Jump to content

mindkiller316

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by mindkiller316

  1. So I equipped a Shock Collar and didn't notice until (MUCH) later on that the red blinking light from it is permanently stuck on my character. I've tried... Getting in and out of power armor. Remove items commands, and recycleactor. Nothing gets rid of the red blinking light, it's impervious and unbeatable. I have the Shock Collar id (06029AFA), Collar Light Art Object Effect ID (06029AFB) and Armor Addon ID (06029AF9) but any commands I've tried with them don't parse. The only thing that kinda works is power armor but it keeps coming back after a while. I'm at a loss, does anyone know of any other tricks or commands I can try? I'd rather not replace the nif with an empty file but I've never had an effect be permanently stuck on a character.
  2. I find it very interesting to see an article like this on the Nexus. How many free games have been offered over the years by other gaming services, yet this is the first to hit the news section for this site? In fact, KCD was first offered for free on GOG months ago, but that flew under the radar. In the last few days I've seen several other sites pushing this exact same deal. Thanks, but no thanks. I will never use a service that resorts to the sleezy tactics Epic has employed. Not to mention their close ties to Tencent.
  3. I purchased some Alchemy skill levels and nothing happened, the first bug I've encountered in a 16 hour playthrough. When I went to console it, "player.advskill alchemy 5", I only leveled up once and no further. Fine, I'll enter it in again... nothing happens. It returns, "IsCurrentFurnitureObj>> 0.00". I have nothing selected with the mouse, certainly not furniture. I don't have any mods that explicitly alter the way skills are purchased. I also don't understand why the console is suddenly not working. Searching online has turned up nothing like this. Any help is greatly appreciated. Until then I'll be uninstalling and deactivating mods until I can narrow it down.
  4. In response to post #73851953. #73858693, #73859638, #73860688 are all replies on the same post. I see it now. I'm on Desktop, 80% zoom, and a very small window. My monitor/TV is a bigscreen and I'm right up on it. Yeah, it looks like I gotta do some adjusting for it to pop up. Thanks for the help! Also, I hope my original post doesn't come off as cold and callous. The time and effort put forth to redesign the site is quite the undertaking. I can imagine how trying it must be to hear people spout off negative comments about it. For me, I feel like I have to make bigger mouse movements and click more just to get to where I'm going. So that's my constructive feedback. I am curious, is the ultimate goal of the redesign to bring the Website and Vortex on par with each other? It's been a while since I've last used Vortex but the site redesign reminds me of the interface. I can see how having a similar experience between the two would be very beneficial to the overall end user, familiarity and all.
  5. In response to post #73851953. #73858693 is also a reply to the same post. When I click the three horizonal line menu button in the top left and navigate to "Mods" I only get... Browse all, New, Trending, Most endorsed, Mod categories, Recent activity, Tracked mods, My mods, Mod rewards, and Download history. Clicking on everyone of these takes me to a separate page.
  6. Where as everything had intuitive links at the top and bottom of every page. I now have to expend more time and effort clicking and navigating through menus just to find where I need to go. This is a major drawback to the site redesign. I'm yet to even find where mods of the month are.
  7. An overhaul mod that I've been enjoying lately is Unbogus Fallout, www.nexusmods.com/fallout4/mods/26026/? It makes the player character, humans, ghouls, and raiders all roughly have the same amount of health, no more bullet sponges. Super mutants are tough, behemoths and death claws are scary and can take a beating. Synths are also stronger. Perks, weapons, medicine/drugs, nearly everything has been tweaked. I have been thoroughly enjoying the new experience and find it to be my preferred version of Fallout. I like to think it's how Fallout 4 should have been. More Fallout than Fallout, if that makes sense. What I can't do is compare it to Frost. The deal breaker for me was the main/side quest removal. I still have story arcs to go through. It also sounded more like Stalker than Fallout. Which is fine, just not what I was looking for.
  8. @ Rabbit 51 By compilation mod, do you mean a mod that contains all of the assets of the game? Because unless that's the case, these's quite a few popular compilation mods here on nexus. It's been a while since I've seen the ToS. The mod in question only contained diffuse maps, and by all means it wasn't all of them.
  9. Ok, so one of the first things I noticed is that the mod contained extracted vanilla assets, checksum identical. Their inclusion could've been accidental, but still, it's sketchy. Now, the textures that were different were twice the size of the vanilla game, from 1024x to 2048x. For those that were actually different I began overlaying the two textures and proceeded to do the 'old' eyeball comparison test, and I am hard pressed to tell you there's a difference. The VERY, VERY subtle differences I did notice can be attributed to just being up-scaled vanilla assets. There is certainly no added detail or depth. I wish I now had the DLC to add to the comparison. I could just simply checksum verify those. I only did about a dozen or so of these comparisons, and from different parts of the 4 part mod. Any more than that seemed to be an exercise in futility. So I am now wondering if they are as they seem, just up-scaled vanilla assets. And why, just absolutely why on earth would someone go through so much effort to do that. To trick mod downloaders? It just seems absolutely ridiculous, and an incredible waste of time. But I'm sure it'l likely nothing new the moderators here at nexus have seen, or had to put up with. At any rate, I'm removing the mod. That's my conclusion.
  10. I was wondering that myself. It sure seemed like a good mod idea to cherry pick the best textures of the Hi-Res DLC. Based on the steam reviews I couldn't justify the download. Luckily I was able to actually get the mod and have been testing it for a few days. I'm gonna take a closer look at the textures now and try to figure out what the deal was.
  11. scriptStudio.exe crashes generating this in a log.. EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000 It crashes after trying to "Create new mod" as per the instructions. Neither the game (Steam version) nor the output/workspace folder are in any protected folder locations. Any ideas as to why this is happening?
  12. For me it only affects Dragonborn DLC. When I select it to load in the Creation Kit, it;s always placed in between Update.esm and Dawnguard.esm. I am forced to use Tes5edit to 'sort masterfiles' but I'd rather not do this extra step every time I edit a mod. Besides I would like to post things to the workshop as well. Any help is appreciated, thanks.
×
×
  • Create New...