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Mereinid

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Everything posted by Mereinid

  1. Thanks redeemer, I installed skyrim via the S.T.E.P. protocols, I have all of the extra utilities installed, Wry Bash, Loot, TES5Edit and a couple more up at the top of my Mod Organizer. I did create the bash patch etc, etc just as I was instructed to from Mod Organizer..I think it was the gopher video on YouTube. I uploaded my mod list to Modwat.ch here is the link to that ( http://www.modwat.ch/u/Mereinid ). Last night on a whim, I loaded in the character and instead of running forward I fast traveled to Whiterun, it loaded it fine and I played last night for about 3 hours with no hitches. I am going to fast travel back to the mill there below Fort Amol and see if I can run through the spot. I did install the save game cleaner and it removed 14 erroneous scripts. Thanks for the advice and I appreciate you taking the time to put all of that for me, I owe you a steak dinner if your ever down south-(US). =) Luck and Loot, Mereinid p.s. I'll check back in a bit to let you know my adventures. TY!
  2. *Edit/Update* Right, so I loaded up an older game, this char is level 32, I fast traveled back to Kynesgrove. Jumped on my horse and road back to the spot to see if it would kick this character. Nope, I rode right through the area. Yep, awesome. Loaded my original level 25, whom I have saved just a few steps from the offending area. Moved forward..CTD...so it's only that one character...which blows my mind now....
  3. Hello all, I have been playing my character on Skyrim now for about a week. She is level 25 and I have not had a CTD one time. Other than having some stuttering and (very bad stuttering on a horse), its been running smooth. The stuttering slowed down some when I disabled all the auto saves. I showed up in Kinesgrove to help Delphine slay a dragon that was being raised. As I left there was a small mine below the are where I just fought the dragon. I took a quest in there from a miner, something about his uncle losing the family shield in a cave while he was drunk. Anyway, I left and headed out back to Whiterun. I run now and don't use a horse. Anywho, I am just passed the mill directly west of Kinesgrove and Fort Amol to my left. I make the right at the *Y* and begin to run up beside the small river with two waterfalls. Right here and right here only my game crashes to desktop...I tried going around the area..I crash CTD. I jumped in the river and swam up towards the two waterfalls. As soon as I was parallel with the road and the place that crashes me to desktop..blam to desktop I go. I started a new game and I am already level 3 and about to head into umm...the first dungeon out of Riverwood..up on the hill..cant recall it for the life of me. No hiccups or anything. The night before I played for like 6 or 7 hours straight, on my level 25. I did make some adjustments to my ENB, but they are the adjustments offered on S.T.E.P, so I could get some of the stuttering/lag down as it was getting worse. I use RealVision ENB and I have roughly 120'ish mods. Mostly graphics enhancements. I installed two graphics mods..Vivid Landscapes..and Skyrim HD parallax terrain. I enabled FixParallaxTerrain= to *true* in my ENB, like I was told to. My VideoMemorySizeMb was set to 2000 so I upped that to 4064, as I do have 4GB. My FixTintGamma= was set to true also and the ENB tweaks told me it should be *false*. Those are the only three things I changed. I changed the FixParallaxTerrain back to *false* and disabled the two graphics mods and also disabled some an Ursine *Witcher* armor mod I also installed. It's still crashing at the exact part. It's like there is an invisible line that my character cannot cross. I looked over the papryus log and this is what I am getting at the bottom..The Campfire compatibility check complete. happens before all of this. And everything below is just repeated over and over. It's fully 2/3's of the entire papyrus log. ------------------------------------------------------------------------------------------------------------------------------------------------ (4D08810D)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D0881D9)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 85 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D02D705)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D029043)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 81 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D088109)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D0881D9)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 96 