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WOTmodsproductions

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Everything posted by WOTmodsproductions

  1. Im having a glitch in the GECK which has put my mod on a complete standstill. If I place a door and link it to another cell as normal, its fine in the GECK and I can even use the show teleport marker to warp straight to the linked door. So I go into the game and EVERY door ive placed thats linked to another cell, now goes to the strip......somehow its changed the location the door takes you to, and now takes you to the strip. This is with any door (existing in the GECK and ive tried making a new door from scratch) Also if I edit the location of an existing door, again its all fine in the GECK, but in the game it now goes to the strip. Some help would be greatly apprcieated as this is extremely annoying and possibiliy mod breaking
  2. Title says it all, im doing a morror mod for new vegas here: http://newvegasnexus.com/downloads/file.php?id=41870 Im looking for someone to do some voice acting (MUST BE IN .WAV format PLEASE) Please message me if interested, must be done in a male childs voice The acting I need so far is as follows: (in a creepy childs voice) "Catch me if you can" "Childs giggle" "Hide and go seek" "Ten.....nine .....eight.....seven.....six.....five.....four....three....two....one......ready or not....here I come!" (starts off as a child counting and slowly desends into a demonic voice) "Why dont you want to play?"
  3. Simple question, for a mod for fallout new vegas, can I use sound files from Oblivion or fallout 3 in my mod? I was told this is illegal and under no circumtances can you use files from other bethesda games etc, though I see many mods with objects converted from fallout 3 to Fallout new vegas etc, and I doubt those people have asked Bethesda for permission so what exactly are the rules on this subject
  4. tunaisafish thanks that script does work quite well, it enables the static objects at around 9 to 10 pm, but then comes the small glitch, instead of disabling them at 6am they continue to stay until the next night to around 9 to 10pm then they are disabled, so basically it has them enabled for 1 whole day, then disabled for 1 whole day. I can run this with my mod, I think it will work just fine as it is, but if there are any suggestions as to what is causing that last little hiccup Id greatly apprcieate it, thanks
  5. OK so any ideas on how I can get this to work? One of the sciprts ive found already in the game works by If GameHour >= 8 && GameHour <= 23 but when I try and put this into a script it refuses to do anything......
  6. EDIT: Ive tried adding a message to the script, but it doesnt come up so something is stopping it
  7. Ok ive managed to get part of it to work, it doesnt show up the quest at the start, but it does run the script....once. it activates the static items once, I know its run the script as the items are disabled by default but are enabled when I have this begin gamemode If GetCurrentTime < 20.00 && GetCurrentTime > 6.00 NF2.enable NF1.enable endif else If GetCurrentTime < 6.10 && GetCurrentTime > 19.50 NF2.disable NF1.disable endif endif end so when the time reaches 6am and they are meant to be disabled, they arnt.....
  8. Ive tried that and it still doesnt work, ive attached the script to the quest and it will not activate on start up....ever...so I created a script and got it to add the quest when I pick up a certain item, this activates the quest.....but still the scripts for the static items do not activate and yes they are persistant references and not base objects
  9. Im trying to get a script to work for my mod, it needs to be activated at a certain time of the day, for example the static object in question is disabled by default and should then enable between the hours (roughly) of 8pm and 6am. This is the stript I made Scriptname 0000fencetest1 Begin Gamemode If GetCurrentTime > 19.75 && GetCurrentTime < 6.0 NF2. enable NF1. enable endif end Begin Gamemode If GetCurrentTime > 6.1 && GetCurrentTime < 19.30 NF2. disable NF1. disable endif end The script is placed on a misc item as I didnt know how else to get the script into the area, but nothings happens, ive never tried to do a script where it activates between ceratin times, the static is a 'persistant reference'. The GECK accepts the script, its just that nothing happens in game at the times ive selected. Would someone be able to tell me how I can activate these 2 static objects at a certain time and then disable them again when it becomes daylight? thanks
  10. Ok I have a problem with fallout 3 ONLY, I have oblivion and also new vegas and both games work fine with the sound, I recently started playing fallout 3 again and there is no sound when I talk to NPCs, their voice doesnt work, when they walk past they speak (subtitles appear) but no sound and their mouth moves and in combat they dont shout at you but their mouths move and subtitles appear. I thought it might be a mod, so have started a new game and still it doesnt work, even at the beginning when 'dad' talks there is nothing. I have checked and I DO NOT have the voices in the sound part of the options set to 0, its maxed out so it should be working. Ive tried with no mods, a new game start and even installing to a new location on my PC and still the sounds are not working. all the music, shooting and whatever else is fine just the voices that are not working and like I say voices work fine in other games. As another note, Ive installed fallout 3 on my friends PC to see if maybe its an installation / disc error but the voices work on their PC, so it must be something on mine thats causing this. Ive gone into the 'speaker' settings as well, set everything to maximum but still no change. Anyone know what else I can do to try and fix this?
  11. I downloaded a mod called i am robot two weeks ago, and I want to use the T -800 terminator and other robot models in my mod, but Ive searched thorugh my history on the computer and the page doesnt exist anymore so im assuming the mod owner removed their file for some reason (or maybe it got deleted) Basically I want to get permission to use in my own mod, I dont suppose anyone has it in their download history as Im not a full member so it doesnt save it, if someone knows who uploaded this mod please reply here or PM me thanks
  12. Im looking for someone to do some textures on my mod, beyond the borders. Its a large scale mod and ive done some checking and no one has done vault 46 (random number) Anyways im just looking for someone to do the textures for the vault suits with the number 46 on them, the main door with 46 on it and some rusted vault doors with 46 on them and also the armoured vault suit with 46 on them. If anyone is interested in doing this please PM me as this page takes a phenomnal amount of time to load for me for some reason so I probabaly wont check back here. Thanks.
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