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ScubaSteve3600

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  1. The edit button keeps timing out, i apologize for the double post, if it starts to work il edit my original post. BUT ANYWAY, this is my current load order, i dont plan on adding ANYTHING else to this, the only mod i really want is Project Beauty which you can see is NOT activated in the load order. I believe it has issues running with Fook, and i cant seem to find any patches to fix it. It comes with an MMM patch though which is in the list. If anyone can tell me how to get Project Beauty running along side Fook please let me know. Also ANY feedback is helpful, thanks for your time. [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CALIBR.esm [X] FOOK2 - Main.ESM [X] FOOK2 - [DIK] DLC Improvement Kit.ESM [X] AWorldOfPainFO3.esm [X] DCInteriors_ComboEdition.esm [X] Mart's Mutant Mod.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] Dree Perks.esp [X] Dree Perks Point Lookout.esp [X] Dree Perks Broken Steel.esp [X] Dree Perks Requested by Fans .esp [X] Dree Perks Mothership Zeta.esp [X] Dree Perks Pitts.esp [X] Dree Perks Anchorage.esp [X] FOOK2 - Main.esp [X] FOOK2 - [DIK] DLC Improvement Kit.esp [X] FOOK2 - Main [Hotfix].esp [X] FOOK2 - DIK [Hotfix].esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] WeaponModKits - FOOK.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] DarNifiedUIF3.esp [X] WeaponModKits.esp [X] Faster PipBoy Light.esp [X] MMM, FOOK2.esp [X] MMM, FOOK2 - DIK.esp [X] MMM, FOOK2 - Natural Selection.esp [ ] Project Beauty.esm [ ] Project Beauty- Broken Steel.esp [ ] Project Beauty- Point Lookout.esp [ ] Mart's Mutant Mod - Project Beauty.esp
  2. Thanks so much bud, i was waiting to make the merged patch until all was set. I will go ahead and revise the load order and see how it all goes. I'll report back and let you know how it goes. Thanks again :)
  3. Im about to hop back into FO3, i was playing FO1 and 2 and suddenly got the itch again. I was just hoping that someone will skim through my load order and let me know if it looks ok. It would only take a second to look through since my load order is pretty small, compared to some. Im waiting on a reply before i start my game, as i dont want any issues. So if anyone can let me know how it looks it would be GREATLY appreciated. Also im not to sure the UF3P is in the correct spot. EDIT: Revised load order, thanks to blove. If there are anymore issues that you guys see please let me know. [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CALIBR.esm [X] FOOK2 - Main.ESM [X] FOOK2 - [DIK] DLC Improvement Kit.ESM [X] AWorldOfPainFO3.esm [X] DCInteriors_ComboEdition.esm [X] Mart's Mutant Mod.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] Dree Perks.esp [X] Dree Perks Point Lookout.esp [X] Dree Perks Broken Steel.esp [X] Dree Perks Requested by Fans .esp [X] Dree Perks Mothership Zeta.esp [X] Dree Perks Pitts.esp [X] Dree Perks Anchorage.esp [X] FOOK2 - Main.esp [X] FOOK2 - [DIK] DLC Improvement Kit.esp [X] FOOK2 - Main [Hotfix].esp [X] FOOK2 - DIK [Hotfix].esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] WeaponModKits - FOOK.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] DarNifiedUIF3.esp [X] WeaponModKits.esp [X] Faster PipBoy Light.esp [X] MMM, FOOK2.esp [X] MMM, FOOK2 - DIK.esp [X] MMM, FOOK2 - Natural Selection.esp [ ] Project Beauty.esm [ ] Project Beauty- Broken Steel.esp [ ] Project Beauty- Point Lookout.esp [ ] Mart's Mutant Mod - Project Beauty.esp
  4. I just figured that out actually. It took me about 2 hours and a ton of looking but i found those exact values and changed them to 6 and 11. Im curious though, how these numbers are used? What i did was, i downloaded the installer source, and went into the normal folder and opened the DefaultGameCore_t.mod file and changed those values. I then opened Inno Setup Compiler, and built a new exe, and just reinstalled the mod. It seemed to do the trick actually. One of my soldiers got gravely wounded ingame with the default values, and was out for 130 days or something like that. That was just way to much. If someone could please explain the values of BASE_DAYS_INJURED and RAND_DAYS_INJURED? Is the base days what the face value is for all injuries and the rand is the number that you get a random amount of added on? Sorry but im still new to all this. Thanks for your help so far.
