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Chaoticaltair

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  1. I do have 3ds Max (2012 version as I am a student and get it for free)
  2. Greetings Nexus Community. My question is simple. What exactly would be necessary for me to create a weapon? For example I have a weapon (Or rather I have a 3d Max model with a texture) what else would I need. Would the model itself serve as a mesh or could the models texture be usable in game? If so what is the process from getting the model into the GECK and creating a working weapon out it. In case you were wondering about the weapon is the Lee-Enfield No. 4 Mk 1 (The British WW2 Bolt Action Rifle). I imagine the rifle (Being a Bolt-Acton) could use existing animation for the action. I Do not wish to ask someone else to do this for me (I feel that would be rude for my first post) but will accept any offers for help. Model Image below Thank you in advance.
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