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Firestorm01

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  1. Also fire based weapons such as th flamer and the incenerator are based on energy weapon skills. What I like about this is its affected by the meltdown perk, which; i found it kills sworms f lesser enemys in secounds. two if you got in shining armor you have a high risistance to the effecst of the flammer and incenrator.
  2. Simply the perk only effect perticular armors in the game. I know that th perk works on the heave reinforced armor. But, I am not sure the craftable gecko laced heavy armor will be affected. It would be nice having an armor that reduces damag from radiation, fire, and poison; combined with th 5 dr from energy based weapons from the perk.
  3. I am waiting for the three new dlc to come out, but i have the dead money dlc, i know of the perk in shining armor. And, i am wondering the craftable heavy suit in honest hearts is affected by this perk. none of other fourms i checked never really gave me an answer.
  4. I have a hard time with face changing all the time. Not only in NV, but in any games relaited bothesda. in oblivion i tryed to make a femail charecter, but when i tried to make the pretter (wierd) it sort of makes the look like a guy in the game (face wise). this is including when becoming a vampire. I am not a tech sabby person, i wish the made the face and body texture a little easyer to deal with.
  5. Bernt i would recomend light machengun. it has a 100 round to 200 rounds magazen with its mode attached. eventhough it has a slower fire rate tha the minigun, it makes up for damage per round. It works great with Armor percing rounds. You just need to have a decent strength recuerment to weald it. This weapon is classifid as a heave weapon next to the anti-matrial rifle.
  6. The only thing i like about energy weapons in new vegas is how easy it is to manufacture ammo for it. The other is, the balence of AP and damage increase for the weapon. The max charge ammo has the capability to increase damage by 1.75 and armor penetration by 10 dr. not to mention with meltdown adds to the pain by causing a chain reaction in multiple groups. Guns have the best ammo varity, but energy weapons tend to have a balence in ammo. When playing hard core i have found that having a gatling laser, the rcw and tesla cannon. all i need is bulk, max, and normal Electron charge pack. The gatling laser is good for spray and pray events, the RCW is good for one and one not to mention it has ability to recycle 1/4 shots with its mod, and the tesla cannon combined with center of mass perk can really hurt; espacialy, combined with max charge electron charge pack. i have found that the gatling laser wight droppes to 7.5 or 9 by weapon handling perk and heavy wight perk, along with its mod that drops its wight by 50 percent.
  7. I admit i love flame weapons, but if i had to chose a gun type I am pretty much a shotgun lover. In Fallout 2 the Pancer Jackhammer was my gun of choice, but limited ammo types. The only thing that i was bumbed about the newer Fallout's (3 and new vegas) did not add it; espically, the number of types of ammo for the 12 guage. What the shotgun would lack in power, it will make up in versatility and fire rate. Most times my charecter is ether indoors or playing fire support. I would also expect and/or 12 guage gurnades for the shotguns as well. If the people in the waestland could make an bombs, ammo or energy base ammo. you would expect an grenade ammo for the 12 guage. I can presume if a grenade round would be produced it would have a base damage of the shotgun, including a small area effect. It would be funny just seeing a mother or alpha deathclaw drop by a rapped fire of bean bag rounds.
  8. 1 thing I loved in fallout 2 is the pancer jackhammer and the ammo that would be great to add is a 12 guage grenade round for it. The mode that would likly be for this gun is a silencer, a health increase, and increase of ammo. THis weapon that would lack in single shot damage, would make up for burst fire and versatility in ammo. P.S This weapon would be affected with knock back and shotgun sergen perk.
  9. Ow by the way, the anti matrial rifle with this perk does more damage than the fire lance in fallout 3
  10. I know that pyro is listed under energy, but, flame base ammunition is also effected by the pyromaniace perk. meaning that 50 cal will jump from 120 damage to 150 to 160, and the incendary grenade rounds are also affected. i tested this out and when 25mm inc grenade rounds are add to weapon like mercy it turns it into a burner and a pulverizer. basicly for anti matrial rifle lovers. it turns it into one shot kills if not on hard. its better than the armor and match hand load rounds.
  11. I perfer pyro weapons over most becouse the 50 percent increase in damage. The flamer and incenerater are affeced by the meltdown perk. The anti-matrial and grenade launchers ("mercy" is the best weapon) gets the 50% bonuse by pyromaniac by there incendary rounds: which will kill most enemys with a few shots. The shikabab becomes a sword that deals a lot more damage becouse of the pyro perk pluse it is affected by heave handed trait and slayer trait; also, percing strike perk. The encendary greanades are effected by all exploseve perks and the weapons are effected by fast shot are trigger disaple. The charecter I made had fast shot for the weapon and heavy handed for the melee. I increase all my explosive and gave my charecter chem resestant and chemist, combined with gannon power armor. My charecter is leathal in all ranges, and my faverit partners is cass for her whisky rose perk and have her with the bush rifle. The other is ed-e for its long rang and close rang support. the pyro charecter is not stealth but can chew up enemys, espacialy light to medium armor indevidules in a hurry when swormed. The people i have at my back is fire support.
  12. The ballistic fist is nice but you have to get close to the enemy not to mention you need speed to do so. that would include light armor, and having a bunch of deathclaws nipping at your heels is not that fun. The anti-matrial rifle is a + if your using vats or just aming the rate of fire is pathetic especally surrounded by leagon or deathclaws. not to mention there is no silencer. The fatman is a joke of a weapon not only does it have bad vats percent, but if you missfire you tend to blow yourself away. the only + to it is its one-shot kill. The H&K shotgun I am thinking of would be more a versitlity tool (varyation of power and accuracy, the ability to ignore armor, knocking opission out fast, knock them down "dlc of dead money," and if gurnades explosive) and the guass weapons power behind them with a bonuse that if fired does not kill you like the fatman or gurnade machingun. THe other benifit is shotguns have spread patterns so damaging muiltiple body parts is a huge pluse for me. P.S. having a shotgun that turns ammo into grenade rounds then into a normal will inside closed rooms will make finding items a lot easer, whithout the risk moving every item in the room explosin. i been in some buildings and in some of them you cant affored having enemes getting close to you like fist leangth. that espacialy during very hard. The other thing is using a sniper rifle is great open doors, but when entering places were enemys are in your face most of the time, not to mention its high ap cost, the anti-matrial like most snipers rifle is useless.
  13. I like energy weapons combined with explosive: becouse, of the flamer and incenratore. The reason is the flamer and incenrater (both light and heavy) are affected by meldown perk. combined perks and armor and items that help reduce and increase explosive damage can turn your player into killer.
  14. I had to admet, that taking down deathclaws when the game first came out was a lot harder and fun, when there armor was like 20 to 30, not 15 and below. Funny thing is that the minigun and gatling laser was pretty much useless against them.
  15. all you need to comlete it is add firespine or fireblast. (he he he)
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