  5. Can someone tell me how to change the time spent wounded and gravely wounded? I love everything about this mod but that. Ive tried looking around the directory and couldn't find it. Can someone please help me out? I just want to lower the time spent wounded. Thanks guys.
  6. Ok well with the current load order, Imps Complex Needs is not working properly. Everything about it is working, except the Eat Menu. Your supposed to get a menu after you click a food item, that lets you eat, but nothing pops up. So should i try putting the overrides file lower down the list?
  7. I was also considering using ThuuMic, since many people say its amazing. So im not sure if that will conflict with anything i previously posted above.
  8. Im just getting back into modding and skyrim and i just wanted to be sure that my load order is correct, or atleast ordered the best way it can be. If anyone can take a quick look at it and tell me if everything looks ok, i would be VERY grateful. I ran it through boss, and it was slightly different then my current order. Any help would be awesome. Thanks guys. Skyrim.esm Update.esm Imp's More Complex Needs.esm Unofficial Skyrim Patch.esp HighResTexturePackFix.esp dD - Enhanced Blood Main.esp IMCN - Overrides.esp Auto Unequip Arrows.esp AT - Faster Arrows Improved +25%.esp AT - Progressive Damage.esp WATER.esp WATER - Get Wet.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_Lighting.esp Active SkyRe_StandingStones.esp SkyRe_Races.esp StaticMeshImprovementMod.esp
  9. Ok il open up fnvedit and see if i can look through the manual and maybe get these crashes figured out and hopefully solved. Thanks again bud.
  10. Well david i really do apprecite the help my friend. It just bothers my that no one else had 20 seconds to spare and help me like you did. So kudos to you sir, and hopefully i can get this worked out. Also one last thing david, i was wondering if you had any experience with fnvedit and finding conflicts, if so i was trying to find someone to help me learn to spot conflicts and revise my load order to avoid these conflicts... or if you could just point me in the right direction that would be just as helpful. Thanks again for the advice though.
  11. I love you.... i really do lol i missed eve sooooooooo much >.< if i didnt already have 2 kids i would ask u to have my children LAWL thanks again pal
  12. Here is my favorite weapon mod of all time. It adds a crap load of new weapons that fit in the game perfectly IMO. Classic Fallout Weapons Here is also a few other mods you might want to check, that doesn't necessarily add new weapons. Weapon Mod Expansion Weapon Retexture Project This might be a little more what your looking for though. Sniper Gear
  13. Well it seems like my last topic got deleted for some reason... and no one told me why.. so anyway im having constant crashes and i believe the issue is in my load order. So if someone could just take a quick look and let me know if there are any issues that you see i would greatly appreciate the help. I asked if anyone in the chat would be willing to help and apparently i got kicked from chat, so this is my last option. My load order is below. [X] FalloutNV.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] AWorldOfPain(Preview).esm [X] MikotoBeauty.esm [X] IWS-Core.esm [X] More Perks.esm [X] CFWNV.esm [X] Weapon Mod Expansion.esm [X] FOOK - New Vegas.ESM [X] NewVegasBounties.esp [X] UHNV.esp [X] Improved Sound FX.esp [X] Improved Sound FX - Gunshot Distance Tweak.esp [X] Improved Sound FX - Weapon Sharing Fix.esp [X] More Perks Update.esp [X] DrugsAreBadMKay.esp [X] FeelingIrradiated.esp [X] Hardcore (Refined Rates).esp [X] Solar's Bottled Water.esp [X] Sprint Mod.esp [X] NewRecipes.esp [X] Better Ammo Crafting.esp [X] Better Binoculars High.esp [X] AllCompanionsEssential 2.0.esp [X] BetterRepairKits2.esp [X] aaaJNFSniperZooming.esp [X] noautoaim.esp [X] Bullet Impact Increased LOD.esp [X] Fellout.esp [X] ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp [X] ELECTRO-CITY - CompletedWorkorders.esp [X] ELECTRO-CITY - Emittance.esp [X] ELECTRO-CITY - Highways and Byways.esp [X] LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp [X] NVC_Misty.esp [X] MikotoBeauty.esp [X] FOOK - New Vegas.esp [X] Weapon Mod Expansion.esp [X] WME - Named & Sorted.esp [X] WME - FOOK.esp [X] CFWNV-FOOK.esp [X] CFWNVOptionalTweaker.esp
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