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DankRafft

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Everything posted by DankRafft

  1. Here's an example of a translation posted today and it is still listed 8 hours later: Not a big deal but I thought it was odd that this tag specifically seems to be the only one that shows that weird behaviour while all the others I have blocked seem to work reliably.
  2. I've blocked mods with the Translation tag from showing up on the front page. But sometimes translation mod pages appear regardless. When I check those mod pages they have the Translation flag set. So, there must be a problem with the content blocking system or that flag specifically. Or am I missing something here?
  3. In response to post #118721298. I guess Ghost Mode deviates too much from the original game's balance and the dev's intentions.
  4. Could we get a system where we can hide certain types of images uploaded by users the same way we can do with mods? I like to browse through them from time to time in order to get some ideas for new mod setups or entirely new mods. But I feel like the number of images with sexualized content on Nexus has increased tremendously in the last couple of years. And therefore also the time needed to find relevant content has increased proportionally. Currently I can only block uploaders of such content. That helps a bit but since those images don't come from just a handful of people this ends up as a sisyphean task.
  5. Thanks for the VPN suggestion. I rarely use one but I'll try it the next time I run into that problem. Currently, both the site and downloads are fast and stable. Not sure what changed, though. Maybe it's actually related to routing or ISP problems as you suggested.
  6. The problem is, it didn't. CDN is the most reliable but even with that my up- and downloads slow down or even drop out frequently. When it happens the site itself seems to be affected as well. This problem started to arise a couple of weeks ago, at around the time Nexus Next alpha/beta started and and Skyrim AE was released. Might be coincedence, though.
  7. I just ran the test again: 1 <1 ms <1 ms <1 ms speedport.ip [192.168.2.1] 2 8 ms 8 ms 7 ms p3e9bf573.dip0.t-ipconnect.de [62.155.245.115] 3 14 ms 14 ms 14 ms 217.5.116.222 4 14 ms 14 ms 14 ms 80.157.207.10 5 19 ms 19 ms 19 ms ae5-2074.ams10.core-backbone.com [81.95.2.138] 6 20 ms 20 ms 20 ms core-backbone.cdn77.com [5.56.18.14] 7 28 ms 19 ms 19 ms vl202.ams-dc1-dist-1.cdn77.com [138.199.0.113] 8 * * * Zeitüberschreitung der Anforderung. 9 * * * Zeitüberschreitung der Anforderung. 10 222 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 11 * * * Zeitüberschreitung der Anforderung. 12 * * * Zeitüberschreitung der Anforderung. 13 * * * Zeitüberschreitung der Anforderung. 14 * 124 ms * unn-195-181-173-81.datapacket.com [195.181.173.81] 15 20 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 16 * 37 ms * unn-195-181-173-81.datapacket.com [195.181.173.81] 17 126 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 18 322 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 19 81 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 20 222 ms * 199 ms unn-195-181-173-81.datapacket.com [195.181.173.81]
  8. Over the last couple of days (up to two weeks) I got extreme bad performance both when browsing the website and especially when downloading some files. When I open a mod page that has images hosted somewhere else those images fully load immediately while the rest of the page takes sometimes minutes to be fully loaded. Downloading a file both manually or via Vortex often makes me download them at less than 50KB/s, sometimes even completely pausing the download. Country: Germany Internet Service Provider (ISP): Telekom Average Download Speed (non-Nexus downloads): 10MB/s Download tests: Amsterdam: CDN Download Failure (403 Error)Prague: 9.6MB/sLA: CDN Download Failure (403 Error)Chicago: CDN Download Failure (403 Error)Miami: CDN Download Failure (403 Error)Premium CDN: 9.6MB/sDownload links: Large File: fluctuating between 5-8MB/s - https://premium-b.nexus-cdn.com/110/607/COMPLETE%20LITE-607-1-7.zip?token=J0MlK5cBjsC4f6_XwISLNw&expires=1638140884&user_id=2547580&rip=84.185.245.56Small File: started with ~50KB/s and went down to 20KB/s a few second later - https://cf-files.nexusmods.com/cdn/1704/1137/Ordinator%209.31.0-1137-9-31-0-1635693140.zip?md5=O2j2KaMWUV9JEc-BsN1kGA&expires=1638140501&user_id=2547580&rip=84.185.245.56TraceRoute results: tracert files.nexus-cdn.com Tracing route to files.nexus-cdn.com [195.181.173.81] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms speedport.ip [192.168.2.1] 2 7 ms 8 ms 10 ms p3e9bf573.dip0.t-ipconnect.de [62.155.245.115] 3 14 ms 14 ms 14 ms 217.5.116.222 4 14 ms 13 ms 14 ms 80.157.207.10 5 19 ms 19 ms 19 ms ae5-2074.ams10.core-backbone.com [81.95.2.138] 6 20 ms 20 ms 20 ms core-backbone.cdn77.com [5.56.18.14] 7 20 ms 20 ms 19 ms vl202.ams-dc1-dist-1.cdn77.com [138.199.0.113] 8 * 56 ms * unn-195-181-173-81.datapacket.com [195.181.173.81] 9 299 ms * 262 ms unn-195-181-173-81.datapacket.com [195.181.173.81] Trace complete.
