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born2bkilled

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Everything posted by born2bkilled

  1. Hello everyone! All im looking for is a little advice from some of the more experienced modders of the community with a mod i am building. http://s15.postimage.org/lisq94vej/Screen_Shot31.png We all know there is a magnetic north built into the game engine, its how the current compass works..... what i am looking for advice on are the following: 1) applying havok animations to first person (and third person for that matter) weapon meshes. that small egg is the navigator's stone, it needs to pull towards the north marker and still have havok animations when the compass is equipped. 2) modifying first and third person animations 3) creating a weapon that isnt a weapon and does no damage, with custom animations (equip / attack loop / idle / sheath) im not looking for mesh builders or texture replacers, just people with a little insight into either animations or havok sim. im still very new to the world of 3dsmax and animation, but ive played around with nifskope and photoshop ( and the construction kits) since the oblivion days. i currently have this working as an in game model that can be dropped and picked up, but im working out the problems with an equipable model as you read this. I know im going to need quite a lot of new animations, but im sure i can tweak the dagger equip and sheath by altering the hand positions to a "palm up" stance. i did get the animation into 3dsmax and made some sucessful changes using the tutorials already floating about, but it didnt export and now it wont open :( im not expecting this to come together overnight, but it might move along faster if i get some opinions from more experienced modders out there! any advice is welcome from you guys even if its just a link to an article on whatever :) "NO LOLLYGAGGIN"
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