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Prozcu

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Everything posted by Prozcu

  1. The mod A Quality World Map (https://www.nexusmods.com/skyrimspecialedition/mods/5804) doesn't allow for zooming out high / far enough that you can see even half of the map at once. The INI setting "fWorldMapMaxHeight", under Mapmenu, doesn't have any effect when changed. Not in Skyrim.ini or SkyrimPrefs.ini. Also since A Quality World Map doesn't come with its own INI file installed in the Skyrim's Data folder, I don't see how else you can change this without a mod.
  2. The mod Paper World Map (https://www.nexusmods.com/skyrimspecialedition/mods/10836?tab=description) still has the terrain height map from vanilla Skyrim, it just changes the map to paper style. It would be much easier to read and better looking if it was a 2D flat map. Now that we have SKSE for SE, this could be done. It'd require moving the map icons and the player marker from the 3D space down to a 2D plane. This has been done for Skyrim LE already. Here are the two mods for LE that do this. Correct me if I'm wrong, but it would now be possible to make a flat paper map for SSE as well, with a SKSE plugin. https://www.nexusmods.com/skyrim/mods/10044 and https://www.nexusmods.com/skyrim/mods/22425
  3. Alright, that might work, yes. Thanks for the tip! Haven't used CK yet but maybe I'll give it a go.
  4. The sound when you hit an enemy with an arrow from a distance, is just as ridiculous and unrealistic as if there was no sound when hitting an enemy with a melee weapon. That said, there are four arrow flesh impact sounds, shown in the attached image. However, the file named "arrow_impact_flesh_004" is used for way too wide of a distance range (from player to target) It should be way quieter when the player and target are further away from each other, but it doesn't. No matter how far you go, you always hear the same impact sound as if you were 10 meters / 30 feet from the target you shot. I tried downloading Immersive Sounds Compendium mod manually and tested which of the four audio files for the flesh impact sound was used in the long distances, and muted one at a time. Much to my surprise, even if all the four audio files were totally silent when opening them in VLC, none of them were changed in-game. So I downloaded the whole mod and installed with NMM. There was also an .esp file and I suspect the audio files can't sometimes be muted by using silent files without an .esp. Since only when I had the .esp from ISC, the sound file in question could be muted by replacing it with a silent one. And it was the file ending "004" which had to muted to get rid of the sound at longer distances. Still, I've seen mods just replace a certain audio file with a silent one and that does the job. Why does an audio file, be it fx or voice, sometimes require more than just replacing the file with a silent one in order to be successfully muted? The real question is, how does the audio still persist in-game, if the audio file is muted and all the audio file and folder structure is correct? How can this be? Having the same issue with some voice audio files. They're mute in the files but not in-game. And I have no mods that could affect any of these audio files. If someone is a expert with this type of modding or knows how to mute the arrow impact sound, would be greatly appreciated to learn how to do it :smile: Thank you!
  5. The fact that it takes like 5 seconds to pull back the bow fully is ridiculous and very unrealistic. A mod that reduces the time to 2-3 sec would make the archer gameplay feel much better.
  6. Oldrim has these mods which make the Ebony and Glass Helmet look much better: GLASS HELMET ----> http://www.nexusmods.com/skyrim/mods/4085/? EBONY HELMET -----> http://www.nexusmods.com/skyrim/mods/4131/? These would be great to have in SSE too
  7. Hello everyone! It's so weird that still in SE, the Ancient Nord Armor (chest armor piece) is bugged, there armor is clipping weirdly in 1st person view. The picture will show you how the armor looks like in 1st person. Ahzidal's Armor of Retribution has the same clipping bug since it uses same meshes, just with different stats and is enchanted. (I'm not sure but it looks identical, so I'm guessing it does). Am I the only one whose Ancient Nord Armor is clipping? I don't know but it seems kind of unlikely that an armor piece would be bugged only for some people. Hoping someone could fix the chest armor piece with a replacer mod, as the Ancient Nord Armor set would be so cool if it wasn't for this bug. Thank you!
  8. Hello One thing that would make Skyrim SE much more beautiful would be an Ultimate HD Fire Effects SE version (original Skyrim version http://www.nexusmods.com/skyrim/mods/28642/? We already have the shock effects redone (http://www.nexusmods.com/skyrimspecialedition/mods/5253/?) so bring us those amazing Flames, Firebolt and Incinerate from original Skyrim! : :happy: And possibly better ice/frost effects? :dry:
  9. Hey! It's so weird that still with SE out, the Ancient Nord Armor (chest armor piece) is still very much bugged, there armor is clipping weirdly in 1st person view :huh: Ahzidal's Armor of Retribution has the same clipping bug since it uses same meshes, just with different stats and is enchanted. Hoping someone could fix the chest armor piece with a replacer mod, the Ancient Nord Armor set was so cool if it wasn't for this bug :D
  10. Hey! It's so weird that still with SE out, the Ancient Nord Armor (chest armor piece) is still very much bugged, there armor is clipping weirdly in 1st person view :huh: Ahzidal's Armor of Retribution has the same clipping bug since it uses same meshes, just with different stats and is enchanted. Hoping someone could fix the chest armor piece with a replacer mod, the Ancient Nord Armor set was so cool if it wasn't for this bug :D
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