Clearly! I mean, what were they doing for the first three years? Building the engine, making models and textures, recording voice actors, composing music, coding hundreds of quests, mapping hundreds of unique dungeons and locations, and optimizing as best they could for the console/low-end PC market? And in one short week they create a load of completely untested and unoptimized content that may or may not takes several MORE weeks of bug fixing before they could conceivably release it to the public?! It's like they weren't even trying!