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SpiritofTheWOLFx

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  1. http://imgur.com/gallery/Zkpq7zk/new That is what I set it to save for all textures and it works perfectly for armors and weapons.
  2. Here you go for the pictures, http://imgur.com/a/AxOHf As for the pixel size I just kept it as 'default' when the prompt comes up on Photoshop.
  3. And I have changed EVERY option that has to do with textures in BSS and it still is doing the same thing. It is always freaking something with this stuff.
  4. Well if you want a Beta-tester for the companion mod (Or someone to give you a honest opinion if you should release it or now) I would be willing to take a look at it. If you want anyways. If I can help you with anything I will. Anyways. Ingame it is still seitching textures, so the first is out. As for BSShader, only ones I have not switched are the Gore-cap textures. Everything else is mydeathclaw texture.
  5. It archiveinvalidate'ed. How would I fix that? Also what mod's have you made for FNV? I want to try them out now. Least I can do with all the help you have given me.
  6. Because the way I am doing it, it is only showing up as the same texture and color of the preview windows ground.
  7. So I have the new mesh and texture and model. Now how do I add it into a character sheet and be able to place it in world with the new texture?
  8. Don't quite understand this statement. It sounds like you linked nifskope to the fallout folder and are able to see the vanilla textures applied to the model, yes? paste yourdeathclaw.dds into the textures\creatures\deathclaw\ folder (or make it) paste yourdeathclaw.nif into the meshes\creatures\deathclaw\ folder (make it if needed) open your deathclaw nif the BSShaderTextureSet blocks are all you should mess with for textures. It's easier to do this if you hit View > Block List > Show Blocks in List in nifskope. Save as yourdeathclaw f*#@ing hell that took way too long to do. It didn't have Block List Detail's open, which was where it was showing the BSShaderTextureSet. I have no clue why it wasn't open. Thank you so damn much for the help dude! I really appreciate it!
  9. To be clear in Nifskope there is no where in the Block List that reads/shows where the texture path should be. I have it textured in nifscope, but now I cannot retexture it.
  10. Figured it out but now I am missing only certain spots on the texture.
  11. It is showing nothing but a blank un-textured Deathclaw. I go into where the texture path tab thing is supposed to be and it is blank as well. All the model is a plastic white color with no texture.
  12. I need to know how to RE-Texture a Deathclaw. I know how to make the NPC, I need to add the brand new texture for it that I have created and converted to .DDS I cannot use the same method as I have for re-texturing guns, since it does not give you the same options as it does for guns (Unless I am blind). I can make the NPC, I do not need to make a new model, I need to add this texture I have created to a edited Deathclaw actor. I have it created, ALL I need to do is re-texture it.
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