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CoreXion

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  1. @warkiller75 - I think it was Sarah Lyons that mentions that the Capital Wasteland BoS tried to make contact with the Chicago based BoS, but their efforts were unsuccessful, so they continued on. Going by what you said of Florida having a heavy BoS presence according to the cancelled FO: Tactics 2, then I don't see why there wouldn't be an Enclave base there as well. There is a heavy BoS presence in Chicago, and ED-E was given some repairs from a hidden Enclave base there before continuing on his way as shown by the license plate on his side. Like I said in my previous post, the mobile crawler base that the Enclave use is remarkably similar to the crawlers used by NASA to transport their shuttles and rockets. The Crawlers were developed and in use for the Apollo missions I believe, I shall have to check my books for that fact, but NASA did exist in the Fallout Universe according to the "Mothership Zeta" DLC. The markings on the captured space capsule have NASA written on it, and the rockets that those capsules sat on were transported by the crawlers. It can stand to reason that the Enclave salvaged one of the two crawlers and modified it to be their base. It would also explain why it was at the Adams Air Force Base, having traveled up from Florida and arriving at the base south of D.C.. The crawler is also very slow moving, even when empty it takes about a day for it to reach the launch site after leaving the hanger. Would mean the Enclave would be traveling slowly and would have to stop for some more supplies, and we have already seen that they do pick up some recruits in their travels ( example, Stiggs ). Stiggs also has a pipboy, which leads some credence that there may be other Vaults further south. It would make some sense for there to be Vaults located in Florida as well, especially with there being the housing for NASA scientists and other engineers. It could explain why Stiggs is proficient at repairing and maintaining robots if he was from a Vault that housed such people and were one of the ones kept out of the experiments the other Vaults had going on. Depending on how you deal with Colonel Autumn at the end of Fallout 3, he could still be alive and well if you convinced him to leave peacefully. It isn't said that he was or wasn't on the mobile crawler as well in the "Broken Steel" DLC, and someone had to have been in charge of the Enclave forces there. It might have been just a natural chain of command thing however, with the next highest ranking officer being given control. It would be interesting to see whom would take command of the remaining Enclave forces following the events of Fallout 3. Factions Enclave - survivors of Raven Rock and West Coast region possibly. Ceasar's Legion - Depending on how you play New Vegas, it is mentioned that they could go East and conquering take over the lands there. Natives - Native inhabitants and tribal survivors. Vault Dwellers - Those that survived in the Vaults obviously. Communist Cuba - Well, why the heck not? 1950's stylized future so why not a Cuban Missile Crisis-esk Cuba also with some of their forces starting to move in on Florida.
  2. I have browsed things here and found one location mentioned more then a few times that I was actually thinking would be interesting to explore. Florida. In the "Broken Steel" DLC the mobile base for the Enclave looks very similar to the crawler used by NASA to transport the rockets and space shuttles used for space exploration. It would only stand to reason that the Enclave must have salvaged one or both of the crawlers to be used as mobile bases, with one going to the Capital Wasteland. The other crawler could still be located in Florida, with the Enclave still maintaining control of the area, or rather what is left of it following the events of Fallout 3. An area controlled by the Enclave would also be interesting to play through, since following the story so far in Fallout 3 the Brotherhood of Steel made its way through Chicago and then the Pitt before stopping in DC, meaning that they had not ventured further south. Any Vault Dweller that makes it out of a normal Vault in Florida would encounter the Enclave first, and it would be interesting to see how those that survived may have changed since the end of Fallout 3. It also opens the door for other groups that were planned and abandoned in the earlier planned games, or even new ones that could pose a challenge. Such as maybe Soviet Russian's that were in Cuba and survived to form their own new government, or going with canon Communist Chinese forces, that aren't mutated into ghouls. Florida would also present a great deal of weather challenges for the player as well, and also would serve for an explanation for the destruction of some landmarks such as Disney World and Epcot Center. Tobar mentions that he use to take his ferry out further along the coast, but the age of the ship made it difficult to avoid all the "spouts" and waves. The "spouts" that he is referring to are water spouts, which are tornado's born over water for those that don't know, and some that survive moving onto land can cause damage. There are also the massive storms that can be seen over the oceans of the planet while looking at it on "Mothership Zeta", meaning that a lot of hurricanes and tropical storms would have devastated Florida in the time since the war. Those living in such an area would be in a similar condition to those living in the Capital Wasteland, however there could be even greater hazards due to the mutations that could or would have occurred. In New Vegas we saw that gecko's can turn from small cute lizards to dangerous fire spouting killers, so why can't the same happen to the wildlife in Florida? Mutated alligators, toads, insects, rodents, and of course people. With it being located in Florida it also opens up the possibility of additional locations being available through DLC, such as what has already been mentioned, New Orleans. There could even be a possibility of traveling over the open waters to islands such as the Florida Keys or even further to Cuba. One other possibility is to travel to The Banks, which is a location mentioned in Fallout 3 as well, which I believe he means The Outer Banks, which is a string of barrier islands along the East Coast.
