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maddogN1G4

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Everything posted by maddogN1G4

  1. Hello, I have started playing skyrim again since I wanted to complete the DLC's but since I uninstalled my skyrim before, I dont have my save files anymore and im just too lazy to go through everything once again. So, if anyone could please post a good save file, however, I have a few requests: 1. The character to be a nord female (preferably) 2. A werewolf 3. The assassin guild not destroyed. 4. The good dragon on top of the bigass mountain not killed (forgot his name) 5. The DLC's not to be completed I forgot most of the things you could choose so if you feel like uploading your save file, please specify what your character has achieved and so on. Thanks in advance.
  2. I see the thread is atracting more people. Good thing. Hope someone helps you with the mod. My guess is that by saying "the enclave would use more deadly weapon than the nuclear missile" you mean the motherships cannon? Cause that would be a helluva deadly weapon. Eden, huh? That'd be cool, could his A.I be implanted into a robot, something like terminator? Also, about the enclave armor, will you create something new? Like unique power armor just for them? Cause I think that people really got bored of the old armor, I mean, it also looks f***in ugly.
  3. I my self am a very evil person (evil only to bad people and to people who try to stop me over something) and I'd really like to see something like siding with the enclave and stuff, but not like the legion way, I want to see them mass murder, like have a few people infront of a wall and order the firing squad to take them out. That would be a view to see, also for the good characters it would be more of a reason to stop the bad guys. Now about the nuke and about the robots: If I was enclave, heck, I'd keep a nuke around just to make others s*** them selves, heck, I'd keep like 10 nukes. If s*** would go bad for me, I'd just launch those bad boys where ever and hope my enemy gets blown up. Remember, the enclave in fallout 3 had the nuke-ish airstrike thing, which fired a s*** ton of rockets from who knows where, I believe it was called an airiel airstrike or something. Well the point is, even if the enclave wouldnt use it, it surely would scare the s*** outta others. The robots could be also used as military personnel, equiped with lasers and rocket launchers. Thats what enclave would go for. And now for the president, I think he MUST be a bad guy, I mean, cmon, we all love villains, and the more bad they are, the more fun it gets. I can even try and voice him.
  4. Im just wondering, are you gon port the spaceship from fo3 or what? Also, yeah, british having the aircrafts is pretty sweet. I was thinking, maybe make the crashed mothership in some kind of water area, it would be pretty sweet to discover something underwater also it would add another underwater world. Some parts of the spaceship could be filled with water and the core section, like the engine and what not, could be underground, protected from watter. Ofcourse that area would have to be pretty big, to fit a whole enclave base. Seeing as the enclave was (and maybe still are) a pretty advanced faction, they would probably reverse engineer the spaceship and reconstruct some parts of it, making it a good and secure place to live. Also, dont just stop at the spaceship, maybe at the end of the engine room there would be a blown up hole, leading to underground caves and a huge ass area for enclave, something like in the mission whiskey hotel in mw2. A whole compound consisting of underground caves and caverns and the blown up spaceship. Also, that compound should be pretty high tech, outside of it, nothing but mountains, no visible entry, but beneath it, a whole city of military structures, something like raven rock just much much more amazing (raven rock really sucked ass). Also vertibird hangars which are secret and such. Maybe even some nuclear missiles, stolen from the divide, etc. Basically, seeing as it is the only refugee for enclave and their last and main base, it must be amazing. I remember the fallout 3 mothership had a robot factory, well thinking of that, the enclave could of restored the robot factory and used the robots as techinicians, military sentries, cooks, basically any personnel. There most definitely should be a new area for the lake, or just extending the lake mead would also be ok, I guess, just make it look like it should really be there, not just some area which appeared outta nowhere. Put some sunk and destroyed ships in the lake, some ontop too. Basically, those ships would be a good excuse for enclave to have some heavy weaponry, if those ships would be military, enclave could of simply scavenged them. There should also be the highest mountain top, with retracting hangar doors made out of rock, so it would look like nothing there, once the hangar doors would retract, artillery would show up, like the one in nellis. Basically, it should allow the enclave to fire on any position in mojave, so it should be set up wisely. The last but not least, I remember I heard (or saw) someone say (in game, by NPC or in wiki, dont remember) that the enclave secretly joined the NCR. That could be used for their advantage, so they could spy on NCR and so on. So basically, when the time would come, they would know what to expect from NCR. The enclave spy also should be someone in the top (even tho you should never get to figure out who he is, just to leave the intrigue to the players). So lets just say that the enclave also got into the boomer faction, that would also explain how they got the artillery parts and some of their heavy weaponry. Also, if the enclave wanned to sustain their power, they somehow needed to gain money, to buy equipment and so on, so im thinking of something like spies in various big casinos who earn money for the enclave, the spies should also be someone in power.
