Jump to content

emieri00

Members
  • Posts

    90
  • Joined

  • Last visited

Posts posted by emieri00

  1. I can only remember two things about it.

    One is that it made custom enchantments with up to five effects and randomized loot to some extent.

    Two is that it was PROBABLY made by GrimyBunyip and later hidden. I can't be sure on this one.

    Edit: Ok, I found the name, it's GELO, a skyproc patcher. I still need it, tho and probably am going to message Grimy directly for it.

  2. This is a really old bug, one I never thought I'd see again. While I'm still testing things, saw that the woman talking near the whiterun stables and the man talking near the blacksmith by the entrace were gone. They were working normally a few tests ago, not sure what broke them. Maaaaybe I can respawn them in with their name/IDs?

     

    Here's my load order, I really don't remember how to get logs from skyrim... [it's been like four~five years!]

     

     

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    ccedhsse001-norjewel.esl
    Schlongs of Skyrim - Core.esm
    Ecotone Dual Sheath.esl
    RSkyrimChildren.esm
    Unofficial Skyrim Special Edition Patch.esp
    bsassets.esm
    MagicDuelReborn.esm
    Unofficial Nordic Jewelry Patch.esl
    bsheartland.esm
    EFFCore.esm
    SkyrimBordersDisabled.esl
    ImmersiveAnimatedLooting.esl
    bs_dlc_patch.esp
    Campfire.esm
    Falskaar.esm
    Wyrmstooth.esp
    Lore Weapon Expansion - Daedric Crescent.esp
    Lore Weapon Expansion - Goldbrand.esp
    Lore Weapon Expansion - Relics of the Crusader.esp
    SMIM-SE-Merged-All.esp
    3DNPC.esp
    Qw_3DNPC_USSEP Patch.esp
    ELFX - Exteriors.esp
    UnlimitedBookshelves.esp
    Weapons Armor Clothing & Clutter Fixes.esp
    EnhancedLightsandFX.esp
    DeadlySpellImpacts.esp
    SkyUI_SE.esp
    iNeed.esp
    iNeed - Extended.esp
    dD - Enhanced Blood Main.esp
    TouringCarriages.esp
    Cutting Room Floor.esp
    Hothtrooper44_ArmorCompilation.esp
    Hothtrooper44_Armor_Ecksstra.esp
    Qw_WACCF_CRF Patch.esp
    1nivWICCloaks.esp
    Lore Weapon Expansion.esp
    FNIS.esp
    SOS - Smurf Average Addon.esp
    SOS - VectorPlexus Muscular Addon.esp
    RaceMenu.esp
    XPMSE.esp
    RaceMenuPlugin.esp
    All Geared Up.esp
    Footprints.esp
    WondersofWeather.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    Savage Wolves - Feral Foxesx.esp
    Chesko_LoreBasedLoadingScreens.esp
    iHUD.esp
    IcePenguinWorldMap.esp
    beltfastenedquivers.esp
    CBBE.esp
    RaceMenuMorphsCBBE.esp
    DisableHDREffects.esp
    DeadlySpellImpacts - Two Fire.esp
    Qw_WACCF_BSHeartland Patch.esp
    Ecotone Dual Sheath Patch.esp
    3PCOFull.esp
    SOSRaceMenu.esp
    bspatch.esp
    BSHeartlandFRF.esp
    FabLookEyesSSE.esp
    GQJ_DG_vampireamuletfix.esp
    SimplyKnock.esp
    Animations.esp
    AMatterOfTime.esp
    ASO-magic.esp
    Fixed body collision.esp
    ASO-senses.esp
    ASO-setup.esp
    SkyR - Riften Interiors.esp
    SkyR - Solitude Interiors.esp
    SkyR - Windhelm Interiors.esp
    SkyR - Whiterun Interiors.esp
    Folkstead.esp
    TrueStormsSE.esp
    Immersive Jewelry.esp
    JZBai_PracticalFemaleArmors.esp
    Skyrim Immersive Creatures Special Edition.esp
    Obsidian Weathers.esp
    Coins of Tamriel V3 SSE Edition.esp
    Beasts of Tamriel.esp
    Jehanna.esp
    SkyR - Riverwood Interiors.esp
    Thunderchild - Epic Shout Package.esp
    skyBirds_SSE.esp
    moonpath.esp
    JRMoonpathtoElsweyrPatch.esp
    fos - forests of skyrim.esp
    Holidays.esp
    Guard Dialogue Overhaul.esp
