Jump to content
⚠ Known Issue: Media on User Profiles ×

Spirelord

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About Spirelord

Spirelord's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Well I'm grateful for all the help and insight Purr4me and M48A5. My game isn't crashing immediately upon loading now thankfully. Although I am still having trouble finding a good load order that works (BOSS just scrambles stuff around, I'm not sure how helpful it is), it's a relief that the game's playable in some shape or form. If something else comes up, I'll let you know, but I think the case is closed for now. Thanks!
  2. Wow that's a whole slew of horribleness. Alright, lesson learned. Don't manually edit any files if I don't know 100% what I'm doing, haha. :sweat: One of the videos I from which I received the bright idea to clean these files is here: It seems lots of people have viewed it...so many have been misled. :( Unless this just happens to work better with Skyrim which I doubt... Thankfully, I have the pre-edited .esms and .esps archived and backed up (good old FO3edit's plugin backup system!), so I don't think I'll have to re-download anything after all. I will just replace my current corrupted ones with the originals. And I will slim down my mod list. A shame they all cannot fit at once, but I guess that is the nature of game data when little flaws build up into bigger ones.
  3. No, I did not keep the original .7z files in order to cut down on clutter on my PC. In that case, I'll just re-download the mods. Does B.O.S.S. work well? I've heard mixed reviews about it. I'll take your word for it though, it wouldn't hurt to try out.
  4. Okay, I see. I didn't know that merely loading a mod but not enabling it would cause issues. I can get rid of mods I do not use. The reason I asked whether or not I should re-download the mods was because, and correct me if I am wrong, that when I used FO3edit to clean the mods, I removed vital data that could contribute to more errors afterward. If the mods I have "cleaned" are actually missing patches of necessary data now, I would have no choice but to download them again right? And the reason I asked about load order was because you said by looking at the load order I posted, I seemed to have made some fundamental mistakes. But I will take a closer look at what the mod pages say and move the load order around. I was just wondering if you could tell from first-glance what position some of the mods should have since i am new to this and the trial-and-error of moving everything around in the dark would be time-intensive. Anyways, I will try to find out what reordering works best. I suppose at this point in time, I am only unsure of whether I should keep these files that I may have unintentionally butchered and or replace them with un-altered downloads from their nexus pages.
  5. Darn, really? And I thought I actually had the load order right. I also thought it was a good idea to clean the files up after searching up remedies to crashes on youtube. I guess you can't trust everything on the internet. Oh well, if I need to do a clean install, at least I can grab all the mods easily again. This is comforting still, it's better to know that I was completely off the mark instead of constantly wondering if my mods went wrong. I uploaded three save files just in case: http://www.2shared.com/file/h0njSwuQ/Profile_1_Save_1.htmlhttp://www.2shared.com/file/w2SSCoDM/Profile_1_Save_1fos.htmlhttp://www.2shared.com/file/0a0tpahd/Save_2_-_TEST_BOY_Shack_000409.html So in your opinion Purr4me, what would be the correct load order of these mods? And should I download and re-install all of these mods again in case they were damaged when I tried to clean them in FO3edit?