  9. Yes, you can: https://www.nexusmods.com/users/myaccount?tab=content+blocking
  10. I have had slow rates as well lately. That mostly affected European servers (I'm in Europe). I get way better speed when switching to a US server.
  11. A lot of conflicts can be resolved with a Smashed Patch which is automatically generated by Mator Smash.
  12. I'm currently tinkering around with LegendaryItemQuest but I have pretty much no experience with quest mechanics. As far as I understand it the quest runs once when a new game is started and the scripts properties get baked into a save. It isn't possible to alter any defined script properties or add new ones in an already active game. Is this correct so far? I want to be able to switch between different property entries by using a holotape. The base option would be to use the vanilla entries. Another option should contain the vanilla entries and some custom legendary effects. Would it be possible to remove the script and instead attach it as a fragment to different quest stages while each stage has different properties defined? The holotape would control the quest stages. But would changing a quest stage also load in the correct properties?
  13. Will you update the "Default sorting option" to include "Trending" mod searches?
  14. Hello, I want to create a script for FO4Edit which adds an Attach Parent Slots keyword to armor and weapon records which lack that specific keyword. Is that possible in general? If so, where do I start? I looked at all the scripts I could find regarding FO4 item patching but I wasn't able to find a template to learn from. I'm totally new to Pascal but I have somewhat basic knowledge of other languages. Thanks in advance.
  15. Which texture packs do you use and how do you have set them up (load order)? I'm currently using the following (equivalent to my load order): Vivid Fallout AIOValiusFlaconOilluxor AIOluxor Bricks Concrete and Wood Sidings HDNMCI'm not sure about the load order. Some packs include meshes and materials which will get loaded with textures from another pack. Do you have any recommendations on how to improve my setup or suggestions for other great packs which would complement mine?
  16. Merging these mods into one could slightly increase your performance but it might be hardly noticable. I don't know about Bodyslide though. I never used it and all I know about it is the fact that it exists. :D But from my limited experience I'd say if you leave those files as loose ones it should work fine even with the merged mods. One thing to consider when merging is the overlapping Form ID and reference issue. If you're proficient with that go for it. I've done it for several of my (own) mods, too. It's a bit tedious at times but with a large number of seperate mods included it might have a positive impact on your game.
  17. Correct, those are custom folders and the game won't recognize them if they are in an BA2 archive. AFAIK the archiver won't pack them and throw an error message if you attempt to do so.
  18. I don't need the 4k textures. When I'm playing the game (instead of starring at textures) I won't notice the difference, only on weapons and armor (I kept those). And regarding the CPU cores: AFAIK Fallout 4 only uses four cores max. Setting iNumHWThreads to anything above that won't make a difference. Some users even stated that this settings doesn't do anything in F4. What do you mean by "toggling vsync"? Deactivating it? If so, mine is already deactivated.
  19. I've fixed it by replacing my 4k texture mods with 2k ones. Loading screen times halved and game running at constant 60 FPS with every setting on max, even with an ENB now. You'd think that a 11GB VRAM graphics card could easily handle 4k textures but it seems the engine has issues with it.
  20. Damn, that's annoying. Guess I'll have to live with it and refrain from using an ENB or use another (lower) BethINI preset. What a pitty.
  21. That's exactly my issue. I'm using a 1080ti, too. The game runs at constant 60 FPS on BethINI's ultra preset except when I'm standing in front of my settlements. Then the framerate drops down to 40 while the hardware is less than 50% stressed. I'm glad I'm not the only one but it still drives me nuts. Skyrim SE on the other hand runs at constant 60FPS with everything maxed 4k textures, ENB, etc.
  22. I read a lot of times that FO4 has issues rendering specific areas in the game. What I don't get is why my FPS drop down in settlements (Sim Settlements mod) while my hardware is way less than 50% stressed. Is that normal behavior of the engine?
  23. This is true but as vkz89q said their still going to need a blank .esp to enable the .ba2 in game. (you may be able to add the archive to the .ini but I've heard of people having issues trying to do it that way) so, open Ckit, and load the FO.esm save "My Texture Mod.esp" go to create archive In the window select "Add Files" locate all the files you want packed in your archive Click pack name the archive "My Texture Mod - Textures.ba2" (Note the space before and after the hyphen are important! If missing the game will not read the archive.) quit ckit Remove textures from your data folder Enable the mod in your normal fashion enjoy your packed texture mod. Hope that helps and Just an FYI this is basically how you would go about packing a texture or mesh replacer for the XB1 because the XB1 can't use loose files. Better use the archive2 tool for that. It's easier and less bug-driven. Here's a guide: http://wiki.step-project.com/Guide:Archive2
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