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I think it were best to edit the NPCs in the Non Player Actors folder and assign non-melee weapons leveled lists to the appropiate melee NPCs. You should also change their combat behavior. You could instead try to simply remove the melee weapons from the melee weapons lists and insert ranged weapons instead. Which would be a lot easier and less work. I'm not sure wether some actors have reserve melee weapons attached however.
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I tried all mods (lockable trunks, doors etc.) which allegedly keep settlers from taking stuff out of the workbench but I always had bad luck. The only reliable method for me was placing an inaccessable chest. Beware that settlers can spawn in locked rooms and places, so don't use locks. I build a single scaffold (also nice for turrets) with a chest on it, high enough that you cannot access the chest from all directions. If I want to put in/ take out stuff I enter building menu and fetch a ladder I placed far enough away. No lost items since 4 years.
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I play mostly what you call "very little to do after the final act". I have more than 2k hours in the game and never ever ended the main story or a main faction story, I usually ignore them. If you need something after the big questlines, you could use mods which greatly widen the possibilities for playing. For example the "Outcast and Remnants" quest mods (I'm not the biggest fan of the mod style, but they are massive and greatly done and many like them). Currently I have some mods like Point Lookout and Fourville installed, however the normal gameplay, to build settlements and get enough stuff and good weapons, takes enough of my time. Another example, I never managed to visit the South of the Sea mod's locations but I'm always planing to do it. It's not boring that way. BTW patrol mods and additional enemy spawn mods are as mandatory for me as loot overhauls, to make the game a big of a survival game. That's all personal taste of course. I'd be really bored by playing a big main story twice for example, I'm not bored when cleaning some locations for the xth time.
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I have a very special question. Anybody knows a mod which has armor/clothes for Enhanced Vanilla Body and uses a longer torso than normal, including the underwear area, but without the legs? I use Crimsonrider's fantastic "Clothing of the Commonwealth" mod and I want to make some jeans to be worn down on the hips, so to say, by lowering the pants with Outfit Studio. The problem is that the usual torso stops at about the upper end of the underwear. When moving the jeans down to the hips some gaps appear. Currently I use the full body instead of upper torso and feet for low riding pants, but the legs clip through the jeans with some movements.
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The Skyrim experience was annoying. For some reasons at one time I updated the game (what a fault) and did not play since this "improvement", mostly because some mods I see as essential for me weren't updated. Good to know that I have to keep Steam offline all the time in the next months/years to save my FO4 from a similar fate ...
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Sadly I don't know such a mod. For some forms of gameplay it could be really useful, f.e. modded scenarios and/or if you don't do the Minutemen quests or the main quest in general (I never ended the main quest btw despite more than 2,000 hours played). Currently I made the Commonwelth even more primitive as it is and ignore the Minutemen quest while focusing on two settlements for which my char (not the sole survivor) does mercenary work. A problem with disabled settlements may come from the strange settler quest popping up from times to open a different settlement for inhabitants (as if the settlers would care about distant stuff ...).
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The Fens Sheriff's Department - Bleachers 2 need fix
geala replied to romalight's topic in Fallout 4's Discussion
I get the criticism about the bugs of The Fen's Sheriff Department. While I never had crashes using it, I had the map desaster which makes using the pipboy for orienting hardly possble. I installed a map mod and the problems were gone. Not sure wether that's a permanent solution, but try it. I don't get the problems with the "girl power". It's a (parallel) world 200+ years in the future and from all we see there is no fundamental difference between men and women in FO4. It is also, probably unconsciously, a big fault to think that women necessarily have to be inferior in a violent world, that's based on biased perceptions of history and society. A Somali pirate crew is from a society with the habit of suppressing several people (among them women) for thousands of years in an unbroken cultural row, it's not at all a good example for what would happen in a world in a different culture after a big bang, with several ruptures in culture. And as it is as easy for a women to fill a person with bullets as it is for a man, there is also no "muscle power" related arguing possible why women have to be the underdogs of society. I'd wish for a more balanced composition of the department's personal, but I can live with how it is. What made me deinstall the mod is the big role power armor plays in it. I have made me a more primitive and tribal Commonwealth, I don't like power armor and I don't want power armor around that much. That's personal taste, not the fault of the mod. Anybody should try it, it's great. -
Automatic reload for me is one of the most annoying features of FO4. It should at least be absent in Survival mode. Managing ammo is an important aspect of combat and taking it away is just bad. I would even vote for a system where you have to manually repeat weapons which you had to ... repeat manually in real world, like the hunting rifle. Plus a system of jams, mostly for semi-automatics and automatics, as balance, and because jams are not so seldom in an environment of dust, dirt and decay (I use a mod for this but I'm not sure wether it works or not). Pipe weapons should be affected the most by jams, of course
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What does your character look like and why?
geala replied to hucker75's topic in Fallout 4's Discussion
Why is your char naked? You need a story for it, my opinion. :cool: My current C. is primitive, very few guns, mostly melee or crossbows. A lot is kind of tribals, also from clothing, so is my char. He's not naked but adjusts to the heat. :happy: -
Some one PLEASE help me make combat better.
geala replied to MrCuddly's topic in Fallout 4's Discussion
I use BLD https://www.nexusmods.com/fallout4/mods/3815 since long and I consider it a mandatory mod. I changed it in parts due to personal taste but could absolutely use it in original state. It overhauls at the core not only weapon damage but also the health of the NPCs (and player), because damage changes alone don't solve the FO4 combat problems. I also use PANPC https://www.nexusmods.com/fallout4/mods/30140, to make the NPCs a bit more intelligent in fighting. -
I think the decision to change the mod policy is ok. Surely the Allies committed several war crimes during WWII (not on the same level than others, one could argue), surely there existed a lot of genocidal behavior of peoples and nations other than that of Nazi Germany before and after, surely Messrs. Lenin, Stalin or Mao Zedong succeeded to kill a huge amount of humans too. But the Nazi symbols are actually in modern use for a certain political agenda and as such more problematic than other stuff. It's good to get rid of them. I wouldn't mind if other symbols would be targeted too, if they stood for a simplistic ideology of antagonism. I don't want to see fanatical Christian, Islamic or communist propaganda either, for example. Very difficult to judge without doing a patronising censorship of course.
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You should perhaps check this mod https://www.nexusmods.com/fallout4/mods/47249.
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Sounds like mod manager / load order voodoo. Do you use other mods which affect weapons? You used "copy as overwrite"? I have all guns set to "no dismember/explode" (cause they cannot) except .50 and laser musket. I'm using "primitive" NMM to set load order and enable mods, and it works.
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I'm looking for the file which rules what normal goods (not shipments) named vendors sell, in this case Deb from Bunker Hill. Is it a leveled list? I can find named vendor's containers and shipment lists so far, but no normal leveled lists.
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The fusion core stuff does not make much sense, in any case, for example when the lights stay on after you removed the fusion core from the power plant. Maybe it is a bit like homeopathy. Over the hundreds of years a mysterious not measurable substance has formed which took over the fusion cores duties. Or simply it's SCIENCE, period. :nuke: For the "pepper spray", I think the use of a syringe gun with appropiate darts (for paralyzing or threatening or else) may be the better/best replacement. I'm just not sure wether it is a chance or guaranteed paralyzing etc. effect. Never used a syringe. Not the best situation to find it out when a deathclaw is about to distribute your bowels over the floor. :ohmy: