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emieri00

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Everything posted by emieri00

  1. I can only remember two things about it. One is that it made custom enchantments with up to five effects and randomized loot to some extent. Two is that it was PROBABLY made by GrimyBunyip and later hidden. I can't be sure on this one. Edit: Ok, I found the name, it's GELO, a skyproc patcher. I still need it, tho and probably am going to message Grimy directly for it.
  2. This is a really old bug, one I never thought I'd see again. While I'm still testing things, saw that the woman talking near the whiterun stables and the man talking near the blacksmith by the entrace were gone. They were working normally a few tests ago, not sure what broke them. Maaaaybe I can respawn them in with their name/IDs? Here's my load order, I really don't remember how to get logs from skyrim... [it's been like four~five years!] Also, any hints on what to merge/what shouldn't be in a bashed patch? This was the most complicated part, and I totally forgot it...
  3. There's a few more requirements I didn't pay attention, like extracting something from racemenu's BSA file. Like, what's the actual problem of SSE with BSA files? I saw an error message from NMM saying something about it. Should I just extract them all? I mean, it seems modding SSE is even more complicated than the original skyrim, and i was somewhat good at that. :c Also, NMM just works. I tried vortex in 2017 I think and it was so messy that I ended up only coming back to play skyrim in this year. Edit: Correct that... NMM doesn't seem to work properly for whatever reason. I saw MO2 in the nexus, but was like "what's this fallout-like logo doing here?" Checked it again after you mentioned and the interface screenshots brought back the memories of what it was and how much better than NMM it was. Thanks for that.
  4. So, basically... Something is wrong. I stopped playing skyrim in 2014, and now i'm trying to come back to try the Special edition. Thought it shouldn't be any harder than original skyrim... What a mistake that was. For whatever reason, I've tried to install a few, very few mods. Got the unofficial patch, alright. Racemenu and SkyUI - and SkyUI did stop working for no reason for a moment, not sure why. Then the whole body, skeleton and animations thing. Fnis and such... WHY. The body replacer didn't work [started with male, because there's like 3 options, compared to female, like always] The animations were still vanilla. Joy of perspective does not work, I take it... That, or i'm being dumb after all those years... or even worse, Nexus Mod Manager [NOT vortex!] is trolling me and not installing things correctly. SMIM models aren't working as intended either, a lot of them are still vanilla or not showing animation.
  5. Jupiter? That's too close, they might return. Just throw them towards the sun for good measure.
  6. I'm sure a new normal map will help greatly with the gems. :3
  7. I need to read this more carefully... :/ but i did manage to get one jewel working properly. Might have to sacrifice some effects, i think. Or not. Thanks for it.
  8. Oh don't get me started on the tails. They aren't properly attached to the characters body, even. TESO did a much better job with the tails of both argonians and khajiits.
  9. Since someone posted here recently, lemme add this: There are new mods that should seriously be added to the list, two of them being related digitigrade legs. Another is the Breastless Argonian Females. And let's not forget Improved Closefaced Helmets which makes the damn ugly closed helmets work properly for everyone, including beasts. As for the hairstyles, i agree that the lack of fins just seemed strange. If someone could expand on the inner works of the khajiit ears, animated Argonian fins could be done and used on the same slot somehow. Wonder who'd have the skill and patience for that, tho.
  10. Well, that was bad, but completely understandable. What isn't understandable is my current internet provider and the blackout i had yesterday. The world was plotting against me so i couldn't get TESO beta :C
  11. A day after you posted this, Grimoa updated the beast feet with... something? It says right there, updated 4/2/14
  12. Uh, for some reason, i can't use that system. I tried and tried, but linking directly to a mod's url or number doesn't seem to work.
  13. Say, can there be a nexus site for Starbound? PLEASE? pretty please? 8C They're in beta now, but the game was made from the ground up thinking about modding. Also, it is BIG. Also, it's in SPACE xD Seriously, tho, consider it, such a reliable site to host mods is rare to see!
  14. In response to post #10304675. #10305749, #10305863, #10305967, #10305983, #10306530, #10307194, #10308370, #10315790 are all replies on the same post. Seems like the community didn't like it all. I am elligible thanks to a -really- old file i have and a rather new one. And I myself don't like the process. Blocking comments, letting a group, even if small, group of moderators think what's to happen to a person who posted problematic stuff feels better for me. If the site became so big it's starting to be a hassle, maybe it's time to get more moderators. Just saying.
  15. This feels threatening, like, the block feature. It sounds a bit extreme, but yeah, when someone is being a pest, they deserve it. I was cut apart by someone for being "too helpful". [not telling the name. No need to expand that] Basically, the "thanks for meddling" after i tried to help was communications cut off almost everywhere. Thankfully I can still access the files this person sent, but with that feature up, i'm sure i can be blocked at any second. I got my small share of kudos and just thanks for helping people here and there with complicated mods like some of the ones with patchers. I seriously can't understand the line of thought the person followed there for not accepting any help. Either way, i'll try to give a run though the new terms of service just to be sure. I'm far from skimpy mods, so i'll probably be safe regarding content. I hope.
