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droscoe2

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Everything posted by droscoe2

  1. Awesome suggestions. I've been looking at Interactive Map software. I've never done anything like this before. It IS possible to import/mod in a Flash program to be used within the game correct? I'm sure people would appreciate all of this out of the game, but it would be super useful while playing. Again, awesome suggestions - Item locations - Item densities - NPC populations - NPC demographics - Locations - Terrain types - Search functions All interests of mine. EDIT: Yea, flora and static ingredients would be relatively simple. NPCs, creatures, etc might have to only be recorded/reported in the cell they spawn in. I'm not sure how quests would be handled...not sure how any of it will be handled but I believe I can do it.
  2. That Oblivion map is definitely cool. I've seen that, and would like that to be a part of what I want to do, but have much more. http://images.uesp.net/thumb/1/18/OB-Map-MotherwortSprig.jpg/500px-OB-Map-MotherwortSprig.jpg The above picture is of the ingredient location density in various exterior cells, if this would be made to be used both outside and inside the game itself, I think it would be very useful. What do you think?
  3. We are all waiting on the CS to be released. There is one mod I intend to do and I also would like to discuss a new possibility with all of you. I am a GIS (Geographical Information Systems) major and have access to some great software, ArcMap. I would like to bring my ArcMap skills into the modding scene and maybe contribute some kind of map-oriented information. I can do several things once the CS is released. A few: - Viewshed analysis - maybe useful for modders? I can determine what surfaces/locations are visible from a given set of viewer information, such as position, elevation, etc - Statistical analysis - I'll probably create some form of information database for my own uses as this is most likely the most useful aspect of what I can do. Based on user-desired criteria, I can create a reprojected map of Skyrim. Some examples of possibilities: - NPC Demographics: race, gender, friendly, enemy, class, etc - Item statistics: Ingredient locations, item densities within exterior cells (how many Nirnroots are X exterior cell? or region?). - Record/Compare - Useful over time I imagine, I can project the results of recorded data (reported bugs, misplaced items, encounters, etc) on a map of Skyrim. Some possible uses: - If the community were on board, bugs could be reported by exterior cell. Any reoccurring incidents can be recorded and used to discover any correlations/patterns. - For a modders sake, maybe for an overhaul or balance mod, I can use reported events (where you die, where you found this, where dragons showed up, etc) to find any correlations between them - Great Possibility: A great way to illustrate the 'before' and 'after' of a Landscape/Item/Structure mod. Take Unique Landscapes for Oblivion for example. I should be able to project the Vanilla map of Cyrodil with out the mod, and re-project it with the mod and a 'prospective downloader' or user can see what the mod really adds to the world. Made a bigger city? Added forests, tundras, mountains? Create a new town? I can show it all in a re-projected map of Skyrim to show people just how much it adds. (Obviously probably more useful for MAJOR mods like Unique Landscapes, but yea you know) For a broader example, comparing reports of precipitation, temperature, elevation, and malaria rates, one can determine particular correlations when re-projecting the data of South America. Now yes, we all know that mosquitoes are the culprit and like humid areas. The point is, could my skills be useful for the community? What if we could discover some unfavorable correlations between 'NPC interactions' and say, 'game crashes'? Or something as simple as creating a useful map of item locations per cell, NPC demographics, certain encounters or events, etc. (Show concentrations of ingredients, items, or NPCs per cell for example) Would this be useful for a player or modder and would you want something like this? What type of things would you like to see? (in terms of spatial analysis/map data) droscoe
  4. need some more feedback please
  5. bump. Coming down to crunch time before I begin. If you have a moment, visit both Polls to share your opinions. This is a designed around what the community wants.
  6. Hey guys and gals, I'm reaching out to the community for some guidance on an issue of mine. Some of you may know, I'm going to create an Armor Dye mod and so far I've been writing notes and ideas. I most definitely will begin recoloring the textures before the CS is released, but ultimately the CS is needed to make it a reality. My issue is this: I can apply some subtle sharpening effects on my own, and in my opinion, they do look pretty darn good. However, so many of you have downloaded armor enhancement mods, such as Armor Improvement. My dye mod will be incompatible with mods that alter the same textures. I am debating whether or not I should apply a healthy sharpening effect (not overdone) myself or base my textures on popular mods already released. Or, just use vanilla textures to base my work on? This issue isn't exactly problematic, but I'd like to know what you guys think before I commit to doing over 3,000 textures. Hopefully, you understand that concern. (It is projected that it may take ~40 hours to finish) Take care, droscoe
  7. I'd reckon this would require a script extender, which I'm sure will make a debut soon
  8. problem is, no one knows about it anymore because its so far down in the forum lists. :P I've been working on things when I can, but I'm waiting for more Armor retex mod to come out so I can base it on the most popular/best one.
  9. But it will be worth it. Workin on it.
  10. Feel good you play on PC. I'd like to think Dynamic Leveled Lists will make it's return in Skyrim
  11. I mean it'd be perfect. What better way to showcase the glamor and novelty of those good ol'retro days than in Hollywood/Beverly Hills?
  12. Hmm, good post. Regarding my mod in progress (still just writing notes/comparing mods), this makes me feel hesitant. I'm working on an armor dye mod (cause I love choices baby!) but the problem is that people are going to have all the Armor enhancing mods or retexture mods that sharpen them up or whatever. I need to select the best one, but which one? Oh ok, 8,300 people downloaded that HD armor mod so I'll base my recolors on that, oh wait 7,900 people downloaded this one, man I can't leave them out. Anyway, sorry to stray. I intend on using any HQ retex mods for armor and other items that retain the original feel of the game. It'll be difficult because there's so many to choose from. I, too, hope for more 'tame' retextures for the purpose of my mod, but I'm sure some people would love 'perfect retextures' as well. I don't know what I'm gonna do cause I'm a fan of worn textures.
  13. Unfortunately, Microsoft would be right about that. I'm also going to say, that I think PC gamers and Console gamers are two different breeds. No one is better or worse, but there ARE differences in how and why we play. Its their style of playing (which seems to be the majority) that drives the popularity of consoles. I'll leave it at that. I have my beliefs as to how exactly we're different, but it is unnecessary to post.
  14. I have no experience with leveled lists, please excuse my ignorance. Is it possible to convert Skyrim from distributing items via leveled lists to have some sort of drop chance per item type? (I assume scripting, maybe?) Would it be a welcomed mod if it was possible? What advantages/disadvantages are there between the two item distribution systems? I am aware that OTHER games use this system to distribute items, and that TES are not like that. Its just a mod idea. With all the ARPG fans out there, someone has got to want this if it were possible. I invite you to state your approval or disapproval of such a mod, this is what the forums are for. My thoughts are, having items drop based on percentages might mix things up a bit with regards to appearances. EDIT: Or are Leveled lists percentage based already? Again, ignorance...:P EDIT 2 : I left out a big piece of what I'm trying to say. If a mod were created that made several unique (read unique, not rare/godlike) items for every TYPE of armor/weapon, this would create diversity in items, like you see in D2, Sacred, etc. It'd be a lot of work to create these items, but worth it? Take care, droscoe
  15. Don't worry, Dynamic Leveled Lists will surely be created for Skyrim. Check it out for Oblivion if you don't know what it is.
  16. basically, Imperials ARE native americans, unfortunately
  17. Download the mod that enables your items to recharge over time
  18. I do a great Arnold, if that's the type of YAAARRRGGH you're talking about. :P
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