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CommunistTiger

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Everything posted by CommunistTiger

  1. Not a mod request, but I couldn't find anywhere appropriate for this. Of course, according to the Nexus rules, things cannot be imported from other games. This isn't NFSCars.net. I always wanted to see a Halo RPG, where you could choose between a normal soldier, a Spartan, or any of the organically-based races in the game like an Elite or a Jackal, or even a silly Grunt. The armors would be canon, for example there would be various Elite armors, as well as normal Skyrim armor adapted for the races. Personally I would play as a Jackal. The best thing would be a Halo RPG with gameplay similar to Skyrim, where there are levels and your skills grow based on the character class. Of course, MJOLNIR armor would be a bit pricey for a Jackal... I have so many ideas for this and so many other possible games. I wish the Nexus was a bit more lenient when it came to importing things from other games. EA doesn't give a damn whether or not people take the cars from ProStreet and import them to Most Wanted, mainly because you can't stop it. EA has encrypted all of their archives to prevent people from modding, but that obviously hasn't stopped them. Bethesda openly supports modding, the only thing they care about is porting armor from say, Oblivion over to Skyrim. The only thing stopping modders from actually porting Halo CE, 2, 3, 3ODST, etc. things over to Skyrim are Valve's, and of course the Nexus's overwhelming popularity and their excessively aggressive stance towards not porting things from other games. Everything either has to have permission from the game maker, or be made completely from scratch. Furthermore, I would like to add that a Halo RPG would not only be one of the most popular games in the entire history of videogames, but if modding was supported/encouraged and a Creation-Kit type of tool was publicly released for free, the modding community would be larger than has ever existed. If Bethesda and Microsoft ever came together to make this, or Microsoft even just moved their eyes away from Minecraft, Mojang, and Windows, they could make a better game than (probably) has ever existed. While the authors of Morroblivion and Skywind and Skyblivion are hard at work with their current projects, if they gathered their resources, contacted Bethesda and Microsoft, and (hopefully) got permission to use the Gambryo engine and all of the Halo games' assets, they could be a formidable force in the field of gaming. They have the right people and motivation, all they need are the resources and permissions to embark on such a project. It's quite easy to find a story writer, as plenty have left their current line of work because one too many ignorant 3D modeller has scoffed at their 'ridiculous' plots that are really quite genius and logical, as well as engaging. A friend and I one night were at a party and we were discussing the plausibility of a Magic: The Gathering storyline converted into a game. I will spare most of the details, but one example of 'revolutionary' ways to create games is that, instead of having textures take up too much space, use math instead. You know those incredibly talented people who make those crazy pictures on graphing calculators only using mathematical functions? Same idea. Us an algorithm for all of the textures, except for the most important ones. Another idea, because one of the MTG storylines features a near-infinite city, have the buildings be randomly generated as the world is generated for the first time. There would be quite a large save file, but that's what cloud storage is for. Have a function for the layout of an individual block, say in the heart of the city. There would be 16 slots, and each slot is randomized for a building type. Say that for the 'heart' there are 4 building types, 8 designs for each floor. The building height is randomized with another algorithm. You finally have the exteriors. Now, for each interior, each exterior/interior pair has 10 possible layouts. The interior layout has 16 furniture slots for a given floor, dependent upon the layout generated. For each slot there is another set of furniture that can be placed there. Slot one has 10 possible choices, and so on. That way, interior designers can have a break. Thousands of buildings can be randomly generated flawlessly. Mods can add new types of furniture. Weapons are randomized. Each sword has 3 (or more) parts. The hilt, blade, and guard. All three can match or be completely randomized. You can find parts and smith them at a forge. Same thing with armor. Each part of armor can be whole, or collected and assembled later. All of this, without textures, only math. You would need a very powerful computer to cut down loading time, but think of the infinite possibilities we could have using this approach to gaming. With a modding base as big as the Nexus, and the Internet collectively, we could have the largest and most in-depth and immersive videogames ever. Not just Halo or MTG based. We could have a game where you could do anything you want. become the king of the world in 5 minutes through an elaborately planned coup or have it take the rest of your real life. Become the game's Hot Dog eating champion. With a mathematical approach to gaming like I've suggested, the possibilities for a world could span to a universe bigger than ours, only taking up a few hundred gigabytes. You all I'm sure have heard about the new game Zero Man's Sky, how big that game is. Imagine that times a billion, only using math. If you've made it this far, I hope you've understood everything.
  2. Would you consider my layout, the half-half kind of thing?
  3. I can not help but admire the Bethesda level designer's inexplicable reasoning for the poor design and layout of Markarth. While it is centered around the Temple of Dibella, I feel that Cidhna Mine should have an aqueduct coming out of it, with the smith, Keep, and temple on one side and the housing and shrine on the other, and have so much less rubble laying about. There should be a central bridge connecting the two halves. Towards the end Madonach mentions a whole Dwarven city underneath...There should be some trapdoors and other remnants. I opened the CK and I'm trying to move things around but frankly, I have no clue what I'm doing. There are just too many things to move. Also, underneath the Temple is an entity somewhere along the lines of 'somethingtemplecrag02', and underneath that...there's nothing. No land whatsoever. I would start by deleting all of the buildings and statics, and then moving the waterways around and scaling them. But there's no land. I searched for a large enough static I could scale and HD retex on my own but there's nothing of the sort. I don't know how to make land. I know a few people on TESAlliance that could NavMesh for me, but I really think Markarth could have better design. Does anybody want to help?
  4. I got this idea from Cyanide and Happiness, actually. Upon initiating conversation with a beggar for the first time, if you didn't give them a gold piece, a new quest would start. All items would be removed from your inventory, including gold, spells, shouts, everything except your body. Any racial bonuses stay, of course. All of your skills be reset to 1 and your level set to 100 (can be tweaked in MCM menu, no less than 25), and your stats are all reset to 100 (health, stamina, magicka) The you are either transported into a custom Wilderness cell, or into the most desolate part of Skyrim. You then must find civilization. You can try to steal things, kill people, but if you get caught by the guards you go to jail and the whole thing is restarted. You have specific tasks, such as having to find food like dead animals. The custom Wilderness cell would have things like 'sticks' and 'thick vines' and 'flint' under moveable rocks so you could make a crappy bow to hunt with. You cannot wait, and for the first three days you are forced to stay awake. The next day you are forced to sleep but then awake by a bear attack, which you must fend off with any weapons you can find, there is a convenient 'thick branch' lying around and you kill the bear. The next three days you build shelter, and then a smoke signal fire. Week one over, an Imperial ranger/Stormcloak ranger/Thalmor ranger (dependent upon where you chose for Civil War, randomly chosen if hasn't started) finds you. They guide you over 3 days back to Skyrim, where they are disabled several times and you must find 'resources' to heal them. You finally arrive in Riften and are forced into the Thieves guild (if that quest is already completed it starts over), but then you get caught and are forced into jail. The ranger breaks you out and takes you to Whiterun, where the ranger tells you he has to run 'errands' and tells you to sit by the tree in the center of Whiterun. You can choose to be a beggar, initiating conversation with passers, with 'spare a coin', you get 1 gold per person. Random event: a guard stops you from begging at a random point through. When the guard shows up, the ranger is wearing a Whiterun guard outfit and says he is 'taking over' and brings you out of Whiterun. You then travel to the rest of the nine holds, and perform tasks for the beggars there like the Dibella statue in Markarth for Degaine. Once all 9 hold have been completed, the ranger then reveals himself to be a Daedric prince, Sanguine, and you get all of your stuff back, including spells, and skills, and everything else.
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