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eric31415

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Everything posted by eric31415

  1. When you are talking about a popular mod, like Let The People Drink, there will be a UL patch on that page, if one is required. From my experience, Let The People Drink works well with Unique Landscapes, and ImpeREAL City Unique Districts. If you want to use Better Cities, i'm sure there will be a patch, if needed. Anytime you install a mod that adds something to the worldspace, check that page for a patch. But remember that there are so many mods that only fairly popular mods will have patches already made. If you install a mod and have conflicts (like trees sprouting from the roof of that new house... (seriously, that's about the worst that usually happens from landscape conflicts)), then you will have to make the patch yourself. But a lot of the time the only problem is that the ground surface does not line up between neighboring modded cells, giving you landscape tears. There is a nifty little tool called Land Magic that can fix all of those little things for you. I have been using it a long time, and love it.
  2. You could look up the Arena quest stages on the Oblivion wiki, figure out where you are, and use the setstage command to advance the quest. That said, I think this may be the most beneficial bug I have ever heard of. A guy who gives you 50 gold every time you talk to him? I need him in my game!
  3. You only need one type of patch. So if you want to use a bashed patch, delete the merged patch like you said. Most read-me files for Fallout mods refer to the merged patch, but functionally they are the same. Like you, I came to love Bash thru Oblivion, so maybe that's why I prefer it. Whichever you choose is up to you.
  4. I have only played FO3, but for this question there is no difference. The manual for FO3Edit (the other method) states that it does the same thing as Wrye Flash. But Flash gives you full control over what is contained in the patch, plus allowing you to tweak other game variables via the bashed patch. It can also handle mod installation, and has tools for lots of things. FONVEdit is a one-click solution. I had issues with it, but it seems to work well for most people. So you will only need one or the other. I use Flash.
  5. You should be able to use this mod for that. I use it for encumbrance and momentum (DR6) bars, but you can add bars for anything. HUD Status Bars
  6. Sorry, I didn't notice that it is Steam GOTY. I have retail GOTY, and I don't think I can install Knights by itself, so I doubt you can either. Assuming that you have already tried verifying the files, the best option might be a reinstall. bben's reinstall procedure - There is a link to DL CCleaner in the article.
  7. As a guy who has made plenty of mods, I can tell you from experience that TES4Edit will sometimes flag intentional changes as dirty edits. My recommendation is this. Do not clean any mods unless you have a particular reason to clean a particular mod. Example - I once had to clean a popular house mod. It seems that the author changed their mind about where to put the house several times, and the mod still claimed the land in the previous locations. One of these spots was the beautiful spot I had chosen for MY new house. So I used TES4Edit to remove the references to my location from the other mod, and all was well again. TES4Edit is primarily a tool for mod authors to clean up their work before release, not designed for the users of said mods. In the case above, I opened the other mod with the CS first, and did some digging so I was absolutely sure that the offending references were just the result of laziness, rather than something intended.
  8. You say that you reinstalled recently. Did you run CCleaner to clean the registry after uninstalling? Some of the DLCs have their own entries in the Windows registry. Someone correct me if i'm wrong, but I think Knights is one of them. A missing or faulty registry entry would cause the game to not recognize the DLC. I would try uninstalling Knights, restart the computer, run CCleaner, restart the computer again, then reinstall Knights. The restart steps are crucial, as this is when the registry updates. The author name for the Oblivion.esm should be mlipari. I don't remember the others, but that sounds normal.
  9. Here are two OBSE plugins that will help; OSR - really helps with the stuttering Fast Exit - fixes the crash on exit. Don't worry, it seems like modded Oblivion will always COE if you don't use this.
  10. I'm with Lanceor on this. A listing of the most performance intensive mods may not be the best way to go about it. Even the most demanding mods aren't likely to lag your game all by themselves. It's only when you add too many demanding mods that the lag becomes noticeable. Invariably, when someone says "mod x lags my game" and posts their load order, they have lots of performance sapping mods installed. The one they are complaining about is just the one that pushed their game too far. But their are TYPES of mods that are going to cost some FPS to run. Higher-res texture replacers, obviously, along with anything that enhances the graphical quality of the game. Mods that add extra creatures or NPCs. (note - mods that add variety to the leveled lists are fine, it's the ones that add spawn points that will cost you) Any mod that makes more of the world visible-while-distant. Mods that enhance the vanilla vegetation. Speaking of vegetation, mods that add whole forests are particularly demanding. Mods that enhance the water. City overhaul mods. Mods that add make the vanilla NPCs more attractive. Any mod that makes the cities "open". (no loading screens when entering/exiting) I'm sure there are more, but you get the idea. These are the worst offenders for me. But you are going to want to use mods from most of these categories, and I suggest that you DO use them. As has been said already, this is some of the best stuff out there. But you have to choose wisely, and be prepared to make sacrifices. You may have to remove a mod you love to add one you NEED. But thankfully there are also some good performance enhancing mods out there to offset the loss. And I don't mind listing a few of my favorites by name. Streamline OblivionStutterRemover 4gb Patch Optimized Distant Land Max ReadyBoost (not a mod, comes preinstalled with Windows. use if you have less than 8gb RAM) So you could look at it like spending limited perk points building a character. Only spend points on things that will get you closer to your specific goals, or you will end up with an unplayable mess. But you can always buy more points, by buying better hardware.
