Jump to content

thejudge90

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by thejudge90

  1. ------------------

    System Information

    ------------------

    Time of this report: 4/14/2011, 20:44:28

    Machine name: -PC

    Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.101014-0432)

    Language: English (Regional Setting: English)

    System Manufacturer: HP-Pavilion

    System Model: KJ385AA-ABA a6433w

    BIOS: BIOS Date: 01/31/08 10:59:20 Ver: 5.19

    Processor: Intel® Pentium® Dual CPU E2180 @ 2.00GHz (2 CPUs), ~2.0GHz

    Memory: 3062MB RAM

    Page File: 1494MB used, 4852MB available

    Windows Dir: C:\Windows

    DirectX Version: DirectX 10

    DX Setup Parameters: Not found

    DxDiag Version: 6.00.6001.18000 32bit Unicode

     

    ------------

    DxDiag Notes

    ------------

    Display Tab 1: No problems found.

    Sound Tab 1: No problems found.

    Sound Tab 2: No problems found.

    Input Tab: No problems found.

     

    --------------------

    DirectX Debug Levels

    --------------------

    Direct3D: 0/4 (retail)

    DirectDraw: 0/4 (retail)

    DirectInput: 0/5 (retail)

    DirectMusic: 0/5 (retail)

    DirectPlay: 0/9 (retail)

    DirectSound: 0/5 (retail)

    DirectShow: 0/6 (retail)

     

    ---------------

    Display Devices

    ---------------

    Card name: Intel® G33/G31 Express Chipset Family

    Manufacturer: Intel Corporation

    Chip type: Intel® GMA 3100

    DAC type: Internal

    Device Key:

    Display Memory: 286 MB

    Dedicated Memory: 0 MB

    Shared Memory: 286 MB

    Current Mode: 1280 x 960 (32 bit) (60Hz)

    Monitor: Generic PnP Monitor

    Driver Name: igdumdx32.dll

    Driver Version: 7.15.0010.1666 (English)

    DDI Version: 9Ex

    Driver Attributes: Final Retail

    Driver Date/Size: 2/26/2009 20:34:14, 536576 bytes

    WHQL Logo'd: Yes

    WHQL Date Stamp:

    Device Identifier:

    Vendor ID: 0x8086

    Device ID: 0x29C2

    SubSys ID: 0x2A6F103C

    Revision ID: 0x0002

    Revision ID: 0x0002

  2. [General]