  6. Hi everyone. I hope this is the correct place to post this. It looked to me that the stickied threads are more about general problems, so I figured a separate topic for my personal case would be in order. This might be a longshot since Fallout 3 is on the wayside these days, but I wanted to replay this great game to get my Fallout fix before 4 (especially maturely modded 4) comes out. So I booted up Fallout 3, got Mod Organizer out, went to the Nexus forums, and proceeded to beef up the vanilla game. I would greatly appreciate anyone’s help if possible. I understand it’s a rather selfish request and might be a pain to some, but it would really bring some closure to the last couple of days that otherwise feel like wasted effort on my part. I have seen and heard of load orders that have gotten 100-200 mods working fine with minimal problems, so I’m hoping I can join these hallowed ranks with my own load order. That said, if anyone here believes that a few of the mods below are the primary cause of my crashes, I won’t feel bad about removing them. Understandably, I’d like as many of them to work in tandem as possible, but sometimes that’s just unrealistic. Anyways, working with the basic FWE + CALIBR + MMM + Project Beauty + EVE setup (including Archive Invalidation and the 4gig usage fix), I’ve had little to no problems with mods. It was when I started piling on additional mods that I started having issues. Namely CTDs and graphical issues (NPCs turning purple/missing heads, armor taking the texture of terrain, bridges going invisible). It’s been really frustrating for a couple of days now trying to figure out the correct load order and which mods are responsible for the crashing. I currently have the following load order: *I’ve added the Nexus links for each mod that might be obscure to some. The issues that are common with the more popular mods are known by now I assume, but I’ll include their links for reference as well. Everything here has been downloaded in the last week, so outdatedness isn’t an issue. [X] Fallout3.esm [X] Destruction.esm (http://www.nexusmods.com/fallout3/mods/1904/?) [X] CubeExperimental (EN).esm (http://www.nexusmods.com/fallout3/mods/6270/?) [X] Anchorage.esm [X] StreetLights.esm (http://www.nexusmods.com/fallout3/mods/8069/?) [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm (http://www.nexusmods.com/fallout3/mods/19122/?) [X] CRAFT.esm [X] CALIBR.esm (http://www.nexusmods.com/fallout3/mods/3447/?) [X] xCALIBR.esm (http://www.nexusmods.com/fallout3/mods/11684/?) [X] Project Beauty.esm (http://www.nexusmods.com/fallout3/mods/6341/?) [X] iHUD.esm (http://www.nexusmods.com/fallout3/mods/15790/?) [X] aHUD.esm (http://www.nexusmods.com/fallout3/mods/15886/?) [X] EVE.esm (http://www.nexusmods.com/fallout3/mods/8340/?) [X] EWE Energy Weapons Enhanced.esm (http://www.nexusmods.com/fallout3/mods/10640/?) [X] Mothership Crew.esm (http://www.nexusmods.com/fallout3/mods/8747/?) [X] TSC Expansion.esm (http://www.nexusmods.com/fallout3/mods/17403/?) [X] TSC Point Lookout.esm [X] RatTrapRemastered.esm (http://www.nexusmods.com/fallout3/mods/3748/?) [ ] TheInstitute.esm - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/14449/?) [ ] A Devil's Wish.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/18572/?) [ ] Mole Rat Maze.esp - [CTD/glitches out graphics before CTD – less important] [X] Vault 101 Revisited.esm (http://www.nexusmods.com/fallout3/mods/13308/?) [X] Alton, IL.esm (http://www.nexusmods.com/fallout3/mods/16949/?) [X] UNDCity.esp (http://www.nexusmods.com/fallout3/mods/11018/?) [X] RivetCityReborn.esm (http://www.nexusmods.com/fallout3/mods/21214/?) [ ] BridgeTown.esm - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/13725/?) [ ] ArefuExpandedByAzar.esm - [CTD/glitches out graphics before CTD – top priority] [ ] Big Town Overhaul.esm - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/13229/?) [X] AWorldOfPainFO3.esm (http://www.nexusmods.com/fallout3/mods/17965/?) [X] HuntersRidgeV1.esp (http://www.nexusmods.com/fallout3/mods/17444/?) [X] DCInteriors_ComboEdition.esm (http://www.nexusmods.com/fallout3/mods/5573/?) [X] busworld.esm (http://www.nexusmods.com/fallout3/mods/4736/?) [X] RH_IRONSIGHTS.esm (http://www.nexusmods.com/fallout3/mods/18572/?) [X] BigBrother.esm (http://www.nexusmods.com/fallout3/mods/21406/?) [X] Companion Core.esm (http://www.nexusmods.com/fallout3/mods/712/?) [X] RobCo Certified v2.esm (http://www.nexusmods.com/fallout3/mods/712/?) [X] Impervious Power Armour.esm (http://www.nexusmods.com/fallout3/mods/13325/?) [X] FO3 Wanderers Edition - Main File.esm (http://www.nexusmods.com/fallout3/mods/2761/?) [X] FO3 Wanderers Edition - Alternate Travel.esp [X] WMMP_Master.esp (http://www.nexusmods.com/fallout3/mods/10856/?) [X] Mart's Mutant Mod.esm (http://www.nexusmods.com/fallout3/mods/3211/?) [X] Enhanced Weather - Rain and Snow.esm ---------------------------------------------------------------------------(.esm/.esp break) [X] DarNifiedUIF3.esp [X] Project Beauty- Broken Steel.esp (http://www.nexusmods.com/fallout3/mods/6341/?) [X] Project Beauty- Point Lookout.esp [X] Flora Overhaul.esp (http://www.nexusmods.com/fallout3/mods/19864/?) [X] Destruction - Main.esp (http://www.nexusmods.com/fallout3/mods/1904/?) [X] Destruction - Main - Statics.esp [X] Destruction - DLC.esp [X] Destruction - DLC - Statics.esp [ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp - [Not needed] [ ] FOOK2 - [DESTRUCTION] DIK.esp - [Not needed] [ ] FOOK2 - [DESTRUCTION] Main - Statics.esp - [Not needed] [ ] FOOK2 - [DESTRUCTION] Main.esp - [Not needed] [ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp - [Not needed] [ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp - [Not needed] [ ] Destruction - FNNsys.esp - [Not needed] [ ] Destruction - CP - Fellout.esp - [Not needed] [X] Fo3HirezdFlamer.esp (http://www.nexusmods.com/fallout3/mods/19931/?) [X] Fo3HirezdMinigun.esp (http://www.nexusmods.com/fallout3/mods/19931/?) [X] Chems and Meds Re-Textures Pack.esp [X] Rusty and Worn Power Armor.esp (http://www.nexusmods.com/fallout3/mods/13388/?) [X] dD - Enhanced Blood Main.esp (http://www.nexusmods.com/fallout3/mods/101/?) [X] dD-Less Screen Blood Time.esp [X] Realistic Interior Lighting.esp (http://www.nexusmods.com/fallout3/mods/16787/?) [X] HZSmoothLight - FO3.esp (http://www.nexusmods.com/fallout3/mods/18389/?) [X] BetterGamePerformance.esp (http://www.nexusmods.com/fallout3/mods/13520/?) [X] CASM.esp (http://www.nexusmods.com/fallout3/mods/3729/?) [X] ATMS_AlternativeTravel.esp (http://www.nexusmods.com/fallout3/mods/18189/?) [X] Raider Combat Armor.esp (http://www.nexusmods.com/fallout3/mods/11880/?) [X] Raider Combat Armor Pitt.esp [X] Raider HeadGear.esp (http://www.nexusmods.com/fallout3/mods/11880/?) [X] MakeshiftWeapons.esp (http://www.nexusmods.com/fallout3/mods/13843/?) [X] Dogmeat Leather Armor - CRAFT.esp (http://www.nexusmods.com/fallout3/mods/4474/?) [X] DYNAVISION - Dynamic Lens Effect.esp (http://www.nexusmods.com/fallout3/mods/17876/?) [X] Chinese Ghoul Faction Friend.esp (http://www.nexusmods.com/fallout3/mods/15992/?) [X] Zombie Sounds V2.esp (http://www.nexusmods.com/fallout3/mods/11295/?) [X] GNR Enhanced.esp (http://www.nexusmods.com/fallout3/mods/14946/?) [X] Enclave Radio Enhanced.esp (http://www.nexusmods.com/fallout3/mods/14947/?) [X] Existence2.0.esp (http://www.nexusmods.com/fallout3/mods/5612/?) [X] RadioTenpenny.esp (http://www.nexusmods.com/fallout3/mods/7236/?) [X] CONELRAD 640-1240.esp (http://www.nexusmods.com/fallout3/mods/6104/?) [X] Loki_HistoricSpeeches_v1.esp (http://www.nexusmods.com/fallout3/mods/14476/?) [X] X-1_Tales_of_Wonder!.esp (http://www.nexusmods.com/fallout3/mods/17672/?) [X] People_Radio.esp (http://www.nexusmods.com/fallout3/mods/5021/?) [X] RatTrapSound.esp (http://www.nexusmods.com/fallout3/mods/3748/?) [X] AReasonedArgument.esp (http://www.nexusmods.com/fallout3/mods/7962/?) [X] The Traveler Project.esp (http://www.nexusmods.com/fallout3/mods/16681/?) [X] NotSoFast.esp (http://www.nexusmods.com/fallout3/mods/4730/?) [X] IntoTheDeepWoods.esp (http://www.nexusmods.com/fallout3/mods/7268/?) [ ] A Little Mutant Problem.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/8080/?) [ ] Devoured in Darkness.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/10361/?) [ ] A Devil's Wish - Patch v1_4.