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D02D700)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D029043)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 92 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D08810C)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D0881D9)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 110 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D02D704)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D029043)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 106 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D08810B)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D0881D9)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 121 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D13C3A5)].CLWShadowFollowSpecial01Script.TranslateTo() - "<native>" Line ? [ (4D13C3A5)].CLWShadowFollowSpecial01Script.OnUpdate() - "CLWShadowFollowSpecial01Script.psc" Line 58 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D02D702)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D029043)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 117 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D068B22)].CLWObjectFollowTargetScript.TranslateTo() - "<native>" Line ? [ (4D068B22)].CLWObjectFollowTargetScript.OnUpdate() - "CLWObjectFollowTargetScript.psc" Line 49 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D088108)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D0881D9)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 132 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D02D703)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D029043)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 128 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D1414B8)].CLWShadowFollowSpecial01Script.TranslateTo() - "<native>" Line ? [ (4D1414B8)].CLWShadowFollowSpecial01Script.OnUpdate() - "CLWShadowFollowSpecial01Script.psc" Line 58 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D08810A)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D0881D9)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 144 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D02D701)].ObjectReference.SplineTranslateTo() - "<native>" Line ? [ (4D029043)].CLWClockObjectScript.OnUpdate() - "CLWClockObjectScript.psc" Line 140 [08/16/2016 - 10:30:33PM] Error: Cannot set the value of a constant GlobalVariable stack: [KillMoveRandom (0005159D)].GlobalVariable.SetValue() - "<native>" Line ? [GBT_Main_Menu (150458B3)].grimymenumain.localLoadAll() - "GrimyMenuMain.psc" Line 8755 [GBT_Main_Menu (150458B3)].grimymenumain.importSettings() - "GrimyMenuMain.psc" Line 9456 [alias GBT_PlayerAlias on quest GBT_Main_Menu (150458B3)].GrimyMenuMainPlayerRef.OnPlayerLoadGame() - "GrimyMenuMainPlayerRef.psc" Line 13 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D068B1E)].CLWObjectFollowTargetScript.TranslateTo() - "<native>" Line ? [ (4D068B1E)].CLWObjectFollowTargetScript.OnUpdate() - "CLWObjectFollowTargetScript.psc" Line 49 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D068B23)].CLWObjectFollowTargetScript.TranslateTo() - "<native>" Line ? [ (4D068B23)].CLWObjectFollowTargetScript.OnUpdate() - "CLWObjectFollowTargetScript.psc" Line 49 [08/16/2016 - 10:30:33PM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (4D068B24)].CLWObjectFollowTargetScript.TranslateTo() - "<native>" Line ? [ (4D068B24)].CLWObjectFollowTargetScript.OnUpdate() - "CLWObjectFollowTargetScript.psc" Line 49 ------------------------------------------------------------------------------------------------------------------------------------------------ I have tried to google parts of this or entire lines of this and small references are made to *no parent cell or no 3D stack* comes up or the *ObjectReference.SplineTranslateTo* that comes up even more, but I can find no answer to any of those as they reference mods I don't use. I can post the whole papyrus list here & this started last night after I had been playing for a couple hours *with* the changes I made to the ENBlocal.ini and the 3 or 4 mods I installed, as soon as I left Kinesgrove, cruised past the mill there and Fort Amol, turned right and up beside the two water falls and small river..blam..CTD. I have some screenshots of the place where I am crashing, I missing NO textures, the road, the trees, the grass, the shadows..look fantastic. But as soon as you hit that one world ending invisible line, its all over but the crying. SO, I apologize if this is the incorrect place, I have this copied and will more than gladly post it elsewhere, but I am fairly confident its a mod issue..at the very least an ENBlocal.ini issue. Of which I have changed back, except for the videoMb one..i left that at 4064. Let me know if any of you have any idea. I appreciate your time in reading this damn lengthy post. Luck and Loot,
  4. Greetings all, I just started back playing Skyrim after an academically enforced departure from the game. So, naturally, the first place I wanted to check was the Nexus here. Well I noticed alot of these "Legendary" mods such as, 1. Populated Forts Towers Places Legendary Edition. 2. Populated Dungeons Caves Ruins Legendary Edition. 3. Populated Cities Towns Villages Legendary Edition. And quite a few more. What I would like to know, do these require me to purchase the Legendary Edition of the game? Or can they be played with the vanilla game and the expacks that I have purchased..I am pretty sure I have all of them anyway. Also, I see that under the installation mini guide on each page that it says it will work with other mods and no errors/bugs, etc. I was wondering from the amount of downloads if anyone has used them and can verify, for the most party that they do. I currently have a TON of other mods installed into the game already. Mostly graphical and RP-esque. No mods that cheat or give me super powers. Do the mods play with other mods that also deal with the NPC's in the world etc? Or should I just wipe the game and reinstall it with all of the new Legendary Mods and the graphical updates I like along with my *must have* Playboy Bunny followers? OK thank you for taking the time to read this, if I need to explain what mods I have, in detail let me know..I only have 80 or so installed..not that much really when you consider there are over 4200 pages of mods... =) Mereinid
  5. Hello everyone, you all are my last resort, I honestly didn't want to bother anyone on Steam as we are all busy playing our games. However, nevertheless, here I am. I have asked on YouTube to about 3 or 4 big Skyrim mod reviewers and even on Skyrim Nexus and I have gotten no reply's, I am not saying no correct replies, I am saying I received ZERO replies. Ok here we go, let me explain what I want. Here is a link to my photobucket account and two Skyrim pictures of the same female. http://s1143.photobucket.com/user/Mereinid/library/Skyrim She's off the chain, in my eyes, gorgeous. Top shelf that I would almost do any thing for.. haha were she real and interested in an old timer like me. Ok, back to Skyrim reality. I want to play this girl as my main Dragonborn character. I have only seen her as picture or two on the Nexus on some creators page, of whom I can't remember his name now, he had other pictures but he explained in his write up that he preferred redheads, and it shows. What I want to do is play this girl as my main play through character. Not as a follower, as I am vain and I dont want my follower better looking than the heroine!. Any-who, I would like to find her as a donwloadable mod to have her as my character or a list of mods that will let me build her. I will also have to have a tutorial on how to get her build as I am shiit when it comes to the character building. I, for the most part, just pick a random look and tweak it as best as I can. Which is, as I have said, shiit. Ok, your expertise is on call here, I need some help as there are villages that need raping and NPC women that need pillaging! I have 70+ mods for the game now, character creations, Better bodies, lips, eyes, hips skin, faces etc etc...but I want to screen shot the hell out of this girl being played by me. =) Creepy? Yes I know, I know..its a skill just like any other, you have to practice...haha. Please help me Obi-Wan, your my only hope...rinse & repeat ad-nauseam Thanks in advance everyone, and if you in the south, near Bama and your the one who helps me, let me know, wings at B.W.W. is on me. Regards, Mereinid ps-sorry for the model misspelling. I was in a hurry. =(
  6. Hey all, I have used SweetFx on many games and I can do it damn near with my eyes closed. However, I CANNOT get this to work for PoE. I have watched a dozen videos. Nothing makes a difference. the Scroll Lock is what I have assigned as my SFX on off. I even left it as PrntScrn to see, all ended up with a PoE folder full of screen shots. So what I am asking is if someone who is using it, can you please put a DUMBED down step by step guide on how to get these shaders to work.. I'll post my PC stats below this. I know this is a task but something is just not working on my side. I have the Steam version. I have even deleted the game and re-installed it to see if that work. No buttons I hit change the color pallet to the "On/Off". THANK YOU SO MUCH. Humor this, obviously big dumb southern ass on how to do this. Windows 8.0 64Bit MB Giganbyte GA-78-LMT-USB3 AMD FX-8120 3.10GHz Corsair 16GB GPU- AMD HD 7850 2GB DDR5 PS: Ultra X3 1000W Thanks all, once again.
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