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Merconx

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  1. hey everyone, first time posting! i've begun working on a mod a couple of weeks ago, now i ran into a very annoying problem with the max drawing distance. i'm building an island and i want to achieve a high level of depth from every angle of my map, or at least get on the same level as vanilla skyrim did when you viewed some landscape from the top of a mountain etc. now the problem is not the common "all objects are missing after X distance" but the entire landscape is cut off after... say 1.5 cells distance which i cant recall as normal at all and i have no clue how to fix that. i cleaned up my edited cells so i dont push over the 152MB restriction per cell and i now have about 30MB left in every cell so i guess that cant be the issue anymore i expanded uGridsToLoad and uExterior Cell Buffer and it does not show any difference in my mod worldspace - in skyrims worldspace i can see solitude from the throat of the world since this is my first attempt to build something exterior i might be missing something obvious like LOD settings or anything like that - which i havent touched yet because i dont want to mess up something i have no clue off. help and hints are greatly appreciated! :D PS sorry for spelling or grammar mistakes, not my native language ----------------EDIT------------------- Ok it was the "obvious" (well not to me) - LOD heres a link to a nice tutorial explaining the entire process for custom worldspace LOD - @AceeQ thanks for your reply i will check those if i run into any trouble with the one i found!
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