    Immersive Weapons.esp
    Guards_Armor_Replacer.esp
    Comprehensive Sleeves Pack.esp
    JRMoonpathBrumaPatch.esp
    EnderalMusicFS.esp
    Atlas Map Markers.esp
    Animated Eating Redux.esp
    EBT - IC PATCH.esp
    EBT - skyBirds Patch (short).esp
    Realistic-Voice.esp
    Immersive Jewelry remove courtesan from npc's.esp
    WACCF_ImmersiveWeapons_Patch.esp
    PrvtI_HeavyArmory.esp
    imp_helm_legend.esp
    BirdsAndFlocks_SSE.esp
    Dwarfsphere.esp
    Cloaks.esp
    Inigo.esp
    Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
    stavesofskyrim.esp
    Trade & Barter.esp
    SpellResearch.esp
    mihailanimalbones.esp
    Phenderix Magic Evolved.esp
    UniqueBorderGates-All.esp
    Immersive Horses.esp
    konahrik_accoutrements.esp
    EFFDialogue.esp
    Skysan_ELFX_SMIM_Fix.esp
    UniqueBorderGates - No Pale Pass Gate.esp
    BellyachesNewDragonSpecies.esp
    Frostfall.esp
    Fusax2.esp
    DSerArcheryGameplayOverhaul.esp
    AchieveThat_SE_en.esp
    Cloaks&Capes.esp
    WetandCold.esp
    Obsidian_TS_Wet&Cold_Patch.esp
    Wet&Cold - WaterFix - Addon.esp
    Cloaks - Dawnguard.esp
    phigeomancy.esp
    KWTelescope.esp
    Improved Traps.esp
    Craftable Horse Barding.esp
    S3DSigns.esp
    InsanitySorrow Weapons Pack.esp
    Bells of Skyrim.esp
    Prometheus_BeastSkeletons.esp
    Mysticism.esp
    GIST soul trap.esp
    Qw_CloaksOfSkyrim_CRF Patch.esp
    Cloaks - USSEP Patch.esp
    MageGloves.esp
    Sneak Tools.esp
    magic of the magna-ge.esp
    KhajiitChildren.esp
    Haem Projects Goblands.esp
    Bells of Skyrim - Reduced Volume.esp
    Dr_Bandolier.esp
    Tribunal Robes for SSE.esp
    Schlongs of Skyrim.esp
    Sneak Tools Vanilla Masks.esp
    Sneak Tools Vanilla Hoods.esp
    SIDT - Special Edition.esp
    SIDT_Thunderchild-Patch.esp
    Qw_WACCF_CloaksOfSkyrim Patch.esp
    Men of Winter.esp
    SneakTools_WACCF_Patch.esp
    DiamondSmithingComplete.esp
    ClipsyMoon Weaponry.esp
    RSChildren Patch - BS Bruma.esp
    RSChildren.esp
    Dragon Stalking Fix.esp
    Dunmeri Leaf Sword.esp
    CommonClothes.esp
    dovahkiinrelax.esp
    WeaponsOf3E_SSE.esp
    Chesko_WearableLantern.esp
    UIExtensions.esp
    calyps-bosmer.esp
    KS Dragon Overhaul 2.esp
    KSDO2 - Thunderchild Patch.esp
    Qw_CloaksAndCapes_CRF Patch.esp
    Qw_WACCF_RSChildren Patch.esp
    RSC 3DNPC Patch.esp
    RSC CRF Patch.esp
    RSC Falskaar Patch.esp
    RSC Folkstead Patch.esp
    RSC Haafstad Patch.esp
    RSC WT Patch.esp
    VisualAnimatedEnchants.esp
    TweakedMageArmorVisuals v 1.3.esp
    Lock_Overhaul.esp
    RedbellyMineMistFix.esp
    Unique Uniques.esp
    ThaneWeaponsReborn.esp
    SkyR - Windhelm Interiors USP patch.esp
    Immersive Horses - BS Bruma Patch.esp
    Frostfall_Seasonal_Temps_patch.esp
    Complete Alchemy & Cooking Overhaul.esp
    CACO_USSEP_Patch.esp
    CACO_Falskaar_Patch.esp
    CACO_SkyrimImmersiveCreaturesSE_Patch.esp
    Qw_CACO_3DNPC Patch.esp
    CACO_Moonpath_Patch.esp
    Inigo_CACO_Patch.esp
    QRVAE_CACO Patch.esp
    Alternate Start - Live Another Life.esp
    Alternate Start -- New Beginnings.esp
    ASLAL-Haafstad-plugin.esp
    RealisticWaterTwo.esp
    RealisticWaterTwo - Needs Mod Patch.esp
    RealisticWaterTwo - Watercolor.esp
    RealisticWaterTwo - Waves.esp
    RealisticWaterTwo - Beyond Skyrim Bruma.esp
    RealisticWaterTwo - Falskaar.esp
    RealisticWaterTwo - Waves - Falskaar.esp
    RealisticWaterTwo - Wyrmstooth.esp
    RealisticWaterTwo - Waves - Wyrmstooth.esp
    WACCF_BashedPatchLvlListFix.esp

