I tried to script this in Oblivion but failed to get it to work but can't even begin to get my head around scripting in skyrim.
The problem. I have too much gold, getting to the stage later in games where I wonder if it's worth looting chests and urns and stuff. Ruins the emersion.
The Solution. A simple mod that reflects real life, i.e. it costs money to maintain followers and property. Apart from mercenaries costing a hire fee, there is no ongoing hire cost or upkeep on anything, you don't even need to repair equipment any more. I tried to do it manually but keep loosing track of time.
The simplest solution.
There are infinite variations and complexities of course, but realistically, keep it as simple as possible to conserve modders time for good quest mods etc.
How about a mod that deducts say, once a week, an amount of gold that reflects your position and displays a message to tell you you have paid. The amount you set yourself by adjusting an integer through console each time you buy a house, hire a new follower or mercenary, even buy a horse or get a pet. 100 gold times the integer (PlayerExpenses), e.g. you buy Breezehome, +3 to the integer, get married +2, buy a horse +1, fighting follower +4 and so on.
set PlayerExpenses to 4, just got Vilja as a follower, set PlayerExpenses to 5, someone has to pay for Bruse's feed and lodging.
Thanks in advance for any help.