    Object Category WorldObjects=2

    Object Selection=13

    Object Window X=0

    Object Window Y=74

    Object Window W=379

    Object Window H=426

    Cell View X=0

    Cell View Y=498

    Cell View W=379

    Cell View H=213

    uiFaceGenMaxEGTDataSize=67108864

    uiFaceGenMaxEGMDataSize=67108864

    bUseEyeEnvMapping=0

    bFixFaceNormals=0

    bUseFaceGenHeads=0

    bFaceMipMaps=0

    bCheckIDsOnInit=0

    bExternalLODDataFiles=0

    bOnlyActiveFileForRefFix=1

    bForceCheckOutOnRefFix=0

    bFixPersistenceOnRefInit=0

    bFixBadLocRefsOnInit=0

    iCheckCellRegionsOnInit=0

    bDrawFullSubSpaceBox=0

    bCheckDoorCollisionOnInit=0

    bFaceGenTexturing=0

    bCheckHairOnInit=0

    bKeepHeadOnRaceChange=0

    bCreateShaderPackage=0

    uGridDistantTreeRangeCity=4

    uGridDistantCountCity=4

    uGridDistantTreeRange=10

    uGridDistantCount=15

    uGridsToLoad=3

    fGlobalTimeMultiplier=1.0000

    fAnimationDefaultBlend=0.1000

    fAnimationMult=1.0000

    iCheckOutOnBoundChange=2

    bFixAIPackagesOnLoad=0

    SLocalBackupPath=Data\CheckInBackup

    SNewVersionBackupPath=

    bKeepPluginWhenMerging=0

    bLoadTheUserPlugin=0

    bCreate Maps Enable=0

    SLocalSavePath=Saves\

    SLocalMasterPath=Data\

    bDisableDuplicateReferenceCheck=1

    bCheckForMultiFileForms=1

    bCheckForRefCellChanges=0

    bExportPluginOnly=0

    bTintMipMaps=0

    uExterior Cell Buffer=36

    uInterior Cell Buffer=3

    bPreemptivelyUnloadCells=0

    SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav

    iTextColorRegionFormB=160

    iTextColorRegionFormG=160

    iTextColorRegionFormR=160

    iTextColorLockedChildFormB=0

    iTextColorLockedChildFormG=255

    iTextColorLockedChildFormR=255

    iTextColorLockedFormB=0

    iTextColorLockedFormG=0

    iTextColorLockedFormR=255

    iTextColorMyFormB=0

    iTextColorMyFormG=120

    iTextColorMyFormR=0

    SNetworkMasterPath=

    bClearPersistenceOnVCSort=0

    bAllowNonGroupedVersionControl=0

    iFullSaveCellThreshhold=20

    iNPCCheckOutCount=500

    iLandCheckOutCount=1024

    fPathGridAutoConnectRadius=512.0000

    SFile Path=C:\Program Files\Bethesda Softworks\Oblivion\

    bLight Radius=0

    bMaximize Editor=1

    bPreview=0

    bAllowUnsafeSave=0

    SEditorStartingDir2=0.000000,-1.000000,-0.000000

    SEditorStartingDir1=0.000000,-0.000000,1.000000

    SEditorStartingDir0=1.000000,0.000000,0.000000

    SEditorStartingPos=0.000000,0.000000,8192.000000

    uEditorStartWorldSpaceID=0

    uEditorStartInteriorID=0

    bAllowMultipleEditors=0

    SNetwork Path=

    bUseMyGamesDirectory=1

    bUseVersionControl=0

    iPreviewH=0

    iPreviewW=0

    iPreviewY=0

    iPreviewX=0

    TES Construction Set X=110

    TES Construction Set Y=145

    TES Construction Set W=768

    TES Construction Set H=530

    Render Window X=376

    Render Window Y=498

    Render Window W=379

    Render Window H=213

    Object Category Magic=2

    Object Type Spell=1

    Object Category Miscellaneous=2

    Object Category Items=2

    Object Type Clothing=1

    Object Type Armor=1

    Object Type Weapon=2

    Object Type Weapon Weapons=2

    [Water]

    fAlpha=0.5000

    uSurfaceTextureSize=128

    SSurfaceTexture=water

    bUseWaterReflectionsMisc=0

    bUseWaterReflectionsStatics=0

    bUseWaterReflectionsTrees=0

    bUseWaterReflectionsActors=0

    bUseWaterReflections=0

    bUseWaterHiRes=0

    bUseWaterShader=0

    fTileTextureDivisor=4.7500

    fSurfaceTileSize=2048.0000

    [DistantLOD]

    iDistantLODGroupWidth=8

    bUseLODLandData=0

    fFadeDistance=12288.0000

    bUpdateDistantRefDataOnLoad=0

    [HeightMapEditor]

    uPreviewSize=512

    uBrushSetting11=52531250

    uBrushSetting10=52531250

    uBrushSetting9=52531250

    uBrushSetting8=52531250

    uBrushSetting7=52531250

    uBrushSetting6=52531250

    uBrushSetting5=52531250

    uBrushSetting4=52531250

    uBrushSetting3=52531250

    uBrushSetting2=52531250

    uBrushSetting1=52531250

    uBrushSetting0=52531250

    iColorSchemeHeight9=65535

    iColorSchemeHeight8=57344

    iColorSchemeHeight7=49152

    iColorSchemeHeight6=40960

    iColorSchemeHeight5=32768

    iColorSchemeHeight4=24576

    iColorSchemeHeight3=16384

    iColorSchemeHeight2=8192

    iColorSchemeHeight1=4096

    iColorSchemeHeight0=0

    rColorSchemeBrush=0,255,0

    rColorSchemeGrid=0,255,0

    rColorScheme9=128,128,128

    rColorScheme8=102,255,51

    rColorScheme7=128,0,128

    rColorScheme6=255,128,192

    rColorScheme5=255,0,0

    rColorScheme4=255,255,0

    rColorScheme3=128,0,0

    rColorScheme2=0,255,255

    rColorScheme1=0,0,128

    rColorScheme0=0,0,0

    [HAVOK]

