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Posts posted by thejudge90
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could the problem be that you where doing quests for the ncr and are now vilified by Caesars legion? they will attack you on sight if you are.
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------------------
System Information
------------------
Time of this report: 4/14/2011, 20:44:28
Machine name: -PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.101014-0432)
Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
System Model: KJ385AA-ABA a6433w
BIOS: BIOS Date: 01/31/08 10:59:20 Ver: 5.19
Processor: Intel® Pentium® Dual CPU E2180 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 3062MB RAM
Page File: 1494MB used, 4852MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Intel® G33/G31 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel® GMA 3100
DAC type: Internal
Device Key:
Display Memory: 286 MB
Dedicated Memory: 0 MB
Shared Memory: 286 MB
Current Mode: 1280 x 960 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: igdumdx32.dll
Driver Version: 7.15.0010.1666 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 2/26/2009 20:34:14, 536576 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier:
Vendor ID: 0x8086
Device ID: 0x29C2
SubSys ID: 0x2A6F103C
Revision ID: 0x0002
Revision ID: 0x0002
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[General]
Object Category WorldObjects=2
Object Selection=13
Object Window X=0
Object Window Y=74
Object Window W=379
Object Window H=426
Cell View X=0
Cell View Y=498
Cell View W=379
Cell View H=213
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bUseEyeEnvMapping=0
bFixFaceNormals=0
bUseFaceGenHeads=0
bFaceMipMaps=0
bCheckIDsOnInit=0
bExternalLODDataFiles=0
bOnlyActiveFileForRefFix=1
bForceCheckOutOnRefFix=0
bFixPersistenceOnRefInit=0
bFixBadLocRefsOnInit=0
iCheckCellRegionsOnInit=0
bDrawFullSubSpaceBox=0
bCheckDoorCollisionOnInit=0
bFaceGenTexturing=0
bCheckHairOnInit=0
bKeepHeadOnRaceChange=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=10
uGridDistantCount=15
uGridsToLoad=3
fGlobalTimeMultiplier=1.0000
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
iCheckOutOnBoundChange=2
bFixAIPackagesOnLoad=0
SLocalBackupPath=Data\CheckInBackup
SNewVersionBackupPath=
bKeepPluginWhenMerging=0
bLoadTheUserPlugin=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bCheckForMultiFileForms=1
bCheckForRefCellChanges=0
bExportPluginOnly=0
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
SNetworkMasterPath=
bClearPersistenceOnVCSort=0
bAllowNonGroupedVersionControl=0
iFullSaveCellThreshhold=20
iNPCCheckOutCount=500
iLandCheckOutCount=1024
fPathGridAutoConnectRadius=512.0000
SFile Path=C:\Program Files\Bethesda Softworks\Oblivion\
bLight Radius=0
bMaximize Editor=1
bPreview=0
bAllowUnsafeSave=0
SEditorStartingDir2=0.000000,-1.000000,-0.000000
SEditorStartingDir1=0.000000,-0.000000,1.000000
SEditorStartingDir0=1.000000,0.000000,0.000000
SEditorStartingPos=0.000000,0.000000,8192.000000
uEditorStartWorldSpaceID=0
uEditorStartInteriorID=0
bAllowMultipleEditors=0
SNetwork Path=
bUseMyGamesDirectory=1
bUseVersionControl=0
iPreviewH=0
iPreviewW=0
iPreviewY=0
iPreviewX=0
TES Construction Set X=110
TES Construction Set Y=145
TES Construction Set W=768
TES Construction Set H=530
Render Window X=376
Render Window Y=498
Render Window W=379
Render Window H=213
Object Category Magic=2
Object Type Spell=1
Object Category Miscellaneous=2
Object Category Items=2
Object Type Clothing=1
Object Type Armor=1
Object Type Weapon=2
Object Type Weapon Weapons=2
[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=0
bUseWaterHiRes=0
bUseWaterShader=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
[DistantLOD]
iDistantLODGroupWidth=8
bUseLODLandData=0
fFadeDistance=12288.0000
bUpdateDistantRefDataOnLoad=0
[HeightMapEditor]
uPreviewSize=512
uBrushSetting11=52531250
uBrushSetting10=52531250
uBrushSetting9=52531250
uBrushSetting8=52531250
uBrushSetting7=52531250
uBrushSetting6=52531250
uBrushSetting5=52531250
uBrushSetting4=52531250
uBrushSetting3=52531250
uBrushSetting2=52531250
uBrushSetting1=52531250
uBrushSetting0=52531250
iColorSchemeHeight9=65535
iColorSchemeHeight8=57344
iColorSchemeHeight7=49152
iColorSchemeHeight6=40960
iColorSchemeHeight5=32768
iColorSchemeHeight4=24576
iColorSchemeHeight3=16384
iColorSchemeHeight2=8192
iColorSchemeHeight1=4096
iColorSchemeHeight0=0
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
