i tried using a gun once. that was when i stopped being satisfied with gun skill affecting damage and not accuracy. i had always thought the Guns (or energy weapons) skill should not affect gun damage but accepted the vanilla system as a necessary compromise for gameplay purposes. But that one time i used a friend's gun, i saw just how much an unskilled shooter (i.e. me) would have a hard time hitting a target compared to a skilled one (i.e my friend). now it seemed to me that i was aiming right at the target (ironsights lined up and all) but the bullets just wouldnt hit the target as often as i thought they would. i even began to think there was something wrong with the gun till my friend (by now very much enjoying himself) showed me that the fault wasnt with the gun. so the vanilla system of bullet spread is a fair approximation of that imho. you shouldnt be able to hit what you're aiming at unless you're already skilled with a gun. a problem arises when ironsights (in game) are used. as schlangster explained on the Beth forums, the game formula for accuracy suddenly makes it like you had perfect aim (i hope i didnt misrepresent that) when using ironsights. the only solution i (or more accurately, learned from Xodarap) found for that is to add a perk to the player that adds wobble according to skill. as for recoil and gun rise, for gameplay purposes and not realism, i find them more appropriate for gun strength requirements rather than skill reqs.