    bTreeTops=0

    iSimType=1

    bPreventHavokAddAll=0

    bPreventHavokAddClutter=0

    iNumHavokThreads=1

    fMaxTime=0.0167

    bHavokDebug=0

    fRF=1000.0000

    fOD=0.9000

    fSE=0.3000

    fSD=0.9800

    fChaseDeltaMult=0.0500

    iEntityBatchRemoveRate=100

    iMaxPicks=40

    bAddBipedWhenKeyframed=0

    fMoveLimitMass=95.0000

    iUpdateType=0

    bHavokPick=0

    [speedTree]

    fCanopyShadowGrassMult=1.0000

    iCanopyShadowScale=512

    fTreeForceMaxBudAngle=-1.0000

    fTreeForceMinBudAngle=-1.0000

    fTreeForceLeafDimming=-1.0000

    fTreeForceBranchDimming=-1.0000

    fTreeForceCS=-1.0000

    fTreeForceLLA=-1.0000

    fTreeLODExponent=1.0000

    bForceFullLOD=0

    bEnableTrees=0

    [backgroundLoad]

    bLoadBackgroundFaceGen=0

    bUseMultiThreadedFaceGen=0

    bBackgroundCellLoads=0

    bLoadHelmetsInBackground=0

    iAnimationClonePerLoop=5

    bSelectivePurgeUnusedOnFastTravel=0

    bUseMultiThreadedTrees=1

    iPostProcessMillisecondsEditor=50

    iPostProcessMillisecondsLoadingQueuedPriority=20

    iPostProcessMilliseconds=5

    bUseBackgroundFileLoader=0

    [Debug]

    bDebugFaceGenCriticalSection=0

    bDebugFaceGenMultithreading=0

    [LOD]

    fTalkingDistance=2000.0000

    fLodDistance=500.0000

    bUseFaceGenLOD=0

    bLODUseCombinedLandNormalMaps=1

    bForceHideLODLand=0

    iLODTextureTiling=2

    iLODTextureSizePow2=8

    fLODQuadMinLoadDistance=65536.0000

    bDisplayLODTrees=0

    bDisplayLODBuildings=0

    bLODPopTrees=0

    bLODPopActors=0

    bLODPopItems=0

    bLODPopObjects=0

    fLODFadeOutMultActors=5.0000

    fLODFadeOutMultItems=2.0000

    fLODFadeOutMultObjects=5.0000

    fLODMultLandscape=1.0000

    fLODMultTrees=1.2000

    fLODMultActors=1.0000

    fLODMultItems=1.0000

    fLODMultObjects=1.0000

    iFadeNodeMinNearDistance=400

    fLODFadeOutPercent=0.9000

    fLODBoundRadiusMult=3.0000

    [Weather]

    fSunGlareSize=350.0000

    fSunBaseSize=250.0000

    bPrecipitation=0

    fAlphaReduce=1.0000

    SBumpFadeColor=255,255,255,255

    SLerpCloseColor=255,255,255,255

    SEnvReduceColor=255,255,255,255

    [Landscape]

    fLandFriction=2.5000

    iLandBorder2B=0

    iLandBorder2G=0

    iLandBorder2R=0

    iLandBorder1B=0

    iLandBorder1G=255

    iLandBorder1R=255

    bCurrentCellOnly=0

    bPreventSafetyCheck=0

    fLandTextureTilingMult=2.0000

    uDefColor15=0

    uDefColor14=0

    uDefColor13=0

    uDefColor12=0

    uDefColor11=0

    uDefColor10=0

    uDefColor09=0

    uDefColor08=0

    uDefColor07=0

    uDefColor06=0

    uDefColor05=0

    uDefColor04=0

    uDefColor03=0

    uDefColor02=0

    uDefColor01=0

    uDefColor00=0

    fRColorB=1.0000

    fRColorG=1.0000

    fRColorR=1.0000

    fLColorB=0.0000

    fLColorG=0.0000

    fLColorR=0.0000

    iOpacity=100

    iFalloff=75

    iRadius=5

    iFlags=1

    [Grass]

