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ElstarTomas

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Everything posted by ElstarTomas

  1. The mod a tutorial how you increasing max velocities in your Xml files. Do you have any hdt objects(armor,capes ,chains) in your Farkas scene, how many? Was it a specific object that caused the freeze?
  2. There exist an event OnItemAdded that triggers when an item is added. This in turn can trigger quests, one mod that does this is Vilja
  3. If you by face body not matching means that they have different colors, it may be that one of you overhauls changes the body texture but not the corresponding head texture while at the same time being incompatible with vanilla. If you don't want to look inside the mod's you can just add them one after an other until you find the culprit and the remove it. Generally as long as the followers mods are compatible you can have as many as you like, but do you really need too. Do you use 28 followers at once?
  4. There is "only one" ENB for skyrim created and hosted by Boris Vorontsov. Other people then creates presets and hosts them on Nexus. Why do you need to create a new ENB? If you are really interesting in shaders(code that the grafic card applies on the frames) I recommend buying a book, for instance "Real-time rendering" and taking atleast a few programming courses in visualization at a college.
  5. Using more ram is bad, enboost is good Ram is a limited resource and because Skyrim is 32 bit you are limited to between 3 and 4 gb. If you take up to much you will ctd, idealy you want to run at 0 gb ram but thats impossible. Enboost does you a favoure by optimising the grafic to not store "unessary" data in your ram.
  6. You should monitor your ram. As long as you don't fill it up your fine. Problem is the higher ugrid the more you load and the more likly you are to fill it up. In practice you are choosing between filling few cells with what you want or having many cells with less in them. Finding the right balance is an art so if it works for you, run with it :).
  7. If the door is an object you could try the console command recycleactor <destination reference (optional)> In other case there could be several mods that modifies Morthal
  8. If that is done some actions could potentially be delayed artificially. It's much better if the person that's mods the game reduces the number of scripts run/used in order for the engine to not be overloaded.
  9. I working on a way to make shallow water that is already partly transparent, be completly transparent. This would be used in my boat mod "Script free ship sailing" to hide the fact that there is water onboard while you run with the canoe. So far I have notice that if you do a fadeout(for instance with disable(Bool abFadeOut = 1)) on an object over shallow water the water looses it's color. Do any of you know what effect that is attached to the object as it fades out so we can make it run constantly? Also if you look on the water from below and have a transparent object infront it can be made to cancle out the partly transparent water is it possible to get this effect without turning the all the water "upside down"?
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