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ganp0t

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Everything posted by ganp0t

  1. I'm not entirely sure what you're referring to.... you reversed both of what? On the contrary, planning is essential for any video-game. Everything from gameplay systems to quest stories need to be designed in tandem with clear goals and integration. Otherwise the different departments won't communicate properly, leading to a sub-optimal game/mod/project. An artist can create a soundtrack, but those songs will never be as good if the artist doesn't know to what purpose the songs will be used. The reason a lot of video-game acting is so terrible is because the actors/actresses are not given the proper context for their lines. The SkyNet team isn't just striving for completion; we are striving for quality. When did I accuse you of lying? You should relax: perhaps take a long shower or bubble-bath. Stress shortens people's lifespans, you know. As far as I know, Hipo did have a job with an IT company (although I can't remember the name at this particular moment). He later quit, though his reasons for doing so are a private matter as far as I'm concerned. The video game console and recoding Skyrim into another engine were both simply ideas: options we mentally explored and then discarded. Discarded ideas are quite normal during the course of a project. Trust me, we have had many more. If you will recall, we have done proof of concepts (4 videos worth, to be exact). We have also openly displayed pieces of code on our forums. I'm not sure what else you want from us.... Short of a finished product, we are about as forthcoming as we can be. As well, I'm sure you are aware that mods require lots of volunteers in order to be completed. We are posting in order to gather more recruits (I assumed that was self-evident; perhaps my original post was not clear enough). So, in your own words, we are attempting to prove you wrong.
  2. I feel I should point out that by definition facts are not opinions. Regardless, we did not attempt to explain the SKSE team's reasoning. We reported their actions, nothing more. You need not worry about us; we have been far too busy planning ahead to keep digging up the past (as I'm sure you've noticed by our lack of activity on your site). Still, I apologize if we hurt your feelings. I know how emotional some people can get. According to the sources I can find, Planetside 2 uses the Forgelight engine, which was build in-house by SOE. Star Wars the Old Republic uses the Hero Engine (developed by an independent company called Simutronics) for everything, including netcode. As well, only two games have been released using the Hero Engine (the other game also appears to have bombed shortly after release). It is possible that SOE decided to outsource part of their new engine, but I could not find a mention of such a thing anywhere. Are you sure you are not mixing up the names of different engines? Thank you for the offer. We will keep that in mind.
  3. Sorry for my absence. My electricity has been out for two days due to the bad weather. *Sigh* And here I thought we might be able to remain civil. Can we not just stay out of each others' paths? Skyrim Online has its own thread, we are simply creating one for ourselves. You certainly don't see us bombarding you. I apologize for Hipo's bluntness, but you did initiate things first. We mentioned you for two reasons: 1. Many people still believe the issues between our mod groups lie unresolved (there haven't been any real announcements about the truce/cease-fire/whatever-you-wish-to-call-it). 2. We sort of expected a hostile response regardless, so decided we might as well list facts preemptively. If you re-read my messages, I do not insult or demean you or your project in any way. The only times I reference you are to explain past events and cite another (well-known) group's seeming reluctance to work with you. Those are objective facts, not insults. I stated before that we intend to provide a skill-based experience. World of Warcraft is both ancient (by video-game standards) and not particularly twitch-based. There are multiple examples of FPSMMOs which strive for skill-based play, including Planetside 2, Dust 514, and Firefall. They would be much better starting points for comparison. This is a little bit off-topic, but I played Swtor at launch. Its net code was atrocious and the game bombed horribly. You are free to do what you want, but I wouldn't recommend basing your net-code on that particular game.
