Jump to content

eric31415

Members
  • Posts

    422
  • Joined

  • Last visited

Everything posted by eric31415

  1. Easiest way to manage multiple installs is mTES4 Manager https://www.nexusmods.com/oblivion/mods/35263 It will allow you to switch between multiple installs with a single click, and keeps all associated files separate.
  2. If the "Traduccion Mejorada KoTN.esp works ingame, just not when building the patch, you could just load it after the bashed patch.
  3. Easiest way to fix this? Listen to Striker879.
  4. Did a little digging, think I know how to fix this now. Open the Dynamic Map Base.ini at Oblivion/Data/Ini. There are 3 lines where you can configure hotkeys for zoom in, out, and reset. Make note of the keys, or change them, then run the game and zoom the map out all the way.
  5. I remember having this issue when I first installed this mod also. It has been a few years, so I could be wrong, but I think the map's default zoom level was too high. Do not remember how I fixed it, but it would still do that sometimes, albeit very rarely, during play. Edit - Just ran the game to test. It initially loaded with the zoomed-in, low-res map. Tabbing out to the game and back to the map fixed it. Note that the map screen will take time to load, Dynamic Map scans your load order and creates a custom map each time you run the game. After loading the map once in a session, load times will be back to normal. Map Marker Overhaul makes a nice addition to Dynamic Map.
  6. Have you tried cleaning the .esp with TES4Edit? There could be a lot of unintentional edits saved, the CS will do that sometimes. Make a backup first, though. I am always paranoid of situations like this, I usually keep backups of the last 3 or so versions of my projects. Another thing to try would be importing or merging the mod into the Bashed Patch. Probably going to be necessary to get it to play nice with other mods anyways. Note that if you do this while still working on the mod, you will have to rebuild the Bashed Patch each time you make changes to the .esp.
  7. Does anybody know if there is a mod that fixes the fast travel destination points? So that you do not pop up in the middle of a hostile space, like rubbing shoulders with a super-mutant? I only ask because I made such a mod awhile back, just saw it when I was deleting old files. It seems like the devs were a bit rushed getting this game out, and in 90% of the case they forgot to link an X marker with the map marker. As a result, when you fast travel, you just end up at the map marker, which is usually at the center of any given point of interest. I went through and fixed it so you travel to the logical entry point to any given location, like Bethesda does with all their other titles. I am certain that my mod is not complete. I remember getting a bit frustrated at the way the city area was divided into so many worldspaces, and the lack of a good resource map to help navigate the morass. That said, I did fix a large portion of the destinations, and with feedback from the community I am willing to track down the rest. If this mod does not exist already, I will release my mod in it's current state, and work with everyone to fully complete it.
  8. While i have never used MOM, i have used a utility called mTES4 to manage multiple installs. Wrye Bash and all other utils work for me. mTES4 just clones the game into a new folder, then switches between them by renaming the folders. As long as WB is installed to both copies the shortcuts will work too.
  9. You should be able to run the setup.exe directly from the disc. Pretty sure I had to do that once. Or as a last resort, use the Windows uninstaller. Just make sure to delete any leftover folders in either case. And make sure to follow the procedures in the guide that bben linked to.
  10. It really sounds to me that Nexusmods can hardly be blamed for other sites failure to update their links. I would report the dead links to the other sites. If they are still an active community it will probably get fixed. If not, then why go there? It is not really a bug. Just a result of one of the many (much needed) restructurings of this site, combined with a failure to update on the part of the other sites.
  11. Item Interchange lists Cobl as a requirement, so Cobl must be installed before Item Interchange. I have always found that Cobl works best when installed first, even before the UOP. A lot of mods will want to overwrite some of Cobl's files, and things work best if you let them.
  12. The most thorough, step-by-step guide i have seen is over at http://wiki.theassimilationlab.com/tescosi/Oblivion It covers all the how-to, plus things like installation order that most guides do not even touch. A note on cleaning mods; I would only clean a mod if you have a very specific reason to do so. TES4Edit is primarily designed to be used by mod authors to clean thier mods prior to release. Most are pretty good about it, but some forget. But TES4Edit is not perfect. Sometimes it will falsely lebel something an ITM, and sometimes the ITM was done intentionally by the mod author. Even if the mod was not cleaned, most of the time the ITM references will be harmless. But if they were intentional, there is a very good chance that the mod will not work as intended after cleaning. OBMM is still around, NMM is the new guy on the block.
