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grasso7171

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  1. So I realize this topic is old, but since it's still the first thing that comes up when one searches hand seam fixes, I decided to share my solution to the problem, IF, and only IF, it only happens when the character's got her clothes on: the RaceMenu weight slider. I don't know what the actual cause for this is (might have something to do with the other fixes posted, although this is a fresh mod stack that shouldn't have any previous body installations), but the effect seems to be that the RaceMenu weight slider doesn't work on my nude body mesh. It doesn't prevent me from customizing the body shape, because I can get the same results using UUNP and XPMSE morph sliders; the issue is that my character's armor IS affected by the weight slider. This means that, while my character's body weight is always set to 1.00 (no matter what shape I actually give her), the armor weight can vary. Quick fix? Set the weight slider to 1.00 and leave it there. Arms match up again, although there's still a tiny seam when viewed from certain angles - again, I'm assuming it's a slight mismatch between the armor 'suit' mesh and the hands from the original body. Still, if you can live with that (I'm not super picky) it's a pretty good quick fix. Edit: Depending on what morphs/slider settings you're using for your base body, you might need to move the weight slider to a different setting to get it to match. Playing around with the slider value while your toon has her clothes on is the easiest way to match arm to hand weight. Weight set to .50 Weight set to 1.00
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