  4. As the names of those videos imply, we were testing out equipment syncing. We also have earlier videos showcasing player location data and other important information. Obviously, without being able to transmit data back and forth from a client program and a server, an MMO will not be able to function. So the videos prove we have finished a lot of the ground work. We should have a new video fairly soon. At the moment, our programmers are mostly busy solving some errors which occur when utilizing SKSE. As for everything else? Well, we have a writer (me), a couple of artists, and a handful of programmers. I've already started writing the quest storylines, and NPCs aren't exactly hard to place. So new quest lines are pretty much a given. Even in the worst case scenario (we can't find decent voice-actors and animators), we will still be able to finish our mod. It will just take longer and be slightly less impressive. We very well might have to cut features down the line. But we'll role with the punches and do what we can. I can't offer you proof that SkyNet is ever going to be completed. Even a professional game development studio cannot do that. But what I can tell you is that I have been working on SkyNet for over a year, and I would have left a long time ago if I thought it wasn't possible.
  5. SkyNet has been making progress (granted, fairly slow progress) However, most of it has been behind the scenes. And you are free to watch the videos I linked to in my first post. We've got quite a bit more than words to our name. Yet I suppose you are correct that we are no longer really rivals. After all, your group is no longer making an MMO mod. You have instead opted to, as far as I can tell, create a small co-op game. I wish you the best with that project. I cannot comment on why SKSE will not work with you, as I have not asked them personally. However, the notes in their document suggest a much deeper conflict than you describe. My intention was not to demean Skyrim Online, but to point out that other groups have expressed concern at the prospect of working with you.
  6. First of all, hello. I'm the lead writer of SkyNet, a multiplayer mod for Skyrim. I'm starting this thread for two reasons: our group needs more volunteers, and I want to answer any questions people might have concerning us. Our website is found here: http://virtual-asylum.com/ (if you are wondering why our mod team has an official name in addition to the project name, the answer is that we like to be semi-professional in approach). Before I do anything else, I should get something out of the way. Some of you have probably heard of SkyNet before. We used to be partnered with Skyrim Online and Tytanis (http://forums.nexusmods.com/index.php?/topic/504494-tytanis-skyrim-online-and-skynet-announce-cooperation/, but that arrangement ended messily shortly after it formed. In the aftermath SkyNet was accused of many things, including stealing money and assets from Skyrim Online. I don't want to delve too deeply into the past for fear of restarting old arguments, so I will simply say that Skyrim Online and SkyNet came to an agreement and mutually agreed to cease hostilities (although we are still rivals). If you choose not to belief me, that is fine. But I should point out that the Skyrim Script Extender team (SKSE) has also refused to work with Skyrim Online. Their latest license text document reads Now then, about SkyNet itself. We intend to fully convert Skyrim from a single-player experience into an MMO. This includes skill-based PvP (both tournaments and open-world raids), group dungeons, an overhauled economy, overhauled combat and skills, a new UI, a completely new story, and new PvE factions. More detailed information is available on our website, but I will supply the basics here. Our plan is to include a main storyline around twice the length of Skyrim's, and 6 full factions with their own quest-lines. Lastly, our project is completely open-source, which means players will be able to download custom servers if they so choose. The main story revolves around the war between the Aldmeri Dominion and the Coalition (comprised of the Empire and Stormcloaks), which takes place 10 years after vanilla Skyrim. Player may join factions including the Dark Brotherhood, Thieves Guild, Mages College, Companions, Bloodfang (a werewolf splinter group from the Companions), and Worm Cult. Each faction will be extremely different thematically. Each Daedric Prince will also have a small cult, which will serve to spice up gameplay so that things don't becomes too tedious. You might wonder why SkyNet would be necessary when an official MMO (The Elder Scrolls Online) is being developed by a professional studio. Well, from what we have seen, The Elder Scrolls Online will play very similarly to most MMOs: from a third person perspective and utilizing a hot-bar system. We want to preserve the immersion found in the main Elder Scrolls series by keeping our game 1st person and with a minimal UI. At the moment, we plan to offer a stand-alone arena pvp mode to build support and help us recruit new members. To further this aim, we are most looking for experienced C++ programmers and Papyrus scriptwriters, as well as animators. Further down the line, we will have more need of 2D and 3D artists, voice actors, writers, and level creators. You can find some demonstration videos of our efforts so far right here: http://www.youtube.com/user/skynetofficialdev So, does anyone have any questions or thoughts? I can go into greater detail if anyone wishes.
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