  13. Have you run OBMM's archive invalidation? If not, try it. Could well be the problem.
  14. Glad to hear that the purple issue is fixed. I happen to like purple, but that shade was nasty. Not sure how much more I can help, but here goes. The omod compiler error - Csharp is the language used for scripting self-installing omod files. Usually used when optional files are present. In many cases these optional files will be a "one or the other" choice, and will be incompatible with each other. Can be tricky to manually install these types of mods. Missing master - This is when you have a mod installed that is dependent on having another mod that you do not have. Like installing a patch for running A and B together without installing B. Can also happen if you do not rebuild your bashed patch every time you make a change to your load order. Bashed patch - A custom patch esp created by Wrye Bash. A simple explanation might be that it takes the potentially conflicting bits of mods in your load order, merges them together into a custom esp that loads last. Bash is a utility similar to OBMM, but way more powerful. Designed to be used alongside OBMM. If you do not already use it, get it. You will need it soon enough.
  15. I also play on a laptop, but mine has no graphics card (intelHD graphics). I can manage pretty smooth framerates, and have no issues w/ undisplayable textures. But I am running Windows. I have heard that Linux can run this game mostly problem free, but that some tweaking is required. Just did a quick google search, betting that your issue is case sensitivity. Windows is not case sensitive, but Linux is. Some mods have a folder called "textures", while others use "Textures". Windows does not care, and will merge the folders anyways, Linux will make a new one that (whatever emulator you use) can not access. The easiest solution seems to be to use only Windows-based tools to unpack and install mods.
  16. If you tried all the shader packages already with no result, then it is unlikely that shaders are the issue. I downloaded the Capes and Cloaks mod, it is packaged correctly. If you made an omod from that folder, it should work. Test the other capes and cloaks ingame, maybe only a few have broken textures. As an alternative, you could try the All Capes, Cloaks, Clothes, Gloves and Robes mod. It contains all the items from the mod you are using. I use it, and have found no missing textures yet.
  17. Did you register the Fran's .bsa's with the game? I remember that you have to either rename them or add a line to the .ini to force the game to load them. Caused random crashes otherwise, just like you describe. In fact, I think also remember having to dl the .bsa files from somewhere else, I think they were too big for the Nexus servers. Make sure you have them at all.
  18. If you are sure that the textures are installed to the correct filepath, try using different shaders. The only time I have experienced purple objects (mainly statics, not items as in your case), it was from the shaders. You will have to google the process for changing shaders, been too long for me.
  19. Sad thing is that if the Civil War quest had been finished as originally intended, it probably would have been one of the best questlines from any game. It was supposed to be sort of a showcase for all the cool stuff the new radiant quest system could do. But it was a little... well, ambitious. And buggy, horribly buggy. So with no hope of fixing the mess before the set launch date, they took all the bits that did work properly (by comparison), slapped them together into a coherent (sort-of) linear questline, stripped out everything else, and called it a day. There are mods that attempt to restore Bethesda's original vision for the civil war. I currently have Civil War Overhaul installed, though it may be outdated by now. But I have not begun the quest on this playthrough yet, so can not give a recommendation. I think I remember reading a quote from Arthmoor about the reason the Unofficial Patches do not affect the civil war. If I got it right, it went something like this; The whole questline was an undecipherable mess by the time of release, trying to fix it would have taken too much time, and other people had already done so, making it a pointless endeavor.
