require the collection of specific vehicles. I happen to have missed one: the Cerberus Shuttle, which I learned you can only get immediately after , and if you miss it, it's gone. I might have confused the moment with meeting up with Miranda again, since that is also a requirement for Three-Headed Dog. So, I know Gibbed is able to unlock weapons, squadmates, etc., so I figured it might be able to unlock the Cerberus Shuttle as well (although manually because EGM's strings obv aren't included Gibbed). If that isn't possible, simply unlocking the achievement would work for me too, whether that be through Gibbed or the console. Anyone know what to do? :D
  5. Where exactly you enter the system is in fact predictable. If you enter Sol while Normandy is pointing straight left, you'll enter the system from the right side. If you play with the angle a bit before entering a system you might end up right on top of the Mass Relay, hopefully providing the time for a quick escape.
  6. I wasn't trying to say that it shouldn't be made. I was saying that the mod you're already using should already be doing exactly what it is you want, according to its description. But it somehow isn't?
  7. Historically, besides singers, bards are also storytellers, poets, composers, historians, genealogists... and in Thedas obviously also spies and assassins. Not that I wouldn't also love to see/hear more music, just pointing out that the term "bard" is very broad, even more so in the world of Dragon Age. :wink: Edit: and I only now realize this is a topic from almost 3 years ago... :laugh:
  8. Normally it's event- and conversation based: https://dragonage.fandom.com/wiki/Divine_election
  9. I never had any trouble personally, when following the wiki's instructions. If that mod is as clear-cut as advertised though it's very strange that even with that it doesn't work, considering..: ...it's literally what the mod should do...
  10. Leliana being hardened or not is quite possibly a simple flag in the save file, in that case a save editor would suit your purposes I believe. I wish I could recommend one but atm I don't have access to my DAI...
  11. Well no, in this case you would just have to actively ignore Dorian or Vivienne in Trespasser. I'm not sure about Vivienne, but Dorian appears regardless for exactly that reason: so players wouldn't be left mageless for the DLC. I would still rather avoid Dorian as well. Not only is he human, he's Tevinter. Yeah, my elf has issues.
  12. The base game already has 'Farris the Representative', does exactly what you're looking for. He's one of the merchants at Skyhold, shows up after completing the war table mission "Power for a Price".
  13. There already is the Dragon Age Keep.
  14. This one might be what you're looking for? https://www.nexusmods.com/dragonageinquisition/mods/905 The explore abilities component supposedly lets all Inquisitor classes pick locks, bash walls, etc.
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