    fGrassWindMagnitudeMax=125.0000

    fGrassWindMagnitudeMin=5.0000

    iMinGrassSize=80

    fGrassEndDistance=3000.0000

    fGrassStartFadeDistance=2000.0000

    bGrassPointLighting=0

    bDrawShaderGrass=0

    fTexturePctThreshold=0.3000

    iGrassDensityEvalSize=2

    iMaxGrassTypesPerTexure=2

    fWaveOffsetRange=1.7500

    [Display]

    iMaxDecalsPerFrame=10

    fDecalLifetime=10.0000

    bLandscapeBlend=1

    bFullBrightLighting=0

    iMaxLandscapeTextures=0

    bDynamicWindowReflections=0

    fShadowFadeTime=1.0000

    iPresentInterval=1

    fGamma=1.0000

    bDecalsOnSkinnedGeometry=0

    uVideoDeviceIdentifierPart4=0

    uVideoDeviceIdentifierPart3=0

    uVideoDeviceIdentifierPart2=0

    uVideoDeviceIdentifierPart1=0

    iShadowFilter=0

    bAllowPartialPrecision=1

    iShadowMapResolution=256

    bShadowsOnGrass=0

    bActorSelfShadowing=0

    iActorShadowCountInt=4

    iActorShadowCountExt=2

    fEyeEnvMapLOD2=190.0000

    fEyeEnvMapLOD1=130.0000

    fEnvMapLOD2=800.0000

    fEnvMapLOD1=500.0000

    fSpecularLOD2=800.0000

    fSpecularLOD1=500.0000

    fShadowLOD2=400.0000

    fShadowLOD1=200.0000

    fLightLOD2=1500.0000

    fLightLOD1=1000.0000

    bEquippedTorchesCastShadows=0

    bReportBadTangentSpace=0

    bStaticMenuBackground=1

    bForcePow2Textures=0

    bForce1XShaders=0

    bAllow30Shaders=0

    bAllow20HairShader=1

    iTexMipMapMinimum=0

    iTexMipMapSkip=0

    bLocalMapShader=1

    bAllowScreenShot=0

    iMultiSample=0

    bDoTallGrassEffect=0

    bForceMultiPass=0

    bDoStaticAndArchShadows=0

    bDoActorShadows=0

    bDoTexturePass=0

    bDoSpecularPass=0

    bDoDiffusePass=0

    bDoAmbientPass=0

    bDoImageSpaceEffects=1

    bDoCanopyShadowPass=0

    bDrawShadows=0

    bUseRefractionShader=0

    bUse Shaders=0

    iNPatchNOrder=0

    iNPatchPOrder=0

    iNPatches=0

    iLocation Y=0

    iLocation X=0

    bFull Screen=1

    bIgnoreResolutionCheck=0

    iSize H=179

    iSize W=371

    iAdapter=0

    [bLightAttenuation]

    fQuadraticRadiusMult=1.0000

    fLinearRadiusMult=1.0000

    bOutQuadInLin=0

    fConstantValue=0.0000

    fQuadraticValue=16.0000

    fLinearValue=3.0000

    uQuadraticMethod=2

    uLinearMethod=0

    fFlickerMovement=8.0000

    bUseQuadratic=0

    bUseLinear=0

    bUseConstant=0

    [Localization]

    iExtendedResponseLength=255

    iExtendedTopicLength=50

    bAllowExtendedText=0

    [Voice]