  11. This means that the problem most likely isn't with the game. It sounds like your GPU is overheating, or getting ready to let the smoke out. See if this happens on other graphically demanding games, or run a stress test.
  12. If this in fact related to your house mod then deactivating that mod would fix it. When you create a mod, you are not editing any game files. The changes you make are saved in a plugin and are only applied when the game runs. When you get the crash on entering a new area, the problem is usually a missing resource. A mod trying to load a custom asset that is not installed to the correct filepath. Double check to make sure you don't have any folders called "meshes" or "textures" inside the Oblivion/Data/Meshes or Oblivion/Data/Textures folders. Some mods are uploaded with incorrect filepaths for the assets. You really need to examine the folder structure and know what goes where.
  13. In your Oblivion.ini, set uGridDistantTreeRange and uGridDistantCount to 9. That will gain you some FPS. If you have a spare usb port and a flash drive, dedicate a device to ReadyBoost. This will make a huge difference on your system. Doubled my FPS, no BS. But the real issue here is mod selection. You have some CPU/RAM hungry mods, but inadequate system CPU/RAM to handle them. Here are the most demanding mods you have installed, you will probably have to make some tough choices about which ones to keep. MMM - AI eats a lot of performance, and MMM adds a lot of new baddies. Try Francesco's Leveled Creatures/Items for diversity without performance loss. Better Cities - The "open" version is most demanding. OBGE Liquid Water Unique Landscapes - The ones that add forests can cause a big FPS hit. Choose wisely.
  14. I just tested this. CSE will open the script dialog no problem for me. If both CSE and OBSE have full read/write privileges, and running as admin doesn't help, then I would redownload CSE and OBSE and reinstall them. Edit - Try reinstalling the NET Framework 4.0, Microsoft Visual C++ 2010, and DirectX requirements first. It is possible that another program has made changes to one of these.
  15. If your saves are corrupted, they will not load. What you are describing sounds normal, the more you do ingame, the more info that has to be stored, and the save gets larger. The saves from my lv. 60 char are 13,500 kb, but my new one is around 5k. All of them work just fine. One way to help minimize savegame sizes is to never drop unwanted gear. Always give it to a dead body, so you know the reference gets deleted.
  16. IF Immersive Creatures is causing your crashes, the most likely reason would be missing resources. I haven't used the mod, so I don't know how the author has the resources packed, but... If they are packed in folders (meshes, textures), make sure the filepath is correct. If they are .bsa archives, make sure the names match the esp name. Example - Skyrim.esm, Skyrim - Textures.bsa... etc. If the names don't match, the esp won't load the bsa. Make sure you have the most current version of the mod.
  17. Don't worry about this, if SKSE is the first thing you are installing it's adding the whole folder. Vanilla Skyrim doesn't have a "Scripts" folder. Check in Data/SKSE/Plugins. For testing purposes, get rid of everything here.
  18. That is interesting. And it pretty well rules out problems with the ini, game install, or hardware. About all that leaves are video drivers and DirectX. I also seem to remember a NetFramework 2.0 requirement, but that may have been for OBSE. Hope you get this sorted out, but I think i'm out of ideas here.
  19. It's odd that TES4LODGen would take so long to run. Even with almost 200 mods installed, it takes almost exactly 2 minutes every time for me. Even then, I doubt that it could fix this. While it would update the LOD, it seems the that the problem here is that the LOD isn't unloading when you get close. Given the number of really odd issues you have had, I think it's time to rule out Linux as the problem. Maybe a partition on the HD with Windows, for testing purposes? Edit; Was just doing some searching, and found this article. It seems that while Oblivion will run on Linux with Wine, it's not perfect. Graphical issues seem to be very common. The article linked has a lot of useful info and links.
  20. I just checked your ini values against my own, everything matches, so I don't think that is the problem. Have you tried running TES4LODGen? I'm not sure it would help, but it can't hurt.
  21. Only 2 things I can think of that might help. Set the tesv.exe as a trusted program with your antivirus, and check "do not scan files on access". Most mods add stuff as loose files. Unlike the game's compressed files, loose files will be scanned every time they are accessed. Defrag the hard drive.
  22. My bad, tes4gecko is the tool for merging Oblivion mods. If you are using a 64 bit os, try setting the LAA flag on the gecko exe. to try to get around the ram issue.
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