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MarkInMKUK

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Everything posted by MarkInMKUK

  1. For TeamViewer stuff, you're going to need someone in something close to your own time zone - I was answering you from work in my lunch break. I'm sorry, but you'll need someone else to help you if you want them to do it remotely.
  2. Apparently the stuff you are going to need for .nif files should be found on THIS page as Sourceforge. If you scroll down past the geekspeak at the top, look for the heading "3D Package Plug-ins" Below that is the heading "Blender" There are four packages there to download and install - those should give you import and export facilities for .nif files in Blender. Further up is a dedicated .nif editor called Nifskope - I don't know for sure but it seems likely that this will do things instead of Qskope - maybe someone else can advise more. I've looked into the QSkope stuff and ... well ... I'm an ex-programmer, and I wouldn't even BEGIN to try and go down the QSkope route without WAY better step-by-step instructions than they give you to compile your own version of SIP and then use that with PQt4. Ignore it totally :) Class it as Star Trek Technobabble to the nth degree - stuff that would confuzzle Mr Spock.
  3. Go through Bben46's uninstall/reinstall page and clear up the registry - it's amazing how much junk it can leave behind. Then install the Steam version to C:\Games\Steam\Oblivion from the start, and hopefully it'll all work out much more smoothly. Steam auto-updates to the latest version so no more playing with patches to get SI up-to-scratch. Once it's in place, OBSE should work fine with it - just read the readme and copy the correct files to the Oblivion directory.
  4. As far as I can see, PQt4 and SIP are development plugins, and you shouldn't need them unless you are doing some serious coding. If that is NOT the case, then I'll grab the same downloads and try and work it out for you in little baby steps ... it's all good practice :)
  5. The desktop is no better than Program Files for UAC stuff. I suggest you use Bben46's Guide to move it to C:\Games\Steam\Oblivion (there's a link in the page I gave you specifically to the Steam move procedure), and then check Oblivion works. Then install Nehrim, following their instructions carefully, and it should show up. You should end up with NehrimLauncher.exe in your Oblivion directory, and three new folders called NehrimIcons, NehrimBonus and NehrimLauncherData.
  6. It sounds like it's probably already installed. Look under Programs in the Control Panel and it should be in with the other Microsoft junk. SIP I'm not sure about - it's not listed as part of the Blender install on http://www.tesnexus.com/downloads/file.php?id=12248. If you can wait about 4 1/2 hours I'll be at home and can try to help you work through it. Your profile says you have a 15" monitor. I suggest you look to see whether you have a local branch of Freecycle.org, and join - then watch out for larger monitors. I managed to obtain a (free) 21" pro quality CRT monitor through them. Once you start doing any graphics work you'll get eyestrain and migranes otherwise.
  7. Just one teeny point - have you ANY idea how badly this would hit your frame rate if you managed to get it to work? Recalculating the light from a rapidly-moving bar of coloured glow would slug the response VERY badly - I'd guess that you'd see something more like a slow-motion strobe with about four frames from start to finish of a sword stroke. Add multiple light-sabres and ... well ... slide-show city. Remember Oblivion is an oldish program, and tends to do more in the poor overworked SINGLE CPU core and less in the GPU than a more modern game. I wish you luck, but I suspect you'll find the game lag too bad to use it.
  8. You'll also need the Microsoft Visual C++ 2008 Redistributable Package (x86) for Pyffi if I recall correctly. There's a full list of requirements for blender at the download page here. Sometimes it feels like it's never-ending. I VERY strongly suggest backing the whole shebang up on a DVD once you've downloaded it, in case you ever need to re-install.
  9. Better post a list then - otherwise it's like trying to dial a telephone number by tossing pebbles at the keyboard while blindfold.
  10. Python is the workhorse - it takes scripted commands and does what it is told to do with them. Pyffi is a mesh optimiser which tells Python what to do to change the mesh - hence why it needs Python. Similar things apply for the other downloads.
  11. Erm ... I don't know for certain, but as the DLCs are only standard mods they SHOULD work with Steam no matter which source.