  20. The Marker_Error.nif is the yellow star thing that says "WTF? I'm a missing mesh". Definitely supposed to be there. Otherwise you would never know that something was missing. ArchiveInvalidationInvalidated.bsa is generated by OBMM, and also necessary. This problem should be easy to track down. First figure out which mod /mods are causing the problem. What mod do you have installed that changes the guard's armor? What is supposed to be on the docks where all those Marker_Error.nif's are? You do not have many mods installed yet, so this should be pretty easy. Start with Better Cities. Note; you may not be missing ALL the textures from a given mod. A lot of mods are modular, so you can only install the bits you like. Could just be one subfolder missing. Once you have figured out which mod you are missing textures/meshes from, see how they are packed (if you did not keep a backup the mod as it was downloaded, you will have to re-dl it). Are the textures/meshes loose folders (most common) or .bsa files? If they are loose folders, you can just copy/paste them into your mesh/texture folders (overwrite when asked), being very careful to keep the filepath correct (what skyshark was talking about). But if they are packed as .bsa files, you will need to register the .bsa's with the game. A couple options for this; renaming the .bsa, or adding a line to the .ini file. Google it, been too long since I have done this to give detailed instruction. Most mods that use .bsa files do not require this step, but some do. Hope this helps.
  21. Crashing before the game loads is usually caused by a missing master/dependency. Not sure if you have a different version of Kvatch Rebuilt than I do, but mine has a Kvatch Rebuilt.esm (master). Make sure to check this, it would cause exactly the type of crash you are getting. If you are still crashing after triple-checking everything, try dropping the Salmo the Baker Cobl.esp. Crashes the game for some of us, for whatever reason. Have you run TES4LODGEN yet? Besides needing it to generate LOD files for all the structures the mods add, I have found it to be a decent diagnostic tool. It runs thru your entire load order, and is very good at catching errors like missing masters. Edit - Make sure to rebuild your Bashed Patch everytime you make a change to your load order. Very important.
  22. The newest version of Streamline allows you to tell it to selectively ignore certain things. For example, you can tell it to not affect actors. No more baddies shooting you from where you can not see. That said, the more things you let it ignore, the less effective it is. I do not let it affect actors or statics, but I do let play with things like grass and trees. I find that is where I get most of the gain anyways.
  23. I have run Oblivion on a laptop with barely better specs than yours. It is doable, but takes a little work. Here are the things that I found most effective. Streamline 3.1 Lower the render distance. Very simple edit to a couple lines in the .ini, Check the tweakguide, you are looking for uGridsToLoad and uGridDistantCount. I use values of 5 and 9 respectively. But you will also have to change the fog distance in the Streamline .ini to make it match the new view distance. I think the Streamline readme has instructions. If you use my values, the min/max fog distance for Streamline is 14000/56000. Apply the 4gb patch. Use the Oblivion Stutter Remover plugin for OBSE. Use ReadyBoost. Should already be installed, I think Vista came with it. Uses a usb flash drive as something like a secondary ram. Helps this game immensely. There are a ton more tweaks to gain performance, but 90% of that gain will come from the things listed above. Hope this helps!
  24. For the SKSE shortcut bit, just right-click the SKSELoader.exe, create a shortcut, and drag-n-drop it on the desktop. I have found it valuable to keep the vanilla one the way it is, some options are only available at the vanilla title screen, which SKSE bypasses. I have noticed that SKSE will not work the first time I run it after restarting the computer. Running Steam first, rather than letting the game do it, fixes this issue. For reinstalling the game - Google "install skyrim from dvd", this will take you to a post here on the forums that will walk you thru it. It works, followed it myself. Make sure you move the Steam install to a new folder, as directed in the tutorial on the Steam forums. I think I had the same problem with SKSE until I did this. As soon as you reinstall the game (and test it), MAKE A BACKUP! Copy/paste the whole Skyrim folder to a safe location. Next time you need to reinstall, it will only take a few minutes to copy/paste back. And the "Download with Manager" button is for the Nexus mod manager, not Skyrim mod manager. I personally prefer to download manually, and install via Skyrim mod manager. I also use Wrye Bash, but only for the bashed patch. Hope this helps.
  25. What version of the CS do you have? From what I have heard, only CS version 1.2 works with a steam install. Should still be available from Beth's site. If this is the one you have already, maybe it needs to be directed to your install path? Or try running the installer from within the Oblivion folder as administrator. Hope this helps.
×
×
  • Create New...