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Everything posted by brucethemoose
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Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Oh and one more important thing. The freeze can still happen while in the pip boy menu, or even when the game is paused. A freeze, even after being paused... Im not sure how that's even possible, but it's happened more than once, after waiting in the menu for about a minute or more. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Double post. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
To answer your questions. Yes. It's both. So in both railroad HQ and fishpacking (both "hotspots"), sometimes I can load an outside save and make it 20+ minutes in, or even all the way through. Sometimes it happens in seconds. Could be anything in between. That's what makes testing so frustrating. BUT, if I load a save right before the freeze, it's predictable. Eg, I can reload do the same 3 minute sequence over and over, and I crash in the exact same spot reliably. But if I save too soon before the crash (like 20 seconds?), the save is corrupt. That post-save crash still happens even with a default ini and no mods, a cleaned save, and medium settings at 1440p. Only happens indoors basically, and only in certain places. It happened Once outside, but that's compared the 100 or so times inside, so I think that was a fluke. As I said, dropping to 1080p completely eliminates it. 100%. Enabling/disabling mods is tricky since it sometimes takes so long to crash (and I have to waste playtime if it refuses to freeze then), but I can confirm the freeze still happens with no texture mods enabled, no elfx(I disabled that long ago), no ENB and my Vram not even close to being full. Thanks for the NAC suggestion, I'm gonna try it soon. However the crash still happens with NAC uninstalled, even from an outside save. As a workaround I just drop to 1080p in railroad HQ or when I freeze, and just restore the old ini when I go back outside. That's still annoying though. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Already did, sorry for late reply. On, off, with different settings, doesn't make a difference. For future reference (if anyone ever reads this thread) dropping to 1080p seems to fix everything, oddly enough. Is this a symptom of a bad mod, or just running with my settings too high? -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Just ENBoost. Mostly medium settings. I am running at 2560x1440. But it isn't even filling VRAM all the way up with my current (low) settings. System RAM gets up to about 6.5GB in this particular area according to rivatuner (I have 12GB). I did notice that using the default ini (which drops it down to 1080p medium) stopped the 30 second crash from a particular save. But like I said, I can't get anything conclusive... sometimes I'll think a change fixed it, then it hangs 15 minutes later and I'm back to square 1. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Issue is back. Not as frequent this time, but that just makes testing it almost impossible. It probably is my GPU, TBH, because I know its a texture issue now. I'm guessing a 3GB card just isn't enough to handle this much in FO4 :( -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Already using a lot of theirs plus a few more, from this guide: http://wiki.step-project.com/User:Gernash/MODWiki#Landscape_Texture_and_LOD_Replacements I thought those textures would just overwrite the high-res DLC, but I guess it wasn't mentioned there for a reason. Not sure if I'm stable yet, but at least I can walk into the Railroad HQ without freezing the whole computer now. -
Crash To Desktop (CTD) Cure-All
brucethemoose replied to BlindLookout's topic in Fallout 4's Discussion
There's a slightly better strategy than that. First, you disable all your mods and check for a CTD, like you said. Then you enable 1/2 of them. If you CTD, you know a problem is in that 1/2. If you don't, it's in the other 1/2. Enable the non-problem mods, and disable 1/2 of the potential problem ones (so 3/4 of your mods are enabled). Repeat. If you have a giant mod list, this lets you converge on the problem mod much more quickly, especially if it's an inconsistent CTD or a system hang. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
OK, so I disabled 1 more thing. 10 minutes with no crash from that impossible save. No... It can't be. No way, nuh uh. God **** it Bethesda! Its the high resolution DLC. An official texture pack was crashing my game, of all things. All those hours looking for a bad mod... Excuse me, I'm gonna go bang my head against a wall for a couple of minutes. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Double post -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
But even that's hardly an option, as I don't know what mod is the problem. I'd have to run vanilla. _______________________ Could someone do me a big favor? Try loading this quicksave (with all the DLC) and see if you crash: (save) https://drive.google.com/open?id=0Bw8Qfkjm1-GiVWNKZWJRN3BGTm8 (f4se file) https://drive.google.com/open?id=0Bw8Qfkjm1-GieGtZczBJSjZha0k I crash about 45 seconds into the conversation, 100% of the time. Mods, INI, and ENB don't change that. Quicksave any later, and FO4 won't load it, while the script editor complains about a missing papyrus block. Tried comparing the saves in the script editor, haven't found anything yet. Here's a stable save from that same game, from a few minutes earlier, just for reference: https://drive.google.com/open?id=0Bw8Qfkjm1-GiX1FoN1BDampTZVk https://drive.google.com/open?id=0Bw8Qfkjm1-GieEI4MGxKXzRQb1U Mods, INI, ENB, none of that changes it. -
Crash To Desktop (CTD) Cure-All
brucethemoose replied to BlindLookout's topic in Fallout 4's Discussion
OP is misleading (maybe based on an old version?), you're not supposed to delete the BSAs or other files in the directory. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Thanks, didn't know that. Doesn't say anything about it in the ReadMe, I just assumed they were source or example files. Sadly, neither the save cleaner nor the data files helped :sad: Here's the last log, if it matters, but the one before that didn't even have an entry anywhere near the crash: https://pastebin.com/4a3gmNkv Interestingly, the save cleaner won't even load my last quicksave: http://i.cubeupload.com/lgpoKn.png That can't be good. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Appears to already be installed (though I'll go ahead and overwrite it anyway). Hmmmm, maybe MO2 is isn't launching it right. http://i.cubeupload.com/oVfA4Z.png And thanks for the warning. EDIT: Appears to be right in MO2: http://i.cubeupload.com/8zp5BU.png -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Lovely. Will try that out, thanks. -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
Turns out, I was wrong about papyrus script errors. These 2 logs are from crashes in the exact same area, at different times: https://www.diffchecker.com/tLCA2ffi I just need a bit of help interpreting them... -
Constant interior system freezes, tried EVERYTHING.