    SFileTypeLTF=ltf

    SFileTypeLip=lip

    SFileTypeSource=wav

    SFileTypeGame=mp3

    iWaveFormat=5

    [MAIN]

    iLastHDRSetting=-1

    [blurShaderHDRInterior]

    fTargetLUM=1.0000

    fUpperLUMClamp=1.0000

    fEmissiveHDRMult=1.0000

    fEyeAdaptSpeed=0.5000

    fBrightScale=2.2500

    fBrightClamp=0.2250

    fBlurRadius=7.0000

    iNumBlurpasses=1

    [blurShaderHDR]

    fTargetLUM=1.2000

    fUpperLUMClamp=1.0000

    fGrassDimmer=1.3000

    fTreeDimmer=1.2000

    fEmissiveHDRMult=1.0000

    fEyeAdaptSpeed=0.7000

    fSunlightDimmer=1.3000

    fSIEmmisiveMult=1.0000

    fSISpecularMult=1.0000

    fSkyBrightness=0.5000

    fSunBrightness=0.0000

    fBrightScale=1.5000

    fBrightClamp=0.3500

    fBlurRadius=4.0000

    iNumBlurpasses=2

    iBlendType=2

    bDoHighDynamicRange=0

    [blurShader]

    fSunlightDimmer=1.0000

    fSIEmmisiveMult=1.0000

    fSISpecularMult=1.0000

    fSkyBrightness=0.5000

    fSunBrightness=0.0000

    fAlphaAddExterior=0.2000

    fAlphaAddInterior=0.5000

    iBlurTexSize=256

    fBlurRadius=0.0300

    iNumBlurpasses=1

    iBlendType=2

    bUseBlurShader=0

    [GethitShader]

    fBlurAmmount=0.5000

    fBlockedTexOffset=0.0010

    fHitTexOffset=0.0050

    [MESSAGES]

    bBlockMessageBoxes=0

    bSkipInitializationFlows=1

    bSkipProgramFlows=1

    bAllowYesToAll=1

    bDisableWarning=0

    iFileLogging=0

    [interface]

    fMenuModeAnimBlend=0.0000

    [TestAllCells]

    bFileShowTextures=1

    bFileShowIcons=1

    bFileSkipIconChecks=0

    bFileTestLoad=0

    bFileNeededMessage=1

    bFileGoneMessage=1

    bFileCheckModelCollision=0

    bFileSkipModelChecks=0

    [GeneralWarnings]

    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

     

     

     

    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

    [OPENMP]

    iThreads=3

    iOpenMPLevel=10

    [Archive]

    bInvalidateOlderFiles=1

    SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

    SInvalidationFile=ArchiveInvalidation.txt

    iRetainFilenameOffsetTable=1

    iRetainFilenameStringTable=1

    iRetainDirectoryStringTable=1

    bCheckRuntimeCollisions=0

    bUseArchives=1

    [PreviewMovement]

    bRecreateEveryUpdate=1

    iPreviewTextureSize=256

    iLightAmbientColor=8421504

    iLightDiffuseColor=16777215

    fCamera Pan=1.0000

    fCamera Zoom=0.2500

    fCamera Rotate=0.7500

    [Movement]

    iAutoSave Time=0

    fClip Dist=300000.0000

    fLand Mult=1.0000

    fCamera Pan=5.0000

    fCamera Zoom=2.0000

    fCamera Rotate=1.0000

    fObj Move=1.0000

    fObj Rotate=1.0000

    iSnap Angle=45

    iSnap Grid=64

    uFlags=60

    [spellCheck]

    bDisableSpellCheck=0

    SUserLexiconFiles=userdic.tlx,correct.tlx

    SUserLexiconDir=Lex\User

    SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx

    SLexiconDir=Lex

  3. not a problem striker but i have been digging around a while and i came across something interesting in the construction set ini

     

    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

     

    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

     

    i have not edited/modified this file in any way shape or form.

  4. lol sorry about that this is what it says now

     

    Microsoft Windows [Version 6.0.6001]

     

     

    C:\Windows\system32>sfc /scannow

     

    Beginning system scan. This process will take some time.

     

    Beginning verification phase of system scan.

    Verification 100% complete.

     

    Windows Resource Protection did not find any integrity violations.