     

     

    Also, any hints on what to merge/what shouldn't be in a bashed patch? This was the most complicated part, and I totally forgot it...

  3. Do you read the requirements for those mods? Do you have skse64 version 2.0.15 installed? It's needed for racemenu to work. Xp32 racemenu needs to ticked in order for racemenu to work.

     

    Xp32 is needed in order for fnis to work. Nothing should be overwriting xp32, it needs to be at the very bottom of your load order. Fnis needs to be run each time you install or uninstall an animation mod. It's important to do so each time, else you would screw up your game. NMM works fine as is as well, vortex is okay but a mess. <--is what I've been told*** Having trouble? Look up videos how to install skse64, fnis, there videos for each mod mangers too. NMM, Vortex and Mo2. Trust me, I have problems too~ when i comes to understanding mod(s), I'm sure you can do it. Give it time...

    There's a few more requirements I didn't pay attention, like extracting something from racemenu's BSA file. Like, what's the actual problem of SSE with BSA files? I saw an error message from NMM saying something about it. Should I just extract them all? I mean, it seems modding SSE is even more complicated than the original skyrim, and i was somewhat good at that. :c

     

    Also, NMM just works. I tried vortex in 2017 I think and it was so messy that I ended up only coming back to play skyrim in this year.

     

    Edit: Correct that... NMM doesn't seem to work properly for whatever reason.

     

     

    What do you think is so bad about vortex that you said "Not Vortex!!" while complaining that NMM doesn't work?

     

    Anyway, you can still download NMM by just clicking on Download Vortex, and scrolling down the page just a bit and clicking on the COMMUNITY Release Button that will let you download the last version of NMM

     

    Have fun

     

    I saw MO2 in the nexus, but was like "what's this fallout-like logo doing here?"

    Checked it again after you mentioned and the interface screenshots brought back the memories of what it was and how much better than NMM it was. Thanks for that.

  4. So, basically... Something is wrong. I stopped playing skyrim in 2014, and now i'm trying to come back to try the Special edition. Thought it shouldn't be any harder than original skyrim... What a mistake that was.

