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Everything posted by omeletted
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How do i use the console to remove an ability
omeletted replied to Question2's topic in Oblivion's Classic Discussion
Removespell will remove the ability from your spells list, which is not what you want I think. Try "player.setav nighteyebonus 0", make a new save, exit and reload. If the nighteye is gone and you can activate it again and have it time out normally then you're in the clear. -
How to partially merge two mods
omeletted replied to Richard123's topic in Oblivion's Classic Discussion
No, Wrye Bash is the way to go. With the proper load order and bash tags, there's no need to mess with merging stuff. -
I faifh, I know where you are coming from but Neph is right. Any kind of compilation is way too much of a pain to even get started on and the majority of the modders still around won't agree to one. Just search on Beth for these kind of threads if you want to read about all the reasons, they invariably get locked in the end as well. Heck, there's one active thread right now.
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How to compare mods with Tes4Gecko?
omeletted replied to jaime74's topic in Oblivion's Classic Discussion
At the right-hand side window, right-click anywhere and you should see the option in the context menu that pops up. Yeah, anything only present in one esp but not the other wouldn't have any background colouring. If the record is in both but are the same it'd be green. So shouldn't take you long to eyeball everything. -
How to compare mods with Tes4Gecko?
omeletted replied to jaime74's topic in Oblivion's Classic Discussion
I usually just use Tes4Edit, it has a compare function as well. Much easier to work with and you can see exactly what was changed. Might not even have to use compare really, load both and you can see which records are different. Use the "Hide no conflict rows" option to see just the differences. -
Sinblood LethalMajesty Weapons. Enjoy. :happy:
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Certainly, just click the green Managed Tracked Files at the Tracking Centre.
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@ sharpshooter8: The author lost all his work on the screen splatter mod in a hard drive crash, so it was never released and never would be from the look of things.
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Wrye Bash is hiding OBSE DLL in installer
omeletted replied to Deleted2783630User's topic in Oblivion's Mod troubleshooting
Interesting, I don't see any option to unskip. The information is saved in WB's installer database, only way I can figure out how to override it is rename the mod package to something else so that WB would treat it as a new one. -
Script to get the charge amount of an item?
omeletted replied to allomerus's topic in Oblivion's Classic Discussion
You can use OBSE's GetEquippedCurrentCharge command. :) -
The Talon of Akatosh? Not exactly the traditional stone but similar and the sword looks good.
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That shouldn't be as expected, but no clue how to explain it. :P I'm using OBSE and the patch, seen Oblivion get as high as 2.8GB. Also using OSR, maybe it helps?
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Hmm, there's a fair number of non-english mods for Oblivion. Does this mean they are all not suppose to be there?
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OBSE temporarily clears the flag to calculate the CRC of the .exe to identify its version, it doesn't interfere with the 4gb patch. Not certain why you're not seeing any gain, how are you measuring that?
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Does this script exist, and if so how can I apply it?
omeletted replied to Falkner92's topic in Oblivion's Classic Discussion
Just need to add the activate command, also would be better to have the setstage happen only once: Begin OnActivate Activate if (getstage QuestID < 20) Setstage QuestID 20 endif End -
Click middle mouse button instead on the images to open them in a new tab, you can open all the images you want to see like that. Problem solved. :happy:
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JQ - Collectible TShirts Volume 1 JQ - Collectible TShirts Volume 2
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In this particular case, that is a modders resource made by the author so there won't be any copyright issues. Of course, it'd still be courteous to inform the author of the usage. I have seen meshes made for Morrowind converted to Oblivion so it's definitely doable.
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Don't know of anything like QLM, but there's a couple of mods you could look into. Wizards Spell Book Tome of Conjuration
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OP was already answered at the Beth forums. :P Basically the easiest and most compatible way is just to change a few game settings and some scripting magic. Phitts Phighting Phixes Attribute-based and skill-based damage modifiers
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Keeping two different mod "profiles"
omeletted replied to Nephenee13's topic in Oblivion's Classic Discussion
It's already possible with Wrye Bash. You can save your load order list and have a different Save game profile for each of your characters. Switching profiles will automatically activate the load order list it was active with, if something is missing you can manually load it with the saved list. If that isn't enough and you want completely separate Oblivion installs, check out Multiple Oblivion Manager also known affectionately as MOM. :happy: -
Mart's Monster Mod, and Clannfear Textures stretching
omeletted replied to Nashsafc's topic in Oblivion's Mod troubleshooting
No, these creatures use a completely different skeleton. Coronerras' isn't useful here. Guessing you've recently installed UOP v3.4, it made some fixes to Clannfear and Daedroth meshes which conflicts with FCOM. Delete the following: Data\Meshes\Creatures\clannfear\Clannfear.NIF Data\Meshes\Creatures\clannfear\skeleton.nif Data\Meshes\Creatures\daedroth\Daedroth.NIF Data\Meshes\Creatures\daedroth\skeleton.nif That should fix them. -
WZ_Inventory, DarkUI DarN, and High Heels
omeletted replied to Nephenee13's topic in Oblivion's Classic Discussion
Welcome. :P -
No need for mod. Open Oblivion.ini and search for fDlgFocus, the higher the value the less zoom.
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WZ_Inventory, DarkUI DarN, and High Heels
omeletted replied to Nephenee13's topic in Oblivion's Classic Discussion
Don't need any of those, DarkUI Darn already comes with wz Inventory.