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/18572/?) [ ] NightmareRealm.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/15215/?) [ ] TheMissingScientist1_V1.21.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/1954/?) [ ] AssasinationQuests.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/17883/?) [ ] Ghoul Mansion v3.1.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/2618/?) [ ] River Base.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/16187/?) [ ] TheShore.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/17086/?) [ ] RR Extendedv1.6.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/10504/?) [ ] MaintenanceShed.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/7115/?) [ ] ArlingtonDefenses.esp - [CTD/glitches out graphics before CTD – less important] [ ] GG_WaterTowerHideout_v1_22_Alt.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/12287/?) [ ] UndergroundHideout.esp - [CTD/glitches out graphics before CTD – less important] (http://www.nexusmods.com/fallout3/mods/9592/?) [ ] PLFewerItems.esp - [CTD/glitches out graphics before CTD - top priority] (http://www.nexusmods.com/fallout3/mods/7268/?) [ ] PLweightadjust.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/7268/?) [X] Chinese Mama Dolce's Base.esp (http://www.nexusmods.com/fallout3/mods/15992/?) [X] Ghouls Cohabitate.esp (http://www.nexusmods.com/fallout3/mods/10721/?) [X] The Mantis Imperative - Mantis.esp (http://www.nexusmods.com/fallout3/mods/12296/?) [X] The Mantis Imperative - Jello.esp [ ] The Mantis Imperative - SkillBooks.esp - [Not needed] [ ] The Mantis Imperative - Combat.esp - [Not needed] [ ] The Mantis Imperative - Medical.esp - [Not needed] [ ] The Mantis Imperative - XP.esp - [Not needed] [ ] 01AtM - Firefly Ranch.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/9420/?) [ ] Riverside Apartments.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/5570/?) [ ] FinchleyHeightsV1.0.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/12374/?) [ ] JohnnyAppleseed.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/14124/?) [ ] Overpass1.7.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/18789/?) [ ] city on the edge of forever.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/11842/?) [ ] EnclavefortObsidian.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/17936/?) [ ] Dukov3Release.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/1655/?) [ ] Dukov_Storage.esp - [CTD/glitches out graphics before CTD – top priority] [ ] The Car Fort With Quests.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/4379/?) [ ] Big Town Overhaul.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/13229/?) [ ] Big Town Overhaul [GangStore].esp - [CTD/glitches out graphics before CTD – top priority] [ ] MTC MoreGuardsInBigTown.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/2992/?) [ ] ArefuExpandedByAzar-FixEyes.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixMisc.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixOptAddNew.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixOptRemOld.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-Radio.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixBrahmin.esp - [CTD/glitches out graphics before CTD – top priority] (http://www.nexusmods.com/fallout3/mods/15686/?) [ ] ArefuExpandedByAzar-FixCrimBaseDoor.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixIdles.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixOptFireBarrels.esp - [CTD/glitches out graphics before CTD – top priority] [ ] ArefuExpandedByAzar-FixTurrets.esp - [CTD/glitches out graphics before CTD – top priority] [X] AltonAddon.esp (http://www.nexusmods.com/fallout3/mods/16949/?) [X] Expanding Megaton Mod - Inside - V1.8.2.esp (http://www.nexusmods.com/fallout3/mods/8556/?) [X] megalight.esp (http://www.nexusmods.com/fallout3/mods/7875/?) [X] Expanded Megaton House V3.esp (http://www.nexusmods.com/fallout3/mods/2136/?) [ ] Expanded Megaton House V3-No Stove.esp - [Not needed] [X] TSC Rooms.esp ((http://www.nexusmods.com/fallout3/mods/17403/?) [X] Devestated City.esp (http://www.nexusmods.com/fallout3/mods/20417/?) [X] BusworldV1.05d.esp (http://www.nexusmods.com/fallout3/mods/4736/?) [X] Busworld and DCInteriors compatibility.esp (http://www.nexusmods.com/fallout3/mods/20555/?) [X] Mr Smith's Scrapyard.esp (http://www.nexusmods.com/fallout3/mods/14075/?) [X] Springvale Chem Lab.esp (http://www.nexusmods.com/fallout3/mods/19581/?) [X] ArlingtonRestoration.esp (http://www.nexusmods.com/fallout3/mods/20504/?) [X] WWM.esp (http://www.nexusmods.com/fallout3/mods/21342/?) [ ] RobCo Certified v2 Version Updater.esp - [Not needed] (http://www.nexusmods.com/fallout3/mods/712/?) [X] RobCo Certified v2 Zeta Addon.esp [X] Companion Core DLC Addon.esp [X] RobCo Certified v2 Mechanist's Edition.esp (http://www.nexusmods.com/fallout3/mods/712/?) [X] RobcoCertified24SideMod.esp [X] RobCo Certified v2 Impervious.esp [ ] RobCo Certified v2 EVE.esp - [Not needed] [ ] RobCo Certified v2 FWE.esp - [Not needed] [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional VATS Halftime.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp - [Not needed] [ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp - [Not wanted] [X] FO3 Wanderers Edition - More Gore PointLookout.esp [X] FO3 Wanderers Edition - More Gore The Pitt.esp [X] FO3 Wanderers Edition - More Gore Zeta.esp [X] FO3 Wanderers Edition - More Gore.esp [X] UUF3P - FWE Patch.esp [ ] WMMP_Install.esp - [Not needed] (http://www.nexusmods.com/fallout3/mods/10856/?) [X] WMMP_AMA [Mutants][FWE5].esp [X] WMMP_AMA [swamp Folk].esp [X] WMMP_RIG.esp [X] WMMP_Uniques.esp [X] EWE DLC Addon.esp (http://www.nexusmods.com/fallout3/mods/10640/?) [X] EWE Supermutant Energy Weapons.esp (http://www.nexusmods.com/fallout3/mods/10640/?) [ ] EWE Load Order Fix.esp - [Not needed] [ ] EWE Stormfront Studios Load Order Fix.esp - [Not needed] [X] Blackened RH + FWE + EVE.esp (http://www.nexusmods.com/fallout3/mods/18173/?) [X] Destruction - xCALIBRammo_FWE.esp [X] Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp [X] RobCo Certified v2 Impervious FWE.esp [X] WeaponModKits.esp (http://www.nexusmods.com/fallout3/mods/3388/?) [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] RH_WMK_Bridge.esp (http://www.nexusmods.com/fallout3/mods/16787/?) [X] RobCo Certified v2 Omnipatch.esp [X] Mart's Mutant Mod - Project Beauty.esp (http://www.nexusmods.com/fallout3/mods/16787/?) [X] Mart's Mutant Mod - DC Interiors.esp (http://www.nexusmods.com/fallout3/mods/5573/?) [X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp (http://www.nexusmods.com/fallout3/mods/18173/?) [X] DC Moods.esp (http://www.nexusmods.com/fallout3/mods/19191/?) [X] The Pitt Moods.esp [X] PointLookout Moods.esp [X] Destruction - DC Moods.esp (http://www.nexusmods.com/fallout3/mods/1904/?) [X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp (http://www.nexusmods.com/fallout3/mods/6170/?) [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - REBOOT.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Rainbows.esp (http://www.nexusmods.com/fallout3/mods/7137/?) [X] Merged Patch.esp - [Merged everything that has been checked. I still CTD with it or without it. Whenever I make a merged patch that covers additional mods, I CTD as well] I’ve painstakingly eliminated the majority of errors using FO3edit’s resources (Undelete & Disable References, Remove Identical to Masters) and made sure the merged patch was error free as well. The current load order I have is based upon the recommendations (when available) from each mod’s download page. I run a Lenovo Y510P with Windows 8 & 16gigs of RAM (I have the 4gig RAM usage enabled), a x64 based processor, an Intel core i7, and dual Nvidia 310M cards (SLI activated whenever I play). I haven’t had any FPS issues (maxed at 60fps) and the game runs superbly when unmodded or slightly modded. The windowed mode fix hasn’t done anything with regard to my game, and with Windows 8 anyways, I figured that performance issues aren’t the problem. If you need or want any more information that I can provide about my game, setup, mods, laptop specs, or anything, I will gladly oblige. Thank you so much in advance, whoever can help me solve this issue. :D
×
×
  • Create New...