     

    C:\Windows\system32>

  5. well this is what popped up its gibberish to me

     

     

    Microsoft Windows [Version 6.0.6001]

    Copyright © 2006 Microsoft Corporation. All rights reserved.

     

    C:\Windows\system32>sfc scannnow

     

    Microsoft ® Windows ® Resource Checker Version 6.0

    Copyright © 2006 Microsoft Corporation. All rights reserved.

     

    Scans the integrity of all protected system files and replaces incorrect version

    s with

    correct Microsoft versions.

     

    SFC [/sCANNOW] [/VERIFYONLY] [/sCANFILE=<file>] [/VERIFYFILE=<file>]

    [/OFFWINDIR=<offline windows directory> /OFFBOOTDIR=<offline boot directory>

    ]

     

    /SCANNOW Scans integrity of all protected system files and repairs files

    with

    problems when possible.

    /VERIFYONLY Scans integrity of all protected system files. No repair operati

    on is

    performed.

    /SCANFILE Scans integrity of the referenced file, repairs file if problems

    are

    identified. Specify full path <file>

    /VERIFYFILE Verifies the integrity of the file with full path <file>. No re

    pair

    operation is performed.

    /OFFBOOTDIR For offline repair specify the location of the offline boot dire

    ctory

    /OFFWINDIR For offline repair specify the location of the offline windows d

    irectory

     

    e.g.

     

    sfc /SCANNOW

    sfc /VERIFYFILE=c:\windows\system32\kernel32.dll

    sfc /SCANFILE=d:\windows\system32\kernel32.dll /OFFBOOTDIR=d:\ /OFFWINDI

    R=d:\windows

    sfc /VERIFYONLY

     

    C:\Windows\system32>scanfile

  6. as the title says i just cannot open the cs crashes on startup every time i have oblivion downloaded in c:\games and i have downloaded everything with administrative rights.

    i get the following error:

     

    Problem signature

     

    Problem Event Name: APPCRASH

    Application Name: TESConstructionSet.exe

    Application Version: 1.0.0.303

    Application Timestamp: 4411ec70

    Fault Module Name: ntdll.dll

    Fault Module Version: 6.0.6001.18538

    Fault Module Timestamp: 4cb733dc

    Exception Code: c0000005

    Exception Offset: 0004308e

    OS Version: 6.0.6001.2.1.0.768.3

    Locale ID: 1033

    Additional Information 1: 48ae

    Additional Information 2: 4cb1c14059eb8d034bd392cfaa34629f

    Additional Information 3: 5aa0

    Additional Information 4: 8110aee594e27923f85821eb05314416

     

    what does this mean?

     

    Edit:

    just checked and the same thing happens with Construction Set version 1_2_404

  7. i believe all obmm does is remove the esp or esm of the mod go into your oblivion data directory and try removing the textures/meshes/sound that where added by the mods.

     

    if an uninstall doesn't work then try removing your bethesda softworks folder from your registry. im using windows vista so from my desktop i hit the start menu type in regedit click hkey local machine click software and delete the bethesda softworks folder you may also have pieces

    scattered around so be sure to check c:/users/(what your computer is)/appsdata/Local.

     

    hope this helps!

  8. i apologize in advance if this is the wrong category for this thread. i have been thinking of downloading nehrim for a while now and i just wanted to get some opinions to help me decide if its worth the download.
  9. nope same thing everytime even on a fresh install

     

     

    http://i1127.photobucket.com/albums/l638/thejudge206/wtf-1.jpg

     

     

     

    Edit: dont know if it matters but this is how im running it

     

    http://i1127.photobucket.com/albums/l638/thejudge206/2.png

  10. Edit:did complete system restore and it seemed to fix the problem.

     

    if anyone else has this problem go into your oblivion .ini and set bUseWaterReflections and bUseWaterShader to 0 and it should solve the problem just find a water texture.

  11. i have a strange ctd(crash to desktop) every time i touch water everything else works fine i have disabled all my mods and taken all the uneeded esps and textures and meshes out of the folders for the mods reinstalled oblivion and still ctd everytime i touch water anyone have any ideas?
×
×
  • Create New...