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Posts posted by lubronbrons
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mod index limit is FF --> 255
Oblivion ESP data limit is FFFFFF
that is hex number, let's convert it to decimal
16.777.215 --> that's how much weapon / npc / creature / or whatever you could insert in Oblivion for one esp :smile:
if you fill all off that the usual savegame routine will take longer, coz every record is saved in ess (savegame file)
if I'm not wrong this should applies to LL too
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lol
I know what you've been through
I completed my STABLE modlist in two and half years your know
tweaking this and there like crazy, so I did aware what you just said~
as for the menu project
no prob
cool here 8)
and Good luck with your modlist mate :)
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just a wild guess
it could be that the GetSelf is broken in that script
so use original resource rather than GetSelf (since the script can recognize its master)
my suggestion is like this
scriptname LOEscortingAMerchantsShipAntusBincalScript ref attacker short greet01 short greet02 short greet03 short greet04 begin Gamemode if GetDisposition player < 30 moddisposition player 70 endif if greet01 == 0 && GetDistance player <= 350 ;this part forces Antus Bincal to greet player for the 1st time set greet01 to 1 StartConversation Player greeting endif if GetStage LOSTEscortingAMerchantsShipQuest == 30 if (greet02 == 0 && GetInCell LOEscortingAMerchantsShipEtiraMidDeck) ; line 31 with the issue set greet02 to 1 StartConversation Player greeting endif elseif GetStage LOSTEscortingAMerchantsShipQuest == 45 if (greet03 == 0 && LOSTEscortingAMerchantsShipQuest.ShipUnderAttack == 1) set greet03 to 1 StartConversation Player greeting endif elseif GetStage LOSTEscortingAMerchantsShipQuest == 85 if (greet04 == 0 && LOSTEscortingAMerchantsShipQuest.EtiraCaptainDead == 1) set greet04 to 1 StartConversation Player greeting endif endif end begin OnHit attacker if attacker == player StopCombat endif If attacker.GetInFaction LOEAMSEtiraCrewFaction StopCombat attacker.StopCombat endif end ;<CSEBlock> ;<CSECaretPos> 790 </CSECaretPos> ;</CSEBlock>
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off-topic
since you are working much with menu and that xml file
I think we could make a menu overhaul something like that if you want
the general idea is like this :
- make the inventory menu appear in GameMode, this will give more immersion since no time stop
- the inventory menu have page and search function (need MenuQue obse plugin, that menu event handler could be handy)
by doing this paging, we completely eliminate the Oblivion inventory lag problem
- can show hidden item too with toggle on/off (such as token from many mods)
EDIT : I am willing to contribute in scripting section, while you in xml realm. it might be interesing
EDIT 2 : hmm.... not even a response eh? or even small thanks :mellow: mm...
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you might use this for disease(based on HSB mod)
;COUNT DISEASE SCRIPT for player ref rt short i short j Let j := 0 Let i := GetPlayerSpellCount while i > 0 Let i -= 1 Let rt := GetNthPlayerSpell i if GetSpellType rt == 1 if (GetSourceModIndex rt) == 0 ;current disease use var rt Let j += 1 else DebugPrint "HSB:%n (%i) is a non-vanilla disease", rt, rt endif endif loop ;COUNT DISEASE for all actor version Let sh1 := GetSpellCount while sh1 > 0 Let sh1 -= 1 Let rf1 := GetNthPlayerSpell sh1 if GetSpellType rf1 == 1 if (GetSourceModIndex rf1) == 0 ;found the disease endif endif loop
Poisons should be thought of as more of a mass-manufacturing process than an effort to make single, very powerful potions. Although potions employing Damage Health, Damage Magicka, Fire Damage, and Damage Fatigue
as for the poison should be like this
;COUNT POISON SCRIPT for player Let j := 0 Let i := GetPlayerSpellCount while i > 0 Let i -= 1 Let rt := GetNthPlayerSpell i if GetSpellType rt == 5 if (GetSourceModIndex rt) == 0 ;current poison use var rt Let j += 1 else DebugPrint "HSB:%n (%i) is a non-vanilla poison", rt, rt endif endif loop
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that file is pretty much raw
and I don't want to bother explain how to use it
so
I have better solution that might help you regarding sound editing
my suggestion is this mod might ---> https://www.nexusmods.com/oblivion/mods/47801
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This tool is my usual stress therapy and live savior
Thank you so much for bringing this and keep maintaining it,
CSE is my sanctuary
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I heard that Heap in OSR can cause issue... crashing when looting arrow
other than that I don't know
me curious about this too
is heap really working ? I didn't use heap thingy for very long time and my game is stable as it is now without it (except that freezing issue which is only occasional)
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regarding freezing issue :
- it's not OSR, this mod is 100% essential to reduce those clipping and stuttering
- it's not fade effect, this is dangerous... leave the setting as it is, when I test this one more ctd visit my gameplay at random
- texture memory. yeah, I agree about pcb. I myself using intensive pcb mod (in my mod AoG using different pcb alternative in MenuMode)
- I did bizarre test by disabling all of my OBSE plugin, and I think it did wonder... so my guess the freezing issue is caused by obse plugin in this case
when I disabled all of my OBSE plugin, I couldn't replicate freezing issue at all
CONCLUSION : I think freezing issue only happen when this 4 is in place --> overmodded setup, low fps (not that low but reduced), using extensive pcb, certain OBSE plugin (I still investigate this one)
when I found the obse plugin culprit
I will let you know what that is~
and....