     

    For whatever reason, I've tried to install a few, very few mods. Got the unofficial patch, alright. Racemenu and SkyUI - and SkyUI did stop working for no reason for a moment, not sure why.

     

    Then the whole body, skeleton and animations thing. Fnis and such... WHY. The body replacer didn't work [started with male, because there's like 3 options, compared to female, like always] The animations were still vanilla. Joy of perspective does not work, I take it...

     

    That, or i'm being dumb after all those years... or even worse, Nexus Mod Manager [NOT vortex!] is trolling me and not installing things correctly. SMIM models aren't working as intended either, a lot of them are still vanilla or not showing animation.

  5. Since someone posted here recently, lemme add this:

     

    There are new mods that should seriously be added to the list, two of them being related digitigrade legs. Another is the Breastless Argonian Females. And let's not forget Improved Closefaced Helmets which makes the damn ugly closed helmets work properly for everyone, including beasts.

     

    As for the hairstyles, i agree that the lack of fins just seemed strange. If someone could expand on the inner works of the khajiit ears, animated Argonian fins could be done and used on the same slot somehow. Wonder who'd have the skill and patience for that, tho.

  6. In response to post #10304675. #10305749, #10305863, #10305967, #10305983, #10306530, #10307194, #10308370, #10315790 are all replies on the same post.

    Seems like the community didn't like it all. I am elligible thanks to a -really- old file i have and a rather new one. And I myself don't like the process.

    Blocking comments, letting a group, even if small, group of moderators think what's to happen to a person who posted problematic stuff feels better for me. If the site became so big it's starting to be a hassle, maybe it's time to get more moderators. Just saying.
  7. This feels threatening, like, the block feature. It sounds a bit extreme, but yeah, when someone is being a pest, they deserve it.

     

    I was cut apart by someone for being "too helpful". [not telling the name. No need to expand that] Basically, the "thanks for meddling" after i tried to help was communications cut off almost everywhere. Thankfully I can still access the files this person sent, but with that feature up, i'm sure i can be blocked at any second.

     

    I got my small share of kudos and just thanks for helping people here and there with complicated mods like some of the ones with patchers. I seriously can't understand the line of thought the person followed there for not accepting any help.

     

    Either way, i'll try to give a run though the new terms of service just to be sure. I'm far from skimpy mods, so i'll probably be safe regarding content. I hope.

  8. I got tired of seeing things lacking in some areas of the modding community, so, i took up arms and am going for the fight to create my own content.

     

    Thing is, i never fully made a 3d model, EVER. I know basics of modelling, but never fully rigged or textured a model, so, i'm starting slow here. It's better off to start slow than going nowhere.

     

    I made a dagger in blender. It's simple and may have some flaws, but it's a start. [and i know about legacy format and that the blade and the handle need to be sepparated] I was able to fully open its UV in Blender 2.69 - something that has been a mystery to me since i started learning about 3d - but i'm still lacking the biggest step towards texturing; doing the texture itself.

     

    My experience is better in the 2D area of things, and with that, my experience is better with a pen. In this case, a tablet. Also, Zbrush. I may redo the dagger if i really need to, but i want to try and texture it to get the hang of things.

     

    So, anyone can suggest me how i can directly paint the model? Maybe in Zbrush, or just a method that is easy to understand? My UV isn't perfect, since it is done through some automatic option by Blender. If anyone can suggest a better way to open uvs, i'd be very thankful for that too. I'm seriously in need of help on how to properly open UVs and make the textures themselves.

     

     

     

    This whole project, as part of learning some more about modelling and texturing, is to bring back the AMBER items from Shivering Isles. Here is the dagger:

     

  9. Basically, i don't know what i'm doing just by reading the mod's page. There is not enough info [to me] in there.

     

    So, let's go over the problems. I'm trying to use perkalicious, which is being recognized by LLI.jar and... well, shouldn't have armors, it's a perk mod. When i set it to the block list, i get an error with the worn dark brotherhood armor on SKYRIM.ESM. It just makes no sense. Tried uninstalling it and the same thing happens. Tried redoing bashed patch without it, tried a lot of stuff...

