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Everything posted by Aurum10000
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While still bein compatible with CC paints? Closest I've found is this: https://www.nexusmods.com/fallout4/mods/70511 But its got some bugs.
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Sure there's this: https://www.nexusmods.com/fallout4/mods/17820?tab=posts But it has a few bugs that sadly haven't been fixed to this day. So would love a mod that only changes the ammo from 556 to 50 cal (including ejected shell casings & npc inventory ammo) so we could use it along with mods that alter the assault rifle's appearance.
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Wish I knew how to mod aside from fixin some conflicts with F4Edit.
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My thoughts exactly. perhaps a bug like the misaligned carry handle sight. Which is a shame since this mod fixes many other problems with the vanilla CR.
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I love what this replacer does to the Combat Rifle: https://www.nexusmods.com/fallout4/mods/70511 The only problem are the bugs listed in the bug report section. The author hasn't had time to fix & permissions seem pretty open so wonder if anyone else could take a crack at fixing?
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Update: Its JSU which is a shame since I love dat mod.
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I've narrowed down one of several mods that could conflict with https://www.nexusmods.com/newvegas/mods/80707 Which is the likely culprit if any? https://www.nexusmods.com/newvegas/mods/78877 https://www.nexusmods.com/newvegas/mods/73803 https://www.nexusmods.com/newvegas/mods/61592 https://www.nexusmods.com/newvegas/mods/71239
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Looks like the bombs dropped maybe 50 years ago as apposed to over two centuries. I'm not an expert so I could be wrong. Any mods that fix this?
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Doesn't make sense he can hold loot despite not starting off with packs visible on his body. A mod that fixes this by having him start off with a rough looking improvised pack would fix this. Or could go the opposite direction by disabling his ability to carry. Perhaps a message popping up when trying to access his inventory saying "This animal/npc cannot carry anything.". Which was how Fallout 2 handled it.
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Thx!
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I used Bethini to make NPCs use ammo. Is there a mod that allows me to enter the inventory of a turret built by me to give it more ammo? If not could be a good mod idea for any modders interested.
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What are some good mods that make at least some vanilla structures snap together when built while not adding anything new? I feel F4 has enough.
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Is there a mod that puts loot where it can logically be found? For example rat teeth some how got in the dryer in my house & I'm able to find weapons in animal corpses.
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Is there a mod outside of Stewie Tweaks that changes using stimpaks on Ed-E to scrap electronics or metal?
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Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
Fixed! Thank you both for your help! -
What was that one mod the allows me to check a box to make all NPCs to use ammo? BSA editor or something?
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What was that one mod the allows me to check a box to make all NPCs to use ammo? BSA editor or something?
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Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
Don't see the error popping up anymore after deleting the log so I guess that was it. Vanilla iron sights realigned still isn't working which I thought the NVSE error was causing but guess I should ask more about it on that mod's forum. -
Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
I'm afraid so, at this rate I may have to reinstall all my mods & the game itself which I don't want to. -
Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
Think Geck Extender is gone now but still problems with Improved Console, KC & UIO nvse_editor.log -
Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
I uninstalled it & Vortex is still detecting it. -
Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
Yup, still the same. -
Issue with some plug-ins & xNVSE.
Aurum10000 replied to Aurum10000's topic in Fallout New Vegas's Discussion
Didn't fix it.