ahh :)
Thanks for your support, Budder
really appreciated.
in modding...
I'm still struggling about how to create better dynamic quests, and also ... I want to bring singing bard to Cyrodiil
both is my weakpoint in modding, that's why the development is super slow .... manage a quest .... and animation thingy
I'm saying this with sharing intention, in hope... by doing this somehow maybe I could release some of my stress as modder~ lol
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have you tried this mod --> https://www.nexusmods.com/oblivion/mods/48027
maybe it could solve the lag issue ?
I myself still not tried it due to many to do list & projects
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Vanilla Quest
Raid on Greyland link --> https://streamable.com/6tiu9
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Heads up !
umm... this is just my hypothesis
I think this freeze / hang up issue is caused by fade in fade out effect on actors.
I'm about 80% sure (because I still researching it, it's still ongoing)
in this past several days I did test it with this game setting (in below)
and somehow I never encountered that freezing issue again... dunno, it could be maybe I just got lucky. well... I will use this settings for awhile just to make sure
;no fade effect for all actors SetNumericGameSetting fActorTeleportFadeSeconds 0 ;default 1 SetNumericGameSetting fFadeTOBLACKFadeSeconds 0 ;default 0.3 SetNumericGameSetting fPlayerTELEPORTFadeSeconds 0 ;default 0.001
EDIT :
I want to confirm
it's NOT fade in fade out effect, did test it several times
the freezing bug still happen... I don't know why is that happening but, I still think that is caused by OSR mod...
EDIT 2 :
nope... it's NOT OSR mod either
I did deative it and test it
(because right now I have this savegame that somehow could reproduce the freezing issue about 40% chance)
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it is possible Striker,
if I'm not wrong
EngineBugFix that prevent ctd by missing master error issue
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it's not perfect, nor this is your exact solution
but
this mod might be useful
https://www.nexusmods.com/oblivion/mods/11732
you might try this mod as well
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I hope we could solve this freeze issue, Budder :)
and somehow I think this freeze issue is caused by wrong setting on OSR mod maybe (??)
mine is like this
list obse plugin from BOSS
OBSE Version: 0.0.21.4 Blockhead.dll Version: 10.3.8.512 ConScribe.dll Version: 10.0.6.509 Construction Set Extender.dll Version: 7.0.8.520 CustomSpellIcons.dll DisableProcessWindowsGhosting.dll Version: 2.0.0.0 Elys_USV.dll EngineBugFixes.dll FastExit2.dll MenuQue.dll MessageLogger.dll OBSE_EnhancedCamera.dll OBSE_Kyoma_MenuQue.dll OblivionReloaded.dll Version: 6.4.1.0 nvac.dll Version: 7.5.0.0 obse_1_2_416.dll Version: 0.0.21.4 obse_jail_fix.dll obse_training_fix.dll sr_Oblivion_Stutter_Remover.dll
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Not sure if it makes a difference, but when I say ctd, I actually don't mean an immediate ctd, but rather a screen freeze, followed by a sound cut out, and an "oblivion has stopped working" message that shortly follows...
Hey ! that's what I experienced too... I don't know what causing it (it's been years, 3 maybe?)