rColorScheme9=128,128,128
rColorScheme8=102,255,51
rColorScheme7=128,0,128
rColorScheme6=255,128,192
rColorScheme5=255,0,0
rColorScheme4=255,255,0
rColorScheme3=128,0,0
rColorScheme2=0,255,255
rColorScheme1=0,0,128
rColorScheme0=0,0,0
[HAVOK]
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
iNumHavokThreads=1
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
[speedTree]
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bForceFullLOD=0
bEnableTrees=0
[backgroundLoad]
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=0
bBackgroundCellLoads=0
bLoadHelmetsInBackground=0
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
[LOD]
fTalkingDistance=2000.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=0
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=0
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Landscape]
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
uDefColor15=0
uDefColor14=0
uDefColor13=0
uDefColor12=0
uDefColor11=0
uDefColor10=0
uDefColor09=0
uDefColor08=0
uDefColor07=0
uDefColor06=0
uDefColor05=0
uDefColor04=0
uDefColor03=0
uDefColor02=0
uDefColor01=0
uDefColor00=0
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
iOpacity=100
iFalloff=75
iRadius=5
iFlags=1
[Grass]
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=0
fTexturePctThreshold=0.3000
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
[Display]
iMaxDecalsPerFrame=10
fDecalLifetime=10.0000
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bDynamicWindowReflections=0
fShadowFadeTime=1.0000
iPresentInterval=1
fGamma=1.0000
bDecalsOnSkinnedGeometry=0
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=256
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=4
iActorShadowCountExt=2
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
iTexMipMapMinimum=0
iTexMipMapSkip=0
bLocalMapShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=0
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bDoTexturePass=0
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bDoDiffusePass=0
bDoAmbientPass=0
bDoImageSpaceEffects=1
bDoCanopyShadowPass=0
bDrawShadows=0
bUseRefractionShader=0
bUse Shaders=0
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
bIgnoreResolutionCheck=0
iSize H=179
iSize W=371
iAdapter=0
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=0
fFlickerMovement=8.0000
bUseQuadratic=0
bUseLinear=0
bUseConstant=0
[Localization]
iExtendedResponseLength=255
iExtendedTopicLength=50
bAllowExtendedText=0
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3
iWaveFormat=5
[MAIN]
iLastHDRSetting=-1
[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=0
[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=0
iFileLogging=0
[interface]
fMenuModeAnimBlend=0.0000
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
[OPENMP]
iThreads=3
iOpenMPLevel=10
[Archive]
bInvalidateOlderFiles=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
[PreviewMovement]
bRecreateEveryUpdate=1
iPreviewTextureSize=256
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom=0.2500
fCamera Rotate=0.7500
[Movement]
iAutoSave Time=0
fClip Dist=300000.0000
fLand Mult=1.0000
fCamera Pan=5.0000
fCamera Zoom=2.0000
fCamera Rotate=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iSnap Angle=45
iSnap Grid=64
uFlags=60
[spellCheck]
bDisableSpellCheck=0
SUserLexiconFiles=userdic.tlx,correct.tlx
SUserLexiconDir=Lex\User
SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
SLexiconDir=Lex
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not a problem striker but i have been digging around a while and i came across something interesting in the construction set ini
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
i have not edited/modified this file in any way shape or form.
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lol sorry about that this is what it says now
Microsoft Windows [Version 6.0.6001]
C:\Windows\system32>sfc /scannow
Beginning system scan. This process will take some time.
Beginning verification phase of system scan.
Verification 100% complete.
Windows Resource Protection did not find any integrity violations.
C:\Windows\system32>
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well this is what popped up its gibberish to me
Microsoft Windows [Version 6.0.6001]
Copyright © 2006 Microsoft Corporation. All rights reserved.
C:\Windows\system32>sfc scannnow
Microsoft ® Windows ® Resource Checker Version 6.0
Copyright © 2006 Microsoft Corporation. All rights reserved.
Scans the integrity of all protected system files and replaces incorrect version
s with
correct Microsoft versions.
SFC [/sCANNOW] [/VERIFYONLY] [/sCANFILE=<file>] [/VERIFYFILE=<file>]
[/OFFWINDIR=<offline windows directory> /OFFBOOTDIR=<offline boot directory>
]
/SCANNOW Scans integrity of all protected system files and repairs files
with
problems when possible.
/VERIFYONLY Scans integrity of all protected system files. No repair operati
on is
performed.
/SCANFILE Scans integrity of the referenced file, repairs file if problems
are
identified. Specify full path <file>
/VERIFYFILE Verifies the integrity of the file with full path <file>. No re
pair
operation is performed.
/OFFBOOTDIR For offline repair specify the location of the offline boot dire
ctory
/OFFWINDIR For offline repair specify the location of the offline windows d
irectory
e.g.
sfc /SCANNOW
sfc /VERIFYFILE=c:\windows\system32\kernel32.dll
sfc /SCANFILE=d:\windows\system32\kernel32.dll /OFFBOOTDIR=d:\ /OFFWINDI
R=d:\windows
sfc /VERIFYONLY
C:\Windows\system32>scanfile
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as the title says i just cannot open the cs crashes on startup every time i have oblivion downloaded in c:\games and i have downloaded everything with administrative rights.
i get the following error:
Problem signature
Problem Event Name: APPCRASH
Application Name: TESConstructionSet.exe
Application Version: 1.0.0.303
Application Timestamp: 4411ec70
Fault Module Name: ntdll.dll
Fault Module Version: 6.0.6001.18538
Fault Module Timestamp: 4cb733dc
Exception Code: c0000005
Exception Offset: 0004308e
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 48ae
Additional Information 2: 4cb1c14059eb8d034bd392cfaa34629f
Additional Information 3: 5aa0
Additional Information 4: 8110aee594e27923f85821eb05314416
what does this mean?
Edit:
just checked and the same thing happens with Construction Set version 1_2_404
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i believe all obmm does is remove the esp or esm of the mod go into your oblivion data directory and try removing the textures/meshes/sound that where added by the mods.
if an uninstall doesn't work then try removing your bethesda softworks folder from your registry. im using windows vista so from my desktop i hit the start menu type in regedit click hkey local machine click software and delete the bethesda softworks folder you may also have pieces
scattered around so be sure to check c:/users/(what your computer is)/appsdata/Local.
hope this helps!
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if you have shivering isles Relmyna Verenim (gatekeepers creator) she could reign death upon my foes! :devil:
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nehrim
in Discussion
i apologize in advance if this is the wrong category for this thread. i have been thinking of downloading nehrim for a while now and i just wanted to get some opinions to help me decide if its worth the download. -
just to throw one in there room207s body builder replacer is nice to have if you want a freakishly large male body.
it can be found here http://tesnexus.com/downloads/file.php?id=33669
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nope same thing everytime even on a fresh install
http://i1127.photobucket.com/albums/l638/thejudge206/wtf-1.jpg
Edit: dont know if it matters but this is how im running it
http://i1127.photobucket.com/albums/l638/thejudge206/2.png
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uhhh how would i go about opening that? sorry but im not real computer savy dad first gamer second.
nvm i have that all sorted out added to DEP list and still crashes.....nuke oblivion method?
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just downloaded this and installed it still crashes maybe my video card isnt compatible?
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nope works for a quick second says initializing windows screen turns gray and gives me the windows error. :(
i have GOTY edition that wouldnt matter would it?
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yes striker and thanks daynox i will try that now.
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yes i installed it with an administrative account c:\games and what do you mean what platform?
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c:\games i mean
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thats where i have it installed should i still uninstall it?
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im trying to run tes4 construction set and as soon as i open it instant crash im running vista and i don't think its compatible so is there a way around this little problem?
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Edit:did complete system restore and it seemed to fix the problem.
if anyone else has this problem go into your oblivion .ini and set bUseWaterReflections and bUseWaterShader to 0 and it should solve the problem just find a water texture.
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i have a strange ctd(crash to desktop) every time i touch water everything else works fine i have disabled all my mods and taken all the uneeded esps and textures and meshes out of the folders for the mods reinstalled oblivion and still ctd everytime i touch water anyone have any ideas?
JQ - Return of Dagoth Ur
in Discussion
Posted