  3. It did? Aside from the western background music I didn't get a single sense that I was a cowboy in New Vegas Want real cowboy action in a western genre, Red Dead Redemption is the one. Too bad it's console only, amazing game! Unfortunately I don't have Red Dead Redemption, but from all the reviews and game play footage that I have seen it does look like something that I would enjoy greatly. What I meant by my comment of reminding me of the western movies that I enjoyed as a kid is the storyline and characters in the game. "A Fistful of Dollars" had the main character being able to play three sides, the two families fighting for the town and the towns people themselves. "Two Mules for Sister Sarah", help someone and get pulled into an even larger ordeal. Heck, even "Hang'em High" and "The Outlaw Josey Wales" come into play also, with the courier being left for dead only to come back for revenge, and parts of Ulysses back story that has been reveled is similar to Josey Wales. Going to the ranch that Ulysses is said to have worked at you can find two graves, and artwork that I have seen of Ulysses seems to show some scars on his face, similar to the deaths of Josey's family and the scars on his face. I might be over thinking things a bit, but the little things in the game like that put my ol' brain on a nostalgia trip. Might be that I play the game a bit like a cowboy also. Going around in a sheriff's duster and using standard weapons more then energy ones. ;)
  4. I have lived in the DC Metro area for a number of years now, and while I have not been to the places in the city I have been to the areas out around it. One of the places that I have gotten close to is Raven Rock, which is an actual location here and off limits to civilians. One of the neighbors I had when I lived on Fort Detrick was actually stationed at Raven Rock as one of the guards. The details that the game has is pretty accurate, but it does leave out things that I know are done to help compress the game area as well as keep some actual locations from being known. ;)
  5. I enjoy both Fallout 3 and Fallout New Vegas, since they both contain elements that I like or grew up with. For a few years now I have lived in the DC Metro area, so playing a game with landmarks and other places that I have actually seen is very interesting, and can make things fun. With New Vegas, it reminded me of the western movies that I enjoyed as a kid, putting me more in mind of the ones Clint Eastwood use to do, such as "Two Mules for Sister Sarah", "A Fistful of Dollars", and others. The inter post apocalyptic world also reminds me a great deal of the Mad Max movies, and since the game has references to the movies themselves it is no wonder that it does. Fallout 3 feels more like "The Roadwarrior" and "Mad Max: Beyond Thunderdome", since both movies take place far from civilization and where it is basically tribal settlements trying to survive. New Vegas on the other hand is closer to "Mad Max", the first movie in the series, where there is a large organized government trying to grow from the ashes of the old world and you are caught up in it, after a while going out for revenge for a wrong done to you. So far I have played both games without the use of mods, and have replayed them a number of times because I enjoy going through and finding small things the developers did that I may have missed before. There is also some jump scare factors in the game that make it replayable and enjoyable, since you can't really remember everything. One such moment that gets me every time is when I open a bathroom stall and a skeleton just happens to have been loaded in it in such a way that it jumps out when the door opens. I don't know how many times I shot the thing and it got my heart racing. I've seen a lot of posts talking about the storylines for the games, and the endings, and I have to say that everyone has a valid point in what they have said so far. Fallout 3 does have the one storyline, where it forks into where you can save the Capital Wasteland or destroy it with the modified FEV, as well as other side stories where you have you can be a hero or a villain. New Vegas on the other hand has multiple ways that the game could end, with various factions in play trying to gain control and interacting with one another. I think that the differences in gameplay and storylines have to do with the evolution of the company making the game more then anything else. At the time that Fallout 3 was made, there were a number of other games that offered only two choices of endings really, such as "Star Wars: Knights of the Old Republic" and it's sequel, where you could play and join either the Light side of the force, or the Dark Side. In the years following those games releases however, more games came out that offered a variety of options and New Vegas actually stepped things up a notch by adding multiple factions and endings, allowing more freedom for the player to determine the outcome of the game and what happens to their companions. Considering Obsidian was one of the developers working with Bethesda on New Vegas, it is no wonder that they put such a thing into the game play, since it is something that they put into KOTR and KOTR II. Both games are great, and are different enough that they keep things interesting. Where as Fallout 3 focused on either saving or building a civilization, Fallout New Vegas has you determine which pre-established civilization and government should survive, the only difference being more then one to choose from. Personally I wouldn't mind seeing what happens next to the Capital Wasteland after the game ends, since there are some hints in New Vegas as to things, which if you have not unlocked or found those out yet I shall not let them slip and let you discover them for yourselves. C:
  6. I think that the mods might be slowing down in releases for the same reason that everyone else has been saying, but they are not dying out, not just yet at least. There are a lot of things that can and could still be done with Fallout 3. Currently I am working on my own mod for Fallout 3 that I won't go into details about other then to say that it is a large one that started from a small one that I started. I'll have details on the mod later next month perhaps along with some screen shots of work that I am doing.
  7. Hello everyone, I've been hanging around for a while just checking things out before making a thread or introducing myself just to see now friendly this site and forum is and I was impressed by how mature everyone seems to be. I usually check the site and the forum daily for Fallout mods and discussions since the series follows topics that have interested me ever since I was a kid and saw The Road Warrior. Since I got Fallout 3 I have been wanting to expand upon it and the story, going as far as to contact Bethesda themselves to ask why some other areas around DC were ignored as possible DLC areas. Their response that there would be no more DLC's and that they can't give information out, along with their mis-managed technical support for the PS3 version led me to seek out the PC version and the GECK to try and make some mods and expansions of my own. Hopefully I can create some mods that people would like, but I'm still new to using the GECK and the programs used in creating models and such, learning as I go and picking up new tips and tricks. I seem to have no shortage of ideas yet, and after cruising around some of the places here I have found that others have had similar ideas or have requested them. I hope I haven't taken up too much of your time with this post, and I hope that you all have a good day. =)
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