I hope there is someone that could enlighten us regarding this
EDIT : this is just a WILD guess... it seems this freeze issue is obse plugin related, I think
so it is not visible in your load order... but it's in --> <Oblivion install folder> \ Data \ OBSE \ Plugins \ (here... it might be the culprit is certain plugin)
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this users made several clothes that you might like
https://www.nexusmods.com/oblivion/users/4153877?tab=user+files
https://www.nexusmods.com/oblivion/users/1090935?tab=user+files
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killing time, gonna use to help a little
1. https://www.nexusmods.com/oblivion/mods/20172
2. https://www.nexusmods.com/oblivion/mods/20054
3. https://www.nexusmods.com/oblivion/mods/23927
4. https://www.nexusmods.com/oblivion/mods/40481
5. https://www.nexusmods.com/oblivion/mods/41479
6. https://www.nexusmods.com/oblivion/mods/48428
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oh !
I understand now
here you go
scn myMenu short choice ref rf1 begin GameMode Let choice := GetButtonPressed if choice == 0 Showenchantment elseif choice == 1 Showspellmaking elseif choice == 2 ;Where the Repair option will be if GetNumericINISetting fRepairSkillBreakBase Message "Unbreakable hammer on" SetNumericGameSetting fRepairBREAKAPPRENTICEMult 0 SetNumericGameSetting fRepairSkillBreakBase 0 SetNumericGameSetting fRepairSkillBreakMult 0 else ;back to vanilla setting Message "Revert repair hammer to vanilla setting" SetNumericGameSetting fRepairBREAKAPPRENTICEMult 0.5 SetNumericGameSetting fRepairSkillBreakBase 30 SetNumericGameSetting fRepairSkillBreakMult -0.2 endif endif end
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oh sorry, language barrier. I failed to understand you
well....
after giving this some thoughtsI think you just want all weapon to become unbreakable in the endso why not go with simple solution, my first suggestionby doing this --> SetNumericGameSetting fDamageToWeaponPercentage 0definitely will solve your problem repair without hassleor...if you still want repairing things even tho your armorer is at level 1then I can't help you much regarding thisEDIT :this is for armorSetNumericGameSetting fDamageToArmorPercentage 0 -
my last script suggestion should work, you need to create total 3 scripts
you should equip the weapon first though for it to works
choose option 3 when you're ready
then the weapon name will have additional text -INF-
means
that weapon will never broken until you remove the -INF- name
how to remove it / change it back, equip item contain -INF- select option 3 in menu, it should be back to original name again...
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oh no... you've got it wrong
it should be like this
--> declarer this only once by using command like GetGameLoaded or GetGameRestarted. this script type is Quest. attach it to quest and make sure 'start game' flag is checked on
scn myQuestScript begin GameMode if GetGameRestarted SetEventHandler "OnHit" myFunc "second"::PlayerRef endif end
--> create this script, type Object
scn myFunc ref victim ref attacker ref rf1 short sh1 begin function{victim attacker} Let rf1 := Player.GetEquippedObject 16 if rf1 if CompareName "-INF-" rf1 Let sh1 := GetObjectHealth rf1 Player.SetEquippedCurrentHealth sh1 16 endif endif end
--> you might use this for your menu script
scn myMenu short choice ref rf1 begin GameMode Let choice := GetButtonPressed if choice == 0 Showenchantment elseif choice == 1 Showspellmaking elseif choice == 2 ;Where the Repair option will be Let rf1 := Player.GetEquippedObject 16 if rf1 if CompareName "-INF-" rf1 ModName "-INF-|" rf1 else AppendToName "-INF-" rf1 endif endif endif end
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don't use CS when building mods, use CSE instead
you need to install this mod successfully in your setup --> https://www.nexusmods.com/oblivion/mods/36370/
googling it if you has trouble installing it, sorry my troubleshooting skill is not that good. my strong point in modding is scripting, also my English is not that good please be tolerate with me~
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if you want it validated based on Armorer skill
that's your choice :smile:
it will work regardless
event handler that should be perfect for this is OnHit
you should get the item with this command -->
Player.GetEquipmentSlot 16EDIT : oh woops my mistake, revision --> Player.GetEquippedObject 16
Oblivion not loading textures.
in Discussion
Posted
read here for wineskin
https://forums.nexusmods.com/index.php?/topic/6166983-wineskin-install-and-modding-guide-play-oblivion-on-a-mac/
you could even write pm to the OP
he is pretty much active