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enccarlson

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  1. I've been trying to get the default morrowind npc/player animations into blender, but for the life of me I can't figure out how to do it. The nif tools for blender don't support importing morrowind .kf or .nif animations, and nifskope won't export the animations to either .obj or .dae. Even noesis can't read morrowind's animations. I've looked high and low, but all the tutorials I could find only deal with exporting animations from blender into morrowind and never the other way around. Does anyone here know how to get the player animations into blender?
  2. I need some help with making a script that detects when and how much damage is done to a player. The OBSE event handler OnHealthChanged is close to what I want, but it detects how much damage is done to a player before the players armor and resistances/weaknesses are applied. What I really want is a hook that detects when the value of a players health changes and by how much. Is there a way to do this?
  3. I need some help with making a script that detects when and how much damage is done to a player. The OBSE event handler OnHealthChanged is close to what I want, but it detects how much damage is done to a player before the players armor and resistances/weaknesses are applied. What I really want is a hook that detects when the value of a players health changes and by how much. Is there a way to do this? [EDIT : Wrong Subforum]
  4. Hi all, I've been experiencing ctd's in skyrim about every five minutes. Sometimes, opening a certain menu will cause the game to CTD without any sort of error message. Othertimes, I'll just be wandering around skyrim and the game CTDs. But most strangely, sometimes I'll open a menu and a mess of pastel triangles will be sticking out of some of the menu elements. http://s23.postimg.org/stn5w380p/skyrimerror1.jpg http://s7.postimg.org/gpp6fa9cq/skyrimerror2.jpg I have the ENBoost and I don't ever seem to exceed 2GB of memory used. Here's my load order: GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 Falskaar.esm=1 Wyrmstooth.esp=1 3rdEraWeaponsMoS.esm=1 ETaC - RESOURCES.esm=1 RaceCompatibility.esm=1 dD - Realistic Ragdoll Force - Medium.esp=1 CustomRaces.esp=1 SkyUI.esp=1 Footprints.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 3rdEraWeapMoS-lvlList.esp=1 LessIntrusiveHUD.esp=1 guard dialogue overhaul.esp=1 TES Music - Oblivion and Morrrowind Soundtrack.esp=1 EnhancedLightsandFX.esp=1 ETaC - Complete.esp=1 collectiblexarxes.esp=1 ELFXEnhancer.esp=1 dr_bandolier.esp=1 Hearthfires.esp=0 Insanity's Dragonbane.esp=1 Third Era - Dwemer.esp=1 Insanity's Shields.esp=1 AOS.esp=1 Vividian - Extended Groundfogs.esp=1 AOS2_GDO Patch.esp=1 VioLens.esp=1 Enhanced Landscapes.esp=1 Immersive Whiterun.esp=1 Waves.esp=1 JKs Solitude.esp=1 JK's Winterhold.esp=1 JKs Whiterun.esp=1 JKs Riften.esp=1 JKs Markarth.esp=1 SMIM-Merged-All.esp=1 barenziahquestmarkers.esp=1 quest_seaofghosts.esp=1 solitudepopulated.esp=1 lore weapon expansion - daedric crescent.esp=1 AlwaysPickUpBooks.esp=1 WATER Falskaar.esp=1 summersetisles.esp=1 Better Dynamic Snow.esp=1 Moss Rocks.esp=1 ETaC - Dragon Bridge South.esp=1 Immersive Orc Strongholds.esp=1 WATER DG + DB.esp=1 Immersive Solstheim.esp=1 SkyFalls DB + FS Small Waterfalls.esp=1 s7oChickenFix.esp=1 WATER Plants.esp=1 The Paarthurnax Dilemma.esp=1 MidasSkyrim.esp=1 Argonian Access.esp=1 portal2mod.esp=1 hg.esp=1 Skysan_Icicle.esp=1 Imaginator BETA.esp=1 dD - Enhanced Blood Main.esp=1 dD-Reduced Splatter Size.esp=1 dD-Reduced Wound Size.esp=1 AOS2_EBT Patch.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 XPMSE.esp=1 PCEA - 0 - DG and DB DLC - All Races.esp=1 DynDOLOD.esp=1
  5. Does anyone have a working link to the latest version of this mod? I can't even find a link to an older version that isn't being hosted by a seedy, virus-ridden download site. EDIT: Found it! The 2014 version was re-uploaded on the assimilation lab. http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/
  6. I need help porting an oblivion model to skyrim. Whenever I open a skyrim model in nifskope it gives me a huge string of errors, when i replace the skyrim mesh with the one from oblivion there is no new BSLightingShaderProperty block created at the bottom of the block list, and when I try to use the model in skyrim the model appears as a giant, red exclamation point.
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