  5. New York is a f***ing neat idea, I always wanned to come check it out, I've been actually thinking of proposing something like a new york map to a mod creator, but never got around it. Have you ever seen iron sky? Well it had nazi zepelins in space which would open up their hangars and a bunch of little dish formed spaceships would come out. I was thinking the zepelin could be used more of an aircraft carrier and a gun ship too. Lets say enclave needed air strikes, but it would be too hot to send it a vertibird (or maybe even a jet if someone comes around making a script for it, you know the jets like in the fallout 3 aircraft carrier city), you could shoot rockets from the zepelin it self while being pretty far away or high up in the sky. Also, I could come around making some basic concept art for the new york, just a few things I had in mind, then I could send it to you (im awful at anything mod related, so thats why I am doing this on paper, not in any mod creating program, lol) EDIT: Or even a better idea (because I realized that I suck at drawing, damn, I could of swore that look like 100% better in my head) to use this picture as the way to make the map, the tallest building should be the enclave base New York Also, all bridges but one should be blown up by the enclave it self, to keep the tresspasers off. They would guard the only bridge and only let in those who are worthy, either asked by a president him self or some sort of important people. I got a few neat ideas: Because of super mutants and a bunch of mutated things crawling in the streets, enclave wouldnt use them so much, they would use the collapsed buildings as roads. There would be a collapsed skyscraper near the beggining of the bridge, so instead of going down the roads, they would climb the skyscraper. The skyscraper could be used to move caravans up to their main building and so on. The water around the New York would also be irradiated almost like acid, so it would be dangerous to even touch it. Thats why no ships would sail in and out of the new york.
  6. Snap, havent though about that. And yeah I meant the second battle for hoover dam. So the way I imagine this, you are going to delete all quest wise material, right? Will it also include the NPC's belonging to those quests? EDIT: The wiki also says that the legion will crumble someday anyway and when that day comes, the NCR will still move into mojave no matter what. In fallout new vegas if you choose to side with ceaser, you do not automatically wipe out the whole NCR, they go way back to the vault city and such and they got enough troops to get back into mojave after the legion crumbles and runs into different sides. Im pretty sure the NCR will still hold the vegas, no matter what ending you got, they are the most powerful force in the wastelands, they would not back down. I'll be honest here, I really want to see this whole thang compatatable with the original fallout new vegas, thats why im trying to remember what I read in the wiki. Anyway, so if you choose to set your quest after the second battle for hoover dam, instead of 3 years after fallout 3 you could make it 5, so there would be 2 years left for NCR to take back vegas after the second battle for hoover dam (if you chose not to side with NCR). Also, I'd really love to see some kind of scrap metal spaceships or zepelins like in WW2, that'd be cool.
  7. Everything you just mentioned sounds pretty cool, I like the idea of knowing whats up with the other countries. Also just out of curiosity, in what way would it be harder to do what youre planning after the hoover dam? The way I see it, if you guys wipe out everything, the wasteland is gon be a whole lotta nothin. Im not dissing your idea, i just wanna know.
  8. Holy jesus balls, that is pretty cool, but I DO have some questions. Are you gon wipe out the original quests of fallout new vegas? If you arent going to do so, you gon have some problems with your path of the game, basically its just gon be really awkward. If you are going to wipe out the whole story of the original fallout new vegas, your gon have a lot of empty spaces to fill. I advise making a new map, or starting your story AFTER the battle for hoover dam. But thats just what I think would suit this mod, after all there's people who still want to play the original fallout new vegas. Also, I really like this story, I like it so much that I would kill to see this released. But, if you wanna stick to the original fallout (especially the enclave part) it would be even more awesome to make it so the enclave was defeated, but they had a secret hidden base somewhere (like a spaceship of some sort or a crater of some sort, which isnt accesible any how, any way because of the radiation around it) and then, when they gathered enough power, they striked hard and fast. You could even have a courier who brought news to the NCR which says that a new power (if the enclave renamed it self to something else) has risen in the capital wasteland and that it dominated and destroyed the brotherhood of steel (that would attract NCR's attention because they hate bos) and they are coming to the nevada because they want to help it. Well thats actually what I had in my mind, I could create even more (I think that im pretty good at story making) if you want. I do not insist to do it my way, its just a compilations of thoughts I had. Either you do it or not, I still like this whole idea of yours. Also, any evil character you come up with, I can do a dialog for him, even a voice maybe if you agree.
  9. Alright, since I have sided with NCR and beat the game like 3 times, there's a few facts that piss me off about NCR. I mean they are supposed to be military, right? There's a bunch of strategically important places that can be claimed, but NOO, they dont do it. Thats where I was upset pretty hard. Anyway lets start this topic. The vaults: I mean, what military wouldnt want to control a vault? If there's a possibility why not? I mean the courier took out the fiend vault, why didnt NCR just take it. Or the powder ganger vault, why cant they take control over it? It just doesnt make any sense how NCR doesnt need vaults. Great khan encampment: I heard the NCR say it was hard to wipe the great khans because of their strategical position in the canyon. But after courier takes them out, why the f*** does NCR just leave it? Some other gang could take over and they would have the same s*** again. It would be smart to take the canyon. But yet again, NCR didnt. Legion camps: I killed every single legionaire in the mojave, every camp. But yet again, the NCR doesnt even moved a finger to take the cottonwood cove or any other important places. The first time I played New Vegas and slayed every single person in the ceaser's camp, I thought the NCR would take it, but I was in shock, they didnt. I mean, WHO THE f*** WOULD LEAVE A FORT LIKE THAT? It got the artillery and the robots underneath the mountain, if I were NCR, the robots would be the first thing in my list. So I've been thinking about this for a long time, and I decided to write this down. Im not a modder my self, but I can create the story lines and dialogs. If anyone would create a mod like this, it'd be f***ing awesome. I always wanted some kind of quest to take over the fortification hill, or claim the robots and use them in the NCR military. After you would face the final legion boss, you should be allowed to come back to mojave and see what has changed, the NCR should really settle in, after all, its their territory. Well thats just an idea I had for a long time, I hope someone finds this as interesting as I do.
  10. I got the same question dude. I have actually seen some pics where female sits sexy, but i havent found any mod :(
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