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Aboogie1

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  1. I would like to use the motion controllers for crafting stuff, ya know, actually hold a mortar in one hand, put some ingrediants in with the other hand and smash with a pestle. Similar systems could be devised for smelters, forges, tanning racks, grinding wheels, armor tables etc. That kind of interactivity would be super awesome.
  2. I would like to be able to play through the game without constantly tabbing out to check guides and decide which choice I think is best. It would be super nice if right before all of the significant choices in the game, a little pop up box would show me what the irreversible consequences, missable items, etc. would be for the various morally grey choices I was about to make. I know it goes against the "Your actions have unforeseen consequences!" style of game this is, but that's just how I like to play, you know, perfectionist playthroughs.
  3. I am aware of Vorpx and will definitely buy it as soon as my vive arrives. It looks great, and is worth the money, for me anyway, because it's currently the only solution for vr skyrim, as far as I'm aware. BUT, even though it has a preset which maps buttons to the vive motion controllers, it doesn't take advantage of motion input. Is anybody up to making a mod for this? There's a mod which does exactly what I'm looking for with Minecraft, called vivecraft. "Skyvive" would be an instant download for any vr gamer.
  4. Maybe I'll just use the Alternate Ending mod and then console the mace in...pretending to have gotten it logically.
  5. A good solution for this would be to use the same trick as in Namira for Good Guys by Iceburg : http://www.nexusmods.com/skyrim/mods/24224/? Have a dialogue option with Silus to make a magical duplicate and bring your glorified scar crow along to trick Mehrunes Dagon.
  6. I know there is a mod for this that already exists: House of Horrors Alternate Ending by Kevin Kidder (http://www.nexusmods.com/skyrim/mods/21700/?) BUT... I want to have my cake and eat it too, some way to be a good guy and actually still get the relic. Maybe the rusty mace doesn't disappear when you drop it, it just stays there, unassuming and weak. Molag curses you and you can get the curse removed like normal in that mod, but no buff will be added. Instead, it is possible to take the rusty mace and when you kill someone with it the first time, Molag will see a glimmer of hope for you and tell you to keep up the good work. After you kill 100 people (plenty of bandits and necromancers in Skyrim) he will be pleased and replace the rusty mace with the true relic. That would be perfect for a good guy completionist character who still wants to collect relics.
  7. Yeah...lore wise. I'm a collector, and not really that into the lore. I just want to role play the way I want and still get everything to display in my awesome Dragonborn Museum mod.
  8. I would love this mod so much. I have the exact same gripe with forced morality or amorality in the Daedric quests. There are a few mods which attempt to make some of the more evil quests playable for good characters, but no total fixes which allow you to still get all the artefacts regardless of your moral leaning.
  9. I want to try the mod in the title, but TES5Edit says it has 9 ITM records. I've asked about it on the mod's page, and also the addon mod Death Alternative Captured's page, but no-one seems to know. Should I clean these records, or are they there on purpose?
  10. I guess it's not really script lag I was thinking about, just camera stutter caused by script lag maybe.
  11. Would it be possible to create a mod, or skse plugin, which controls the timing of whatever scripts you happen to have running? It would really reduce script lag if it could prevent too many scripts from trying to run together and overloading the papyrus engine. It could set a limit of 2 or 3 scripts to be running at a given time, or a load limit on papyrus, and try to make the others wait for their turn, spread the running of scripts out more evenly. I can see how it could break things, but it would surely help with script lag.
  12. I just started a new game and noticed after I got to Whiterun and started using the tanning rack and forge that right after I craft anything at either work station, the crafting menu closes and then usually reopens after a few seconds...sometimes not. I was in third person when this happened. I tried first person (using Immersive First Person mod) and was stuck in first person after being kicked out of the menu. I then saved my game inside the nearby shop and quit, but the save won't load without CTDing immediately. Interestingly a save I made a few minutes prior outside (after encountering the problem) loads fine and I'm able to continue playing. The menus don't kick me out until I craft something. I was wondering if this could have anything to do with having WAY TOO MANY entries in the crafting menus. I have many weapon and armor mods so there are hundreds of recipes in my crafting menus. I've googled this issue but only found people being randomly kicked out of crafting menus. Mine isn't random. It happens after crafting something...and then reopens sometimes.
  13. A way to see the armor or weapons you are modifying values for, just like the already existing visual perk tree modifier. I was trying to modify damage values for a sword mod I like but couldn't remember what they looked like. If I could see everything this would be much easier. That sword is huge...increase damage, that armor is actually just a dress...change crafting station etc.
  14. I really like the Trophy Hall from the Jaggarsfeld home mod, and I want to attack that cell to the home in the Deus Mons home mod. How do I go about doing that? How do I copy a cell from one esp and put it into another? I'd rather not leave Jaggarsfeld as a master of DeusMons because the trophy hall cell is the only thing I want from Jaggarsfeld and I don't want the game to load it's esp. Can I copy the cell into DeusMons in TES5Edit and then use the creation kit to attach a door where I want it? I know I will also have to have all the assets that cell uses loaded too, just not the jaggarsfeld esp. Is there more to it than that?
  15. Thanks for the recommendations guys. This is the build I went with: Mobo: Asus z97-A CPU: i5 4670k GPU: Sapphire Vapor-X r9-290 Tri-X OC (4GB) Ram: 2 x4GB Crucial 1866 SSD: Kingston 240GB (for OS and games) HDD: 1TB for storage PSU: 850W (good brand...can't remember off the top of my head) Case: Cooler Mater HAF 912 Monitor: 24" Phillips (don't remember model...it's pretty though :) I'm quite satisfied with this build. I'm using Mod Combiner with 2k everything and RealVision ENB (light version) and get 60fps in most places. I used Ultra settings except only High Shadows and I use Grass on Steroids to still have nice wild looking grass even with very low density settings like 75. Those two tweaks help immensely and allow me to carry on with 60fps in most places.
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