brucethemoose replied to brucethemoose's topic in Fallout 4's Discussion
All my other games work fine though... I can run Andromeda at 1200mhz with no crashes, and this is clearly something affecting saves. You could be right, but I want to exhaust everything first. I'm gonna try that CTD fix from another thread, then try a new game like you said. I just avoided it so far because the crashes are so inconsistent. -
I'm getting annoying, random (1-20 minute) system hangs in many interiors. Not CTDs, but hangs where the whole computer freezes and audio loops repeatedly. Only happens inside, happens in certain interiors far more often than others, like memory den, railroad headquarters, mahkara fishpacking for example. If I quicksave right before it happens, loading the save either causes an immediate crash or a crash a few seconds later. Started happening after a wierd FO4 CTD awhile ago. Never happened before that. We all know Fallout 4 CTDs every once in awhile, so I didn't think anything of it then and didn't pay attention. Here's what I've tried so far: Uninstalling ALL mods. Still get crashes loading the same saves.Using default inisDisabling and safely uninstalling obvious potential problem mods (NAC, for example)Running all stock clocks now on CPU/GPU. OCCT ran overnight without a hiccup, and I play Andromeda and Planetside 2 and Stellaris for hours straight without a single crash. Hell, I even tried overvolting at stock clockspeeds.Disabling ENBoost, messing with its settings Running on all low settingsVSync (both in the ini and via the graphics cards on/off, enabling disabling the 60FPS frame limiter. Multiple AMD graphics drivers, all clean uninstalled with the default utility + DDU.An excorcismHardware temps are fine, including VRMs and various other components.Verified local files with steam.Tried the beta branchScript debugging. Nothing consistent shows up in the logs at the times of the crashes.Nothing useful in the Windows event viewer.DPC Latency is lowTried locking the GPU/CPU to the max powerstate. I thought switching to a lower p-state in interiors might be the problem. Didn't help. Hardware: 4670k, 7950, 12GB memory, SSD MO2 Modlist: https://pastebin.com/MksNhhh8 It's just this guide without the object texture mods (bar a few required by the patch), so I like to think its a fairly stable setup: http://wiki.step-project.com/User:Gernash/MODWiki ______________________________________________________________________________________________________ So... what the heck? What do I even do next? Is there some way to get crash data from Fallout 4 itself? Or clean a save?
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Never figured out the problem, but it's absolutely quest related, and there's a workaround. If anyone else has the same problem, use the command coc "whiterunjorrvaskr", and finish the quest.
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Ok I've gone through every mod, reset my ini, and there's nothing consistent in the papyrus logs. Perhaps something bugged the main quest, which is causing it to crash... any ideas?
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necrobump I'm literally having the EXACT same problem from the same quest, and I think I've gone through every mod (though haven't tried disabling the unofficial patch...) So what, did you just reset your ini?
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possible to map what areas play what music?
brucethemoose replied to ObiOwn's topic in Skyrim's Skyrim LE
Wait for the Creation Kit. -
That's debatable. I already have to turn down shadow quality is Skyrim, otherwise my CPU stays maxed and things get choppy. My 3.9ghz Phenom II x4, 6850 crossfire setup is no slouch either, and I don't want a mod that I need a big i5 for. Still, an open city shouldn't be that hard. In theory, it's just a few more cells to load. Big towns like Markarth and Whiterun don't have complicated surroundings, and smaller cities are nearly as simple as Riverwood. Solitude would be the biggest obstacle.
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Contrary to my expectations, there ARE some multiplayer mods for Skyrim already in progress. More than one actually. The first I knew of is the Tytanis mod. Closed and unknown with no demo, but backed by the wildly popular Tytanis mod. http://tytanis.com/forums/viewforum.php?f=30 http://www.skyrimnexus.com/downloads/file.php?id=1601 The other is Skyrim Online. Closed source, but with a playable demo. http://skyrim-online.com/ http://www.skyrimnexus.com/downloads/file.php?id=3592 http://www.youtube.com/watch?v=zEJust1oOjQ The third I've just found is the SkyNet online mod. Open source with some proof of concept videos. http://skynet.hipolipolopig.us/ http://www.youtube.com/watch?v=pjn_2OXwbC0&feature=plcp&context=C33454f1UDOEgsToPDskIHajlu-pAxtmEJR8H9ucvu Are there any others I havn't heard of, that should be listed? How many multiplayer efforts are underway?
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I see the city loading problem already, but once you're IN the city, there's another problem. -Goto Markarth -Open the console with ~ -type player.setrace dragonrace Size is a wee bit of a problem... dragons already have a hard time landing in mountainous areas (using dragonrend near some daedric shrines makes dragons land off-screen). But they simply cant navigate in Cities. But as for the cell loading problem, I'm sure you could make a mod that would render cities outside the door. It would carry a pretty heavy performance penalty though.