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Posts posted by Aurum10000
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14 minutes ago, Karna5 said:
While I'm not aware of such a mod, I am curious what you mean by without level scaling. Wouldn't anything become trivial at higher levels if it doesn't scale in difficulty as you get stronger?
I use a mod that disables enemies leveling with the player since its a dumb concept introduced in Oblivion.
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Any suggestions?
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While still bein compatible with CC paints? Closest I've found is this: https://www.nexusmods.com/fallout4/mods/70511 But its got some bugs.
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Sure there's this: https://www.nexusmods.com/fallout4/mods/17820?tab=posts But it has a few bugs that sadly haven't been fixed to this day. So would love a mod that only changes the ammo from 556 to 50 cal (including ejected shell casings & npc inventory ammo) so we could use it along with mods that alter the assault rifle's appearance.
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14 minutes ago, fraquar said:
Misaligned carry handle sight can probably be fixed with something like In-Game Sight Alignment Tool.
I've never used it, but it should give the values you need to change in the .ESP to fix it.
Wish I knew how to mod aside from fixin some conflicts with F4Edit.
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1 hour ago, fraquar said:
Not sure why the author did what they did.
Switched to the Handmade Rifle animations which are left ejecting - but the ejection port on the Combat Rifle is still on the right.
It's a mess if you use Hitman's Right Handed AK animations - because then you are charging the weapon out of thin air - as there is no charging handle on the right of the Combat Rifle model.
My thoughts exactly. perhaps a bug like the misaligned carry handle sight. Which is a shame since this mod fixes many other problems with the vanilla CR.
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I love what this replacer does to the Combat Rifle: https://www.nexusmods.com/fallout4/mods/70511 The only problem are the bugs listed in the bug report section. The author hasn't had time to fix & permissions seem pretty open so wonder if anyone else could take a crack at fixing?
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On 4/9/2024 at 5:02 AM, Aurum10000 said:
I've narrowed down one of several mods that could conflict with https://www.nexusmods.com/newvegas/mods/80707
Which is the likely culprit if any? https://www.nexusmods.com/newvegas/mods/78877 https://www.nexusmods.com/newvegas/mods/73803 https://www.nexusmods.com/newvegas/mods/61592 https://www.nexusmods.com/newvegas/mods/71239
Update: Its JSU which is a shame since I love dat mod.
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I've narrowed down one of several mods that could conflict with https://www.nexusmods.com/newvegas/mods/80707
Which is the likely culprit if any? https://www.nexusmods.com/newvegas/mods/78877 https://www.nexusmods.com/newvegas/mods/73803 https://www.nexusmods.com/newvegas/mods/61592 https://www.nexusmods.com/newvegas/mods/71239
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Looks like the bombs dropped maybe 50 years ago as apposed to over two centuries. I'm not an expert so I could be wrong. Any mods that fix this?
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Doesn't make sense he can hold loot despite not starting off with packs visible on his body. A mod that fixes this by having him start off with a rough looking improvised pack would fix this. Or could go the opposite direction by disabling his ability to carry. Perhaps a message popping up when trying to access his inventory saying "This animal/npc cannot carry anything.". Which was how Fallout 2 handled it.
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On 3/27/2024 at 8:33 AM, mkh97 said:
Warehouse Corner Wall Snap, Scaffolding Snapping, More believable Windmillls, Garden Plot Snaps, Snappy Half Walls, Useful Posts, Snappy Corridors, and Useful Wooden Railings.
Or if you want an all-in-one: Total Snapgasm.
Thx!
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I used Bethini to make NPCs use ammo. Is there a mod that allows me to enter the inventory of a turret built by me to give it more ammo? If not could be a good mod idea for any modders interested.
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What are some good mods that make at least some vanilla structures snap together when built while not adding anything new? I feel F4 has enough.
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Is there a mod that puts loot where it can logically be found? For example rat teeth some how got in the dryer in my house & I'm able to find weapons in animal corpses.
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Is there a mod outside of Stewie Tweaks that changes using stimpaks on Ed-E to scrap electronics or metal?
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Fixed! Thank you both for your help!
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What was that one mod the allows me to check a box to make all NPCs to use ammo? BSA editor or something?
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What was that one mod the allows me to check a box to make all NPCs to use ammo? BSA editor or something?
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2 hours ago, vortexposer said:
As is the ZeGaryHax.dll is manually installed?
It's not meant to be run with game, only when using GECK. Post latest log again after launching game with nvse.Don't see the error popping up anymore after deleting the log so I guess that was it. Vanilla iron sights realigned still isn't working which I thought the NVSE error was causing but guess I should ask more about it on that mod's forum.
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1 hour ago, vortexposer said:
As is the ZeGaryHax.dll is manually installed?
It's not meant to be run with game, only when using GECK. Post latest log again after launching game with nvse.Think Geck Extender is gone now but still problems with Improved Console, KC & UIO
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9 hours ago, vortexposer said:
Try disabling Geck Extender (ZeGaryHax.dll) and run nvse again to see if those old reports clear up.
I uninstalled it & Vortex is still detecting it.
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35 minutes ago, JimboUK said:
Have you got the latest NVSE installed and is it in the right place? https://www.nexusmods.com/newvegas/mods/67883
Yup, still the same.
Add on for current mod.
in Mod Ideas
Posted
Would a small drum mag for the 5mm conversion in the rifle caliber version of this mod be better seeing its a weaker round anyway? https://www.nexusmods.com/fallout4/mods/55719?tab=posts Perhaps give it a capacity of some where between 30 & 60 rounds? it would be like a more accurate but less powerful Minigun in a sense.