  12. Downloads? Welcome to the happy world of mod-making. Don't worry, as far as I know you are getting close for THIS tool. But every tool you use will have its own requirements - just bite the bullet and download them as needed.
  13. Have you installed any mods from Japan or Russia? Sometimes they are "dirty" mods and overwrite the references for locations and names, etc, with their own characters. I had one once that renamed the whole of Cyrodiil in German names. The fact it's total gibberish points to a language where they do not use the same characters to write with as in English. Post a mod list (in spoiler tags - use the box to the top left of the text entry area labelled "Other Styles" to select "Spoiler") and we can figure out likely culprits.
  14. Are you talking "Official" quests, or mod-based quests? Official quests, the UESP Wiki carries a full list of quests with step by step descriptions. Mod-based quests - if you have a batch of random gibberish, you almost certainly have a Japanese or Russian-made mod, which almost certainly is NOT hosted here, and trying to debug it from a description that boils down to "I don't know what it is or what I have done, fix it?" is nil. Look for a link to contact the mod maker from wherever you got it, and ask for a walk-through - you can feed that into Google Translate and hopefully have something at least 20% intelligible at the end of it.
  15. To be 100% honest, I'd really recommend it. The Collectors Edition is due out this month - not sure exactly what is in it, but the Game of the Year version has SI and KotN on it, and installs very happily on my system. Given the cost to yourself in time so far, buying a new copy would be a very sound investment in my opinion. You could also look at getting the Steam version - the Deluxe edition comes, I believe, with just about all of the DLC mods as well. Do NOT buy Impulse or Direct2Drive versions - they are encrypted executables and will not work with ANY mod requiring OBSE (or OBGE I think).
  16. If it's showing version 2.something then there is something VERY odd - the last patch number is v1.2.0416. That does NOT sound like an official Shivering Isles GotY disc at all.
  17. Question: Is this a Vista or Windows 7 computer, and did you install Oblivion in the default installation directory? If so you are probably a victim of UAC (User account Control) - use THIS guide to move it to c:\Games\Oblivion (or C:\Games\Steam\Oblivion if you prefer) and try reinstalling the mod. There's a specific section on moving a Steam installation, linked to the steam forums.
  18. I have no idea - I'm a programmer not a scripter. It would seem sensible to do so, though.
  19. Correct! Hopefully that will solve most, if not all, of your problems.
  20. My apologies - fg109 already changed the coal probability - I misread his code. There's currently a much higher chance of coal. Your line above would give a 10% chance of finding coal, which is probably about right. As an exercise, try the code with numbers 1 to 100, and see what happens. Also check the percentage generator DOES give 1-100 as output, and not 0-99 as some do.
  21. With the modification as fg109 has done it, the probabilities are now 2% chance of EbonOre (100% or 99%) 15% Gemstone of some kind (98% to 84%) 4% chance of GlassOre (80% to 83%) 5% chance of Gold (76% to 80%) 8% chance of Silver (67 to 75%) 16% chance of Iron (51% to 66%) 49% chance of nothing (1-9%, 11-49%) 1% of coal (10%) And the ore selection section is upside down again - you need to use the one with ebon ore at the top not iron ore
  22. Thanks fg109 - saved me the effort of typoing it :) One general comment - always add plenty of comments to the code. That way if you need to look at it in six months time, you'll find it easier to remember what you were doing and why. I sometimes write code by writing the comments first, then fill in the code to match. If the comments don't tell you how the code is going to work, then the chances are the code won't work properly either.
  23. HispanicScorpio - to make the boobs move when dressed, you must have BBB-enabled clothing. The clothing REPLACES the body, so if the clothing is not designed to bounce, there will be no bounce. Do a search for "BBB stock" on the mod page, and pick a cup size which matches the body you use.
  24. Bencebence - can it wait a few hours - about 9 or so? - I'm at work, and I really shouldn't be trying to sort stuff out until I'm at home this evening.
  25. Not all doors open - its possible they are ones with no destination attached. There are several dummy doors on the walls of the imperial city - some mods use those to add places. Check the RefID to see which mod adds them to the game.
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