     

    And since this is getting frustrating, i don't know what to do anymore. My load order is not complete, but the game was running before i tried to install both GELO and Lootification [only patcher i had was dual sheath redux]

     

    Anyone has any idea what i'm doing wrong? I can post logs/leveled list if this helps at all.

     

     

    Also, how do i go about working with Lootification anyway? How do i confirm i want something to be worked by the patcher, or something i want it to bypass, like... an artifact? Maybe the dark brotherhood gear, for example? Thieves guild armor? These have been appearing in LLI, and i don't want them showing up in the game as random enchanted loot.

  10.  

     

    In Blender the model retains it's rigging when i import the model but then looses it's UV map when exporting, also it does not help that blender has no official skyrim support.

     

     

    Yes, Blender doesn't have official Skyrim support, but you're wrong about the UV part. At least, the little work i did with blender did not show any sort of problem with uvs or textures AT ALL.

     

    After you import the nif file properly on blender AS A FALLOUT MODEL [it's in the wiki guides for editing/creating meshes] you can edit everything you need and fix the little problems afterwards on Nifskope. [node/skeleton mismatches]

     

    You need to prepare the nif itself to import it to blender, so if you already got it UV mapped, you should be fine. Otherwise...

     

    http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1

     

    This is all you need to make the wraithguard work on skyrim by using blender. Be sure you have version 1.49b to at least do the importing!!

  11. Try blender!! The rigging gets a bit messed up, but it can be fixed through nifskope!! I mean, it's already rigged. It should be editing on Blender, then minor tweaking on nifskope.

     

    Also, be sure it is being worn on a single hand only! Remember it was a single-handed gauntlet!

  12. Oh, makes perfect sense! I specially didn't knew about the bsa part, so thanks for that too.

     

    SO... If i merge an esp that requires an esm... But i leave the esm and its bsa [if any] alone, i should be fine?

     

    Either way, thanks to the link matortheeternal directed me to, i'll be making multiple smaller mergings, which is still going to reduce my load order by a lot and things will be more organized. I just hope that everything goes well!

  13. I heard that TES5EDIT couldn't merge leveled lists, spells or scripts or something like that? I want to clarify things before i can move on.

     

    I have various mods which add items to the world, either craftable, or buyable, or placed in specific areas. They DO eat up a nice bite of the load order limit, so i'd love to reduce it a bit by merging said mods. I'll list them, and if any of them has any sort of possible issue i can think up, i'll note by their name.

    09 Jswords.esm [JaySus swords]

     

    18 weapons and armor fixes _remade.esp [Weapons and armor fixes remade]

     

    2c CrossbowsRevamped.esp [Crossbows Revamped - has leveled lists]

     

    4c BloodWitchArmor.esp [By Zerofrost]

    4d Raven Witch Armor.esp [by Zerofrost]

    4e BosmerArmorMATY743.esp [Bosmer Armor Pack - edits the thalmor]

    51 DaggerCraft.esp [Daggercraft package all 5 daggers - has new enchantments for each dagger]

    52 DiamondWeaponsN.esp [Diamond weapons - has new enchantments for added arrows]

    53 DiamondCrossbow.esp [Diamond weapons - has new enchantments for added bolts]

    57 Gri_Scarf_and_Gugel.esp [grimoas scarf and gugel]

    58 Fur Collar.esp [by hothtrooper44]

     

    5b jSwordsDistributionBalancePlugin.esp [Compatibility patch for jaysus swords]

     

    5d SLN_ElderScroll.esp [multi position elder scrolls on back]

    5f MoreNamedBows.esp [more artifact bows]

    60 Nicoroshi Creations.esp [By Nicoroshi]

    61 NightingaleCrossbow.esp [by DJjojo]

     

