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GenericPrime

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  1. Hi all, i was wondering whether a mod that adds the institute plants both the ones in the bio science decision and decorative situated around the institute would be possible. the bio science variants could provide food and then have the decorative ones that just function as decorative. in a more unlikely side not i did have the thought that the vault tech dlc can feel a little Barron and some vault tech style planters would go along way to defeating the subterranean blues, so to speak not to mention a vault tech themed planters for crops would give a real hydroponics feel. also who wouldn't love to live in vault 22...
  2. thank you very much, as you said its not an ideal fix but i understand the limitations and are very thankful for this.
  3. i too have the issue of running out of wood during settlement construction, have you tried northland diggers mod? it adds a foresters table not so much gathering your own wood but settlers can work it to provide a steady stream of wood after a certain amount of time.
  4. Hello, i'm sure i'm not the first to think of this but when i'm walking through the commonwealth i keep looking up at the skyscrapers and wondering how great it would be to re purpose one as a grand shining beacon of re-growth. sorry to be a little dramatic there. raider, gunners and even the railroad have re-purposed theses pre-war towers so why not the good settlers of the common wealth. I'm aware there are many a mod that adds player homes into towers but i myself am a fan of full settlements and i was wondering whether this idea would even be possible.
  5. i don,t know if anyone has ever looked into this but i was working on a settlement on Abernathy farm. it was ment to be a spire like settlement built around and inside of the electrical pylon but it quickly came to my attention that the collision mesh for said pylon is ridiculously over sized above about 5 stories high and makes it impossible to build here. as some one who finds fallout 4's settlement system to be addictivly fun i wa s wondering if anyone would consider looking into this collision mesh issue as it is way outside the realm of my skill.
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