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TriFighter

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  1. If you are going to use an update loop, use one of the single registration variants so that you don't get stuck with an infinite loop bloating someone's save cause they removed the mod at the wrong time. But yeah, you can use an update loop to damage the caster. You can also use that same location to apply a visual FX, see Play. So for example, I can use RegisterForSingleUpdate on spell start as well as in the OnUpdate function for this?
  2. Hello, I'm new to the Papyrus language and have a few questions. I'm currently wanting to make a channeled flames alternative spell that does frost damage to the caster each "tick" (working on a Thermomancer theme). I'm writing a script for a Magic Effect for frost self-damage that I will use in the spell. Should I use onUpdate() to apply frost damage to the caster, in order for it to happen every tick? Is there any way to apply a damaged-by-frost visual effect to the caster while channeling this spell?
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