    64 Third Era - Dwemer.esp [insanity's dwemer weapons - has leveled lists]

    65 SilverBowAndSilverArrows.esp [by cat_woman1989 - has silver enchantment applied to arrows and maybe bows too. Adds a table with some samples right before riverwood]

    67 tbmChrysamere,esp [Tamrielic lore Chrysamere - likely has a quest]

    6b Tribunal Robes by Zairaam.esp [Tribunal robes and masks]

    6d Unique Uniques.esp [by insanitysorrow - tweaks many unique weapons]

     

    6f Dr_bandolier.esp [Bandolier bags and pouches - no enchants version, not yet updated to 1.2]

    70 Dr_bandolierDG.esp [bandolier bags and pouches - dawnguard version]

    71 BandolierForNPCMasterFile.esp [by omeletter - leveled lists for bandolier]

    72 BandolierForNPCsCloaksOfSkyrim.esp [same as above, organizes the tanning rack by separating clothing and accessories from the rest - works with grimoa's scarf and gugel too but only has dependencies to cloaks of skyrim and bandolier]

     

    a5 MysticGloves.esp [by volek - edits the vendor list of drevis neloren or other mage at winterhold. Very old mod, but seems harmless]

     

    just installed: 5e Mavari Armor.esp [by Zerofrost]

    just installed: 66 Sword master armor.esp [Deadly trio armors. tweaks one cell to get the armors. Npcs i think.]

     

     

    And here are POSSIBLE candidates for the merging too.

    27 LPMoreIngredients.esp [more alchemy ingredients - edits harvesting and probably leveled lists too]

    30 ExpandedJewelryCrafting.esp [by lautasantenni - adds new and varied types of jewelry - using the leveled lists option by SIGMALOG]

     

    4f Cloaks.esp [Cloaks of Skyrim - has dependency with the bandolier for npcs mod]

    50 Cloaks - Dawnguard.esp [dawnguard option]

     

    55 FamilyJewels.esp [plugin that is part of Diamond weapons - adds crafting recipes to extract jewels from some unenchanted vanilla jewelry]

     

    59 hothtrooper44_ArmorCompilation.esp [Immersive Armors - big mod, contains leveled lists]

    5a Immersive Weapons.esp [by hothtrooper44, ironman5000 and Eckss - big mod, contains leveled lists]

     

    62 Prvtl_HeavyArmory.esp [Heavy Armory - big mod, likely contains leveled lists.]

    63 Prvtl_HeavyArmory_DG_Addon.esp [using all-dlcs version. not just dawnguard]

     

    69 TMasks-JudgementDay.esp [Tribunal Masks Judgement day - adds npcs scattered around various dungeons.]

    6a Tribunal Maskes by Zairaam.esp [Tribunal robes and masks - Has no direct link in the esp to the above mod. It's here for precaution]

     

    cd gri_beastFeet.esp [grimoa's plantigrade feet for beast races - contains armor addon]

    ce immersivehoodwithcirclets.esp [Part of Circlets with helmets legendary edition to be used with Immersive armors. Main esp of the mod was already merged by me with Improved closefaced helmets and submitted to the nexus. This one is only dependent on Immersive armors and wasn't merged]

     

    recently installed: 56 FS_UltimateAssortment.esp - Favored soul ultimate assortment - contains edits to belethor's vendor list

    recently installed: 54 Falmer Crossbow.esp - by D0VAK11N adds a falmer crossbow to some chests in specific falmer dungeons, and one with some bolts on the floor of whiterun

     

    I hope i provided enough information and what i expect of the merging, and what could be a problem during the process. If someone has any suggestions of what i can safely try to merge, and what i shouldn't even touch, i'm open to suggestions. This is some big merging, and i'm sure things can go wrong, and not everything will be possible to enter the final merged esp.

     

    If my load order is needed, i can post it too.

     

×
×
  • Create New...