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Sonia4u

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Everything posted by Sonia4u

  1. Thanks for reply k361! yes ist is survival beta! It could mabye be the reason!
  2. Hello all! After the update 1.5.147 my launcher dont supported esp files anymore! I checked my .ini files and everything is ok! like this: •First, Navigate to your "Documents\My Games\Fallout4" folder. •Next open the Fallout4Prefs.ini file. •Find the section marked [Launcher] and add the following line: bEnableFileSelection=1 Your Fallout4Prefs.ini file should like it does above when done. Save and close. •Next open the Fallout4.ini file. •Find the section marked [Archive] •Find the line "sResourceDataDirsFinal=STRINGS\" •Change it to "sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\" Fallout4Custom.ini: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= its not working with NMM too! i can mark the esp files in NMM, but after start the game the esp's dont work! i hope for some help! thanks alot! :smile:
  3. hello all! only a little stupid question ))) which skeleton i must use to create armors and clothes for the CBBE V3 body? i use the vanilla skeleton.nif, or i have to use the skeleton_female.nif? mabye there is some other for the CBBE body? i m not sure, if im right with this choice, or i missed some importain informations! i ask, because if i made new clothes in 3ds max, make new weightpaint, and i do some animation to see if there are clippings, it works perfect with the vanilla skeleton.nif file and the CBBE body, but in game i have some clipping! that is why i think i have some wrong with the skeleton! so hope for answer and tipps! sonia
  4. hello! a little problem what i want ask about! i made a race mod with all bodies and ressurces like hair, textures and so one what you get for fallout 3! of every race i made an npc and some cells that they have place to live! this works perfect! i named the esp MyRaceFO3.esp! i made an new esp (MyRaceWorld.esp) for setting clones of this npcs in the world, like big town! the problem is now that i will load the game and travel or run to bigtown the game crash or freeze! i set only 2 clones to bigtown for testing! all 2 esps are marked! mabye someone have a tipp or help for me! sonia
  5. hello all! i little ask! i work on my mod, and i include some npcs! the npcs are right now only npcs with own race! that works perfect! the npcs have at time only sandbox AI, vanilla greetings, and no special idles or something! the problem is if i want talk to an npc my avatar disapper, in the 3 rd persion view too! looks like the original skeleton pose in nifscope! if i talk than to an companion like cass, and i closed her menu than my avatar is back normally! i have not much mods running at time, only nevada skies, yurts wasteland trees, cinemator, electro city and some weapon mods! all together mabye 15 mods! hope someone can tell me what i can do to avoid the issue! thanks
  6. first of all, i like the new design of the nexus pages! wonderfull, and i can believe you how much work it is! but i have a little question Dark0ne, i use the latest version of IE8 and how it is possible to read the comments on my uploaded screenshots! it show me there are comments but i have no chance to read, the same is if i watch nexus on my blackberry phone, works all great only the comments from the imageshare section i cant read! it dont show me! mabye im to stupid, i dont know :o)))) so please Dark0ne i need some help :o)))) sonia
  7. hello Ghogiel !! yes you had right it was in the data block, the vertex colors was set to yes! i change it to no and it works perfect! i always search for this, now i know! thanks a lot, you was great help and i learned something more!!!!! big thanks to you for this tipp! sonia
  8. thanks for reply! if i open the nif file in 3ds max again it looks all normal! (grey) i checked the wrong file in edit mesh under vertex and i have the normal colors like every working nif! white, RPG 10 and alpha 100! i really dont have idea what it could be, because sometime i have this problem! i think mabye its the fold of the nif exporter (newest version) the nif exporter also like to flip faces after export! but this problem i can handle! or is there a better way to check the vertex colors, in this kