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Posts
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Everything posted by majinshinsa
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Awesome, many thanks! PM sent
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I have added someone to my page according to his user number and it wont let him edit my mod at all. We are doing a joint venture and he wants to be able to upload his files but he can only do photos. what am i doing wrong?
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The GECK Wiki says the box's are limited to 1023 characters and spaces or it will crash the game. the messages already in the game (ie the VATS message) go beyond to around 1600 characters. Is this a limit from Fallout 3 or does it only apply to mods?
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Looking for a Well versed Scripter
majinshinsa replied to Floatsup's topic in Fallout New Vegas's Discussion
what do you need done bud lol shoot me a message and i can see what i can do -
thanks for the link, i will look into that. I think making a library with all the books we make would be a good idea. Drake i will make the page and give you rights to edit and upload. when we think we have enough books for our first real release, we could make a library, add the books in one big merged esp.
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Help with Vendor Addscripts
majinshinsa replied to pickinthebanjo's topic in Fallout New Vegas's Mod Troubleshooting
http://geck.bethsoft.com/index.php/EquipItem Syntax [help] [ActorRefID].EquipItem ObjectID:ref NoUnequipFlag:int{0, 1} HideEquipMessage:int{0, 1} Example Player.EquipItem HuntingRifle 0 1 Notes If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the UnequipItem function, the item can be equipped and unequipped as normal. If HideEquipMessage = 1, the item equipped message will be hidden from the player. In the case that the player has multiples of the specified item, it would appear that the item of lowest condition is the one equipped. If EquipItem is called on the same actor and in the same frame as AddItem or AddItemHealthPercent, however, the last item added is equipped instead. -
Help with Vendor Addscripts
majinshinsa replied to pickinthebanjo's topic in Fallout New Vegas's Mod Troubleshooting
you could and then run a script to equip it too (thats how they make you wear the pipboy and clothing in the start of the game) now the issue would be adding to the random spawns (as i assume you are still trying to use scripts to add items without editing the base items) -
Can we get some more Russian stuff up in here?
majinshinsa replied to GxRay's topic in Fallout New Vegas's Mod Ideas
i didnt notice -_- just saw there was a new post in here -
Help with Vendor Addscripts
majinshinsa replied to pickinthebanjo's topic in Fallout New Vegas's Mod Troubleshooting
sorry just tested out what i said and it doesnt work. tried with LegionaryRecruitAAMTemplate (base of most legion recruits) You could add this "NPC" to the game and use its new ref id. i think that could work (course i could be going about this the totally wrong way (also adding to leveled lists with additem doesnt work either.) -
Help with Vendor Addscripts
majinshinsa replied to pickinthebanjo's topic in Fallout New Vegas's Mod Troubleshooting
most generic NPCs have a template that supplies their equipment. so you could run either an additem to the base (since anyone spawned would have the item) or run a equip script (which would run on any that already have spawned i think) -
Can we get some more Russian stuff up in here?
majinshinsa replied to GxRay's topic in Fallout New Vegas's Mod Ideas
in fallout russia... -
i voted no since i know some people would use this mod but are waiting for the goty version or a major steam sale. of course its your mod so do as you want to make it look as you want
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if anyone wants to help out let me know, its actually wicked easy to make once you do one (i even gave the code a few post back)
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A little Scripting help please?
majinshinsa replied to Nakalto's topic in Fallout New Vegas's Mod Troubleshooting
no problem, i know how much of a pain it was for me making my companion :) -
Some vendor's Containers Won't Respawn
majinshinsa replied to KazFoxsen's topic in Fallout New Vegas's Discussion
try making leveled right/left lists and click on "use all" see if that works. if it doesnt then you only have to do a single additem statement -
Changing the .esp file version.
majinshinsa replied to Kreha001's topic in Fallout New Vegas's Mod Troubleshooting
no its not your cd key, its something added to windows to let the system know that "fallout new vegas" is installed and what to do with it -
Changing the .esp file version.
majinshinsa replied to Kreha001's topic in Fallout New Vegas's Mod Troubleshooting
when it installs it should do that as part of the install. almost every program does that -
Changing the .esp file version.
majinshinsa replied to Kreha001's topic in Fallout New Vegas's Mod Troubleshooting
i dont have that reg key either. i reinstalled windows but had steam on my other hard drive. since i never reinstalled the games the key was never entered. have you done something like that? -
as in, for this super energy weapon, you have to look in the rubble to find the book so you can figure out how to use it? when you read the book, it gives you a perk like power armor so you can use it
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im having a problem following this: i used paint.net to edit a texture i extracted from the textures bsa and edited it, saving it as a new DDS (a poster and i have done this for perk icons before) when i use nifskope to change the path i save it and open the GECK. when i make a new item and use my new mesh it then drop it into the game it either shows a black square or a random texture that changes as i shift my view i also tried the new texture method, same effects I think i was saving it in the wrong compression format. got it (kinda) working, its just resized to being too big. now i just tweak!
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Some vendor's Containers Won't Respawn
majinshinsa replied to KazFoxsen's topic in Fallout New Vegas's Discussion
you could make a script that says: if MandasLeftRef.GetItemCount LeftPatch == 0 MandasLeftRef.AddItem LeftPatch 1 endif -
Companion makeing help
majinshinsa replied to nivea's topic in Fallout New Vegas's Mod Troubleshooting
i had to take a break. found out that for some reason my 2nd companion decided to enter the follow package and you would wake up with him standing next to you as he went from where i planted him to you. blah