  16. I got tired of seeing things lacking in some areas of the modding community, so, i took up arms and am going for the fight to create my own content. Thing is, i never fully made a 3d model, EVER. I know basics of modelling, but never fully rigged or textured a model, so, i'm starting slow here. It's better off to start slow than going nowhere. I made a dagger in blender. It's simple and may have some flaws, but it's a start. [and i know about legacy format and that the blade and the handle need to be sepparated] I was able to fully open its UV in Blender 2.69 - something that has been a mystery to me since i started learning about 3d - but i'm still lacking the biggest step towards texturing; doing the texture itself. My experience is better in the 2D area of things, and with that, my experience is better with a pen. In this case, a tablet. Also, Zbrush. I may redo the dagger if i really need to, but i want to try and texture it to get the hang of things. So, anyone can suggest me how i can directly paint the model? Maybe in Zbrush, or just a method that is easy to understand? My UV isn't perfect, since it is done through some automatic option by Blender. If anyone can suggest a better way to open uvs, i'd be very thankful for that too. I'm seriously in need of help on how to properly open UVs and make the textures themselves.
  17. Basically, i don't know what i'm doing just by reading the mod's page. There is not enough info [to me] in there. So, let's go over the problems. I'm trying to use perkalicious, which is being recognized by LLI.jar and... well, shouldn't have armors, it's a perk mod. When i set it to the block list, i get an error with the worn dark brotherhood armor on SKYRIM.ESM. It just makes no sense. Tried uninstalling it and the same thing happens. Tried redoing bashed patch without it, tried a lot of stuff... And since this is getting frustrating, i don't know what to do anymore. My load order is not complete, but the game was running before i tried to install both GELO and Lootification [only patcher i had was dual sheath redux] Anyone has any idea what i'm doing wrong? I can post logs/leveled list if this helps at all. Also, how do i go about working with Lootification anyway? How do i confirm i want something to be worked by the patcher, or something i want it to bypass, like... an artifact? Maybe the dark brotherhood gear, for example? Thieves guild armor? These have been appearing in LLI, and i don't want them showing up in the game as random enchanted loot.
  18. Yes, Blender doesn't have official Skyrim support, but you're wrong about the UV part. At least, the little work i did with blender did not show any sort of problem with uvs or textures AT ALL. After you import the nif file properly on blender AS A FALLOUT MODEL [it's in the wiki guides for editing/creating meshes] you can edit everything you need and fix the little problems afterwards on Nifskope. [node/skeleton mismatches] You need to prepare the nif itself to import it to blender, so if you already got it UV mapped, you should be fine. Otherwise... http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 This is all you need to make the wraithguard work on skyrim by using blender. Be sure you have version 1.49b to at least do the importing!!
  19. Try blender!! The rigging gets a bit messed up, but it can be fixed through nifskope!! I mean, it's already rigged. It should be editing on Blender, then minor tweaking on nifskope. Also, be sure it is being worn on a single hand only! Remember it was a single-handed gauntlet!
  20. I meant the esp related to jswords, not the esm. Meaning, Jswords.esm won't be touched at all, but the jswordsdistributionbalanceplugin.ESP would be merged with other mods... maybe still keeping the esm as a master file? Sorry if i was hard to understand.
  21. Oh, makes perfect sense! I specially didn't knew about the bsa part, so thanks for that too. SO... If i merge an esp that requires an esm... But i leave the esm and its bsa [if any] alone, i should be fine? Either way, thanks to the link matortheeternal directed me to, i'll be making multiple smaller mergings, which is still going to reduce my load order by a lot and things will be more organized. I just hope that everything goes well!
  22. Wow, this is... a surprise. I didn't expect to get a positive response so soon. Of course, i need to try and merge them yet. Before i do, tho... Two questions. What's the problem of trying to merge an esm? [looking at jaysus swords here.] why some BSAs should be extracted after merging?
  23. I heard that TES5EDIT couldn't merge leveled lists, spells or scripts or something like that? I want to clarify things before i can move on. I have various mods which add items to the world, either craftable, or buyable, or placed in specific areas. They DO eat up a nice bite of the load order limit, so i'd love to reduce it a bit by merging said mods. I'll list them, and if any of them has any sort of possible issue i can think up, i'll note by their name. And here are POSSIBLE candidates for the merging too. I hope i provided enough information and what i expect of the merging, and what could be a problem during the process. If someone has any suggestions of what i can safely try to merge, and what i shouldn't even touch, i'm open to suggestions. This is some big merging, and i'm sure things can go wrong, and not everything will be possible to enter the final merged esp. If my load order is needed, i can post it too.
  24. http://mrwgifs.com/wp-content/uploads/2013/06/Its-Happening-Ron-Paul-Rave-Reaction-Gif.gif Good luck guys!
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