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TheWorldofRipX

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  1. I d like to see more fighting games, like Virtua fighter 5 revo, or marvel vs capcom ultimate as options in the store for DP redemption. I didnt know if there was a section to maybe make requests, or if theres a particular way you guys get your keys.
  2. I am getting a new laptop and i wanna be able to run SE AE with good textures lots of mods, but I also want the CK to run great, it take forever to load my cells and stuff now. Can anyone tell me what they are running if their CK runs great? I dont want to overkill And no, a desktop is not an option. Thank you.
  3. Paypal is nice, but thats like the only option besides donating or games. I have a lot (for me) and would much rather be able to redeem points for amazon gift cards as im sure many would, just as many survey websites do. Just wondering/.
  4. Ok, so proper sse engine fixes installed and now loading and working, but still wondering about the ID's remaining warning. should i do something?
  5. So i have merged all my Gemstone prophecy trilogy together. when i merged them together, it went fine, as all the mods were cleaned/ fixed by FF7Legend first before each mod launched, so they were all green in zmerge. SE edit sees the mod, and if i scan for errors, there are 0 errors. So im using community NMM (no i dont wanna hear how it sux, it works for me for what i need) . so i have my mod, plugins checked, along with some others and start the game, and go to where my mod starts and nothing is there. I exit game and now NMM has UNCHECKED all the other plugins except for the masters. help?? Have repeated the error several times so im not sure what id happening. or if this is even a nmm thing. muy mod still loads in ck, and saves without crashing. Skyrim doesnt crash, its like it just chooses not to load the mods. the esps are just not active. The mod also has an "not esl compatible - no more ids available" at the top of the CK. Is this a reason why? the mod has a ton of books in ( about 150 total) . what objects are IDs? is that any thing that i add? followers, weapons, books? Do i need to cut some of these out for it to work? Any help would be appreciated.
  6. they arent tagged essential or protected but still popping up.
  7. they are previous followers that I made into npc bosses. its all good but when they are supposed to die, they kneel down for like 5 seconds then, stand up and just happen to have full health again. No magic spell it just BAM! full. infinitely help? Ive made these npcs before but i cant figure out what this is. heres a shot, if itll help at all.
  8. Thanks for responding... weird, as i have made several books that dont have this issue and they are all copied from the same book model, the books in skyrim dont do this, and i duped one of those. Should I dupe another book, and paste the text into that instead? I duped a common book so I thought it wouldnt be an issue. is there a mod or fix you can suggest to help fix or resolve this? or a particular model/book to dupe? people keep telling me its the " and ... that im using and that CK doesnt like them so it does that. I dont wanna scrub these books from the mod, but i dont know what else to do.
  9. so i have some LONG books in my Gemstone Prophecy mods, i wanna put some of them in my newest mod, but the dreaded "Overlapping text" issue has arisen. (skyrim SE) I know what does it, but can't really find how to fix books ALREADY created... or at least no instructions more than "convert to ascii" but when i actually found a place for that it turned them all into number sequences. ive Ctrl F and replaced the " and the ... like they suggested, but still squares and still overlapping. ive pasted into notepad ++ and saved and re copied/ pasted but same same. Is there anyone that can help me fix an already broken book? it gets worse as you turn the pages once it really kicks in. Trailer for the mod, out sep 3 - ]
  10. yes, I will check again, im probably just missing something simple. Thanks for the ideas
  11. I did dupe it and rename it, i thought that would be enough, i did 3 other weapons and they all worked. i dont know whats the issue sadly
  12. I have a bow that Ive used in a previous mod (Emeralds bow in the gemstone prophecy 1), and it is perfect there but in this mod, it shows up in the CK but in game its invisible. It still says "take (bow) when you walk up, but no visuals in game either on platform or on npc but in CK its there. I duped the weapon directly which worked for the other 3 gemstone weapons. i only see 1 place to pick the nif, as opposed to gnd nifs for armor...Help? Thanks in advance PIC (in ck): https://www.facebook.com/photo?fbid=2885419235076221&set=gm.1496418713897850
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