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thejudge90

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    oblivion
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  1. could anyone tell me where the hidden door is at the Inn of ill omen i have been looking for it for like and hour.
  2. could the problem be that you where doing quests for the ncr and are now vilified by Caesars legion? they will attack you on sight if you are.
  3. ------------------ System Information ------------------ Time of this report: 4/14/2011, 20:44:28 Machine name: -PC Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.101014-0432) Language: English (Regional Setting: English) System Manufacturer: HP-Pavilion System Model: KJ385AA-ABA a6433w BIOS: BIOS Date: 01/31/08 10:59:20 Ver: 5.19 Processor: Intel® Pentium® Dual CPU E2180 @ 2.00GHz (2 CPUs), ~2.0GHz Memory: 3062MB RAM Page File: 1494MB used, 4852MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel® G33/G31 Express Chipset Family Manufacturer: Intel Corporation Chip type: Intel® GMA 3100 DAC type: Internal Device Key: Display Memory: 286 MB Dedicated Memory: 0 MB Shared Memory: 286 MB Current Mode: 1280 x 960 (32 bit) (60Hz) Monitor: Generic PnP Monitor Driver Name: igdumdx32.dll Driver Version: 7.15.0010.1666 (English) DDI Version: 9Ex Driver Attributes: Final Retail Driver Date/Size: 2/26/2009 20:34:14, 536576 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: Vendor ID: 0x8086 Device ID: 0x29C2 SubSys ID: 0x2A6F103C Revision ID: 0x0002 Revision ID: 0x0002
  4. [General] Object Category WorldObjects=2 Object Selection=13 Object Window X=0 Object Window Y=74 Object Window W=379 Object Window H=426 Cell View X=0 Cell View Y=498 Cell View W=379 Cell View H=213 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bUseEyeEnvMapping=0 bFixFaceNormals=0 bUseFaceGenHeads=0 bFaceMipMaps=0 bCheckIDsOnInit=0 bExternalLODDataFiles=0 bOnlyActiveFileForRefFix=1 bForceCheckOutOnRefFix=0 bFixPersistenceOnRefInit=0 bFixBadLocRefsOnInit=0 iCheckCellRegionsOnInit=0 bDrawFullSubSpaceBox=0 bCheckDoorCollisionOnInit=0 bFaceGenTexturing=0 bCheckHairOnInit=0 bKeepHeadOnRaceChange=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=10 uGridDistantCount=15 uGridsToLoad=3 fGlobalTimeMultiplier=1.0000 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 iCheckOutOnBoundChange=2 bFixAIPackagesOnLoad=0 SLocalBackupPath=Data\CheckInBackup SNewVersionBackupPath= bKeepPluginWhenMerging=0 bLoadTheUserPlugin=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 bCheckForRefCellChanges=0 bExportPluginOnly=0 bTintMipMaps=0 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 SNetworkMasterPath= bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 iNPCCheckOutCount=500 iLandCheckOutCount=1024 fPathGridAutoConnectRadius=512.0000 SFile Path=C:\Program Files\Bethesda Softworks\Oblivion\ bLight Radius=0 bMaximize Editor=1 bPreview=0 bAllowUnsafeSave=0 SEditorStartingDir2=0.000000,-1.000000,-0.000000 SEditorStartingDir1=0.000000,-0.000000,1.000000 SEditorStartingDir0=1.000000,0.000000,0.000000 SEditorStartingPos=0.000000,0.000000,8192.000000 uEditorStartWorldSpaceID=0 uEditorStartInteriorID=0 bAllowMultipleEditors=0 SNetwork Path= bUseMyGamesDirectory=1 bUseVersionControl=0 iPreviewH=0 iPreviewW=0 iPreviewY=0 iPreviewX=0 TES Construction Set X=110 TES Construction Set Y=145 TES Construction Set W=768 TES Construction Set H=530 Render Window X=376 Render Window Y=498 Render Window W=379 Render Window H=213 Object Category Magic=2 Object Type Spell=1 Object Category Miscellaneous=2 Object Category Items=2 Object Type Clothing=1 Object Type Armor=1 Object Type Weapon=2 Object Type Weapon Weapons=2 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=0 bUseWaterHiRes=0 bUseWaterShader=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 [DistantLOD] iDistantLODGroupWidth=8 bUseLODLandData=0 fFadeDistance=12288.0000 bUpdateDistantRefDataOnLoad=0 [HeightMapEditor] uPreviewSize=512 uBrushSetting11=52531250 uBrushSetting10=52531250 uBrushSetting9=52531250 uBrushSetting8=52531250 uBrushSetting7=52531250 uBrushSetting6=52531250 uBrushSetting5=52531250 uBrushSetting4=52531250 uBrushSetting3=52531250 uBrushSetting2=52531250 uBrushSetting1=52531250 uBrushSetting0=52531250 iColorSchemeHeight9=65535 iColorSchemeHeight8=57344 iColorSchemeHeight7=49152 iColorSchemeHeight6=40960 iColorSchemeHeight5=32768 iColorSchemeHeight4=24576 iColorSchemeHeight3=16384 iColorSchemeHeight2=8192 iColorSchemeHeight1=4096 iColorSchemeHeight0=0 rColorSchemeBrush=0,255,0 rColorSchemeGrid=0,255,0 rColorScheme9=128,128,128 rColorScheme8=102,255,51 rColorScheme7=128,0,128 rColorScheme6=255,128,192 rColorScheme5=255,0,0 rColorScheme4=255,255,0 rColorScheme3=128,0,0 rColorScheme2=0,255,255 rColorScheme1=0,0,128 rColorScheme0=0,0,0 [HAVOK] bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 iNumHavokThreads=1 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 [speedTree] fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bForceFullLOD=0 bEnableTrees=0 [backgroundLoad] bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=0 bBackgroundCellLoads=0 bLoadHelmetsInBackground=0 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bUseBackgroundFileLoader=0 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 [LOD] fTalkingDistance=2000.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=0 bDisplayLODBuildings=0 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=5.0000 fLODFadeOutMultItems=2.0000 fLODFadeOutMultObjects=5.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.2000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=1.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=0 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Landscape] fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 uDefColor15=0 uDefColor14=0 uDefColor13=0 uDefColor12=0 uDefColor11=0 uDefColor10=0 uDefColor09=0 uDefColor08=0 uDefColor07=0 uDefColor06=0 uDefColor05=0 uDefColor04=0 uDefColor03=0 uDefColor02=0 uDefColor01=0 uDefColor00=0 fRColorB=1.0000 fRColorG=1.0000 fRColorR=1.0000 fLColorB=0.0000 fLColorG=0.0000 fLColorR=0.0000 iOpacity=100 iFalloff=75 iRadius=5 iFlags=1 [Grass] fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 iMinGrassSize=80 fGrassEndDistance=3000.0000 fGrassStartFadeDistance=2000.0000 bGrassPointLighting=0 bDrawShaderGrass=0 fTexturePctThreshold=0.3000 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 [Display] iMaxDecalsPerFrame=10 fDecalLifetime=10.0000 bLandscapeBlend=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bDynamicWindowReflections=0 fShadowFadeTime=1.0000 iPresentInterval=1 fGamma=1.0000 bDecalsOnSkinnedGeometry=0 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=4 iActorShadowCountExt=2 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fSpecularLOD2=800.0000 fSpecularLOD1=500.0000 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=0 bAllow20HairShader=1 iTexMipMapMinimum=0 iTexMipMapSkip=0 bLocalMapShader=1 bAllowScreenShot=0 iMultiSample=0 bDoTallGrassEffect=0 bForceMultiPass=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bDoTexturePass=0 bDoSpecularPass=0 bDoDiffusePass=0 bDoAmbientPass=0 bDoImageSpaceEffects=1 bDoCanopyShadowPass=0 bDrawShadows=0 bUseRefractionShader=0 bUse Shaders=0 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=1 bIgnoreResolutionCheck=0 iSize H=179 iSize W=371 iAdapter=0 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=0 fFlickerMovement=8.0000 bUseQuadratic=0 bUseLinear=0 bUseConstant=0 [Localization] iExtendedResponseLength=255 iExtendedTopicLength=50 bAllowExtendedText=0 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 iWaveFormat=5 [MAIN] iLastHDRSetting=-1 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=0 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipInitializationFlows=1 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=0 iFileLogging=0 [interface] fMenuModeAnimBlend=0.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileCheckModelCollision=0 bFileSkipModelChecks=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [OPENMP] iThreads=3 iOpenMPLevel=10 [Archive] bInvalidateOlderFiles=1 SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 [PreviewMovement] bRecreateEveryUpdate=1 iPreviewTextureSize=256 iLightAmbientColor=8421504 iLightDiffuseColor=16777215 fCamera Pan=1.0000 fCamera Zoom=0.2500 fCamera Rotate=0.7500 [Movement] iAutoSave Time=0 fClip Dist=300000.0000 fLand Mult=1.0000 fCamera Pan=5.0000 fCamera Zoom=2.0000 fCamera Rotate=1.0000 fObj Move=1.0000 fObj Rotate=1.0000 iSnap Angle=45 iSnap Grid=64 uFlags=60 [spellCheck] bDisableSpellCheck=0 SUserLexiconFiles=userdic.tlx,correct.tlx SUserLexiconDir=Lex\User SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx SLexiconDir=Lex
  5. not a problem striker but i have been digging around a while and i came across something interesting in the construction set ini SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. i have not edited/modified this file in any way shape or form.
  6. lol sorry about that this is what it says now Microsoft Windows [Version 6.0.6001] C:\Windows\system32>sfc /scannow Beginning system scan. This process will take some time. Beginning verification phase of system scan. Verification 100% complete. Windows Resource Protection did not find any integrity violations. C:\Windows\system32>
  7. well this is what popped up its gibberish to me Microsoft Windows [Version 6.0.6001] Copyright © 2006 Microsoft Corporation. All rights reserved. C:\Windows\system32>sfc scannnow Microsoft ® Windows ® Resource Checker Version 6.0 Copyright © 2006 Microsoft Corporation. All rights reserved. Scans the integrity of all protected system files and replaces incorrect version s with correct Microsoft versions. SFC [/sCANNOW] [/VERIFYONLY] [/sCANFILE=<file>] [/VERIFYFILE=<file>] [/OFFWINDIR=<offline windows directory> /OFFBOOTDIR=<offline boot directory> ] /SCANNOW Scans integrity of all protected system files and repairs files with problems when possible. /VERIFYONLY Scans integrity of all protected system files. No repair operati on is performed. /SCANFILE Scans integrity of the referenced file, repairs file if problems are identified. Specify full path <file> /VERIFYFILE Verifies the integrity of the file with full path <file>. No re pair operation is performed. /OFFBOOTDIR For offline repair specify the location of the offline boot dire ctory /OFFWINDIR For offline repair specify the location of the offline windows d irectory e.g. sfc /SCANNOW sfc /VERIFYFILE=c:\windows\system32\kernel32.dll sfc /SCANFILE=d:\windows\system32\kernel32.dll /OFFBOOTDIR=d:\ /OFFWINDI R=d:\windows sfc /VERIFYONLY C:\Windows\system32>scanfile
  8. as the title says i just cannot open the cs crashes on startup every time i have oblivion downloaded in c:\games and i have downloaded everything with administrative rights. i get the following error: Problem signature Problem Event Name: APPCRASH Application Name: TESConstructionSet.exe Application Version: 1.0.0.303 Application Timestamp: 4411ec70 Fault Module Name: ntdll.dll Fault Module Version: 6.0.6001.18538 Fault Module Timestamp: 4cb733dc Exception Code: c0000005 Exception Offset: 0004308e OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 48ae Additional Information 2: 4cb1c14059eb8d034bd392cfaa34629f Additional Information 3: 5aa0 Additional Information 4: 8110aee594e27923f85821eb05314416 what does this mean? Edit: just checked and the same thing happens with Construction Set version 1_2_404
  9. i believe all obmm does is remove the esp or esm of the mod go into your oblivion data directory and try removing the textures/meshes/sound that where added by the mods. if an uninstall doesn't work then try removing your bethesda softworks folder from your registry. im using windows vista so from my desktop i hit the start menu type in regedit click hkey local machine click software and delete the bethesda softworks folder you may also have pieces scattered around so be sure to check c:/users/(what your computer is)/appsdata/Local. hope this helps!
  10. if you have shivering isles Relmyna Verenim (gatekeepers creator) she could reign death upon my foes! :devil:
  11. i apologize in advance if this is the wrong category for this thread. i have been thinking of downloading nehrim for a while now and i just wanted to get some opinions to help me decide if its worth the download.
  12. just to throw one in there room207s body builder replacer is nice to have if you want a freakishly large male body. it can be found here http://tesnexus.com/downloads/file.php?id=33669
  13. nope same thing everytime even on a fresh install http://i1127.photobucket.com/albums/l638/thejudge206/wtf-1.jpg Edit: dont know if it matters but this is how im running it http://i1127.photobucket.com/albums/l638/thejudge206/2.png
  14. uhhh how would i go about opening that? sorry but im not real computer savy dad first gamer second. nvm i have that all sorted out added to DEP list and still crashes.....nuke oblivion method?
  15. just downloaded this and installed it still crashes maybe my video card isnt compatible?
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