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Everything posted by forthemods08
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thanks!! it was ati beta drivers 12.7... installed 12.6 and its back to normal.
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I don't know what happened but all of a sudden my health bar is stuck at max even when I'm getting hit... my green stamina moves all the way to the right when its going down (not confined to the hud lines) and my level meter is stuck at full, but shows changes when I press start and look at the level menu.. what the hell?
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When I run around I have no other audio problems except for when running by an NPC and they start talking to me, I will always miss one word of what they're saying.. it just cuts out. I've tried both 5.1 and 7.1 and no fix.. I don't remember this happening before the newest update, and I'm on a clean install without USP. Any ideas?
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This happened to me yesterday. Turning AA off in skyrimlauncher and forcing it through ATI catalyst manager fixed it for me.
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Why is there a CTD instead of some sort of in game error?
forthemods08 replied to forthemods08's topic in Skyrim's Skyrim LE
That there is no real in game error.. even the Papyrus logs dont show a cause half the time. -
Heres something I tried.. I did a clean install of the game with no mods, and decided to load up my previous save (only level 5) with the flying broomstick mod... Im using that as a CTD test because I can cover a lot of the map quickly.. I was able to fly around for about 10 minutes and I thought I was in the clear but then got a CTD near Whiterun.. so it MUST be something in my old save... Any way of finding what it was? I did not uninstall/reinstall a lot of mods... like I said it was a clean install and fresh install of mods
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[06/24/2012 - 12:54:34PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000D97FA)].PF_CarryFirewood_000D97FA.Fragment_3() - "PF_CarryFirewood_000D97FA.psc" Line 30 [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Sign Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled [06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled [06/24/2012 - 12:54:34PM] Error: Object reference has no 3D stack: [ (000BCD35)].Sound.Play() - "<native>" Line ? [ (00109126)].dunCGFXBirdFleeSCRIPT.OnCellAttach() - "dunCGFXBirdFleeSCRIPT.psc" Line 18 [06/24/2012 - 12:54:34PM] AbWisp Effect Start on: None [06/24/2012 - 12:54:35PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:35PM] CLUXMSG : Road Light Enabled [06/24/2012 - 12:54:35PM] CLUXMSG : Fort Light Enabled [06/24/2012 - 12:54:35PM] CLUXMSG : Fort Light Enabled [06/24/2012 - 12:54:35PM] Error: (00033482): cannot enable an object with an enable state parent. stack: [ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ? [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [06/24/2012 - 12:54:35PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>]) [06/24/2012 - 12:54:35PM] Witchlights are the Following: [06/24/2012 - 12:54:35PM] -------------------------------- [06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD3)>] [06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD5)>] [06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD4)>] [06/24/2012 - 12:54:35PM] -------------------------------- [06/24/2012 - 12:54:36PM] warning: Property MyFunction on script OpticWaterFXRainScript attached to Active effect 6 on (00000014) cannot be initialized because the script no longer contains that property [06/24/2012 - 12:54:38PM] [sceniccarriagescartdriverscript < (00013698)>] Game engine has not rendered 3D data, horse and/or carriage may not display properly [06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161 [06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161 [06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161 [06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp7" stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161 [06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168 [06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp7" stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168 [06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168 [06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp4" stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168 [06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175 [06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp4" stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175 [06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175 [06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175 [06/24/2012 - 12:54:48PM] VM is freezing... [06/24/2012 - 12:54:48PM] VM is frozen [06/24/2012 - 12:54:48PM] Saving game... [06/24/2012 - 12:54:48PM] VM is thawing... [06/24/2012 - 12:55:22PM] CLUXMSG : Road Light Enabled
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Animation not triggering for smithing, enchanting, etc.
forthemods08 replied to psychophunk's topic in Skyrim's Skyrim LE
I reinstalled the game with just the hd texture pack and new update (NOT A SINGLE MOD) and this is still happening. How can I find out what is causing it in my old save? -
Cannot use any crafting equipment.
forthemods08 replied to Deleted1297665User's topic in Skyrim's Skyrim LE
same thing happening here..... -
Pinpointed a CTD area, can we pinpoint the cause please?
forthemods08 replied to forthemods08's topic in Skyrim's Skyrim LE
Update(although it seems like no one cares) I installed the lore friendly replacer for skyrim monster mod that also removes the dragons for better compatibility with deadly dragons, and while I no longer get the CTD, the first time I went to the town to collect the ore sample, the buildings disappeared. I saw a door out in the open but no building connected to it. I restarted the game and the buildings came back, but when I tried to enter the mine to clear out the spiders the game froze on a loading screen.. What is wrong with this part of the map!? I don't have the problems anywhere else. -
Pinpointed a CTD area, can we pinpoint the cause please?
forthemods08 replied to forthemods08's topic in Skyrim's Skyrim LE
wow... looks like it was skyrim monster mod, but not the main mod. it was the lore friendly replacer.. i uninstalled it and just loaded the save 3x, ran around the area, and killed a bunch of creatures.. no crash -
you can use both at the same time. it doesnt matter if you overwrite or not because they are the exact same files...
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Pinpointed a CTD area, can we pinpoint the cause please?
forthemods08 replied to forthemods08's topic in Skyrim's Skyrim LE
I actually did my first 31 day sleep the night before I discovered this crash and also tried with skymomod disabled... I will try both again to be sure and report back.. Thanks for answering though.