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Aurum10000

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Posts posted by Aurum10000

  1. 14 minutes ago, fraquar said:

    Misaligned carry handle sight can probably be fixed with something like In-Game Sight Alignment Tool.

    I've never used it, but it should give the values you need to change in the .ESP to fix it.

     

    Wish I knew how to mod aside from fixin some conflicts with F4Edit.

  2. 1 hour ago, fraquar said:

    Not sure why the author did what they did.

    Switched to the Handmade Rifle animations which are left ejecting - but the ejection port on the Combat Rifle is still on the right.

    It's a mess if you use Hitman's Right Handed AK animations - because then you are charging the weapon out of thin air - as there is no charging handle on the right of the Combat Rifle model.

    My thoughts exactly. perhaps a bug like the misaligned carry handle sight. Which is a shame since this mod fixes many other problems with the vanilla CR.

  3. Doesn't make sense he can hold loot despite not starting off with packs visible on his body. A mod that fixes this by having him start off with a rough looking improvised pack would fix this. Or could go the opposite direction by disabling his ability to carry. Perhaps a message popping up when trying to access his inventory saying "This animal/npc cannot carry anything.". Which was how Fallout 2 handled it.

  4. I used Bethini to make NPCs use ammo. Is there a mod that allows me to enter the inventory of a turret built by me to give it more ammo? If not could be a good mod idea for any modders interested.

  5. 2 hours ago, vortexposer said:

    As is the ZeGaryHax.dll is manually installed?

    It's not meant to be run with game, only when using GECK. Post latest log again after launching game with nvse.

    Don't see the error popping up anymore after deleting the log so I guess that was it. Vanilla iron sights realigned still isn't working which I thought the NVSE error was causing but guess I should ask more about it on that mod's forum.

  6. 21 minutes ago, vortexposer said:

    Is it popping up in Vortex as a warning/error still? bc nvse_editor.log isn't the normal log that Vortex would read and shouldn't bother it.

    I'm afraid so, at this rate I may have to reinstall all my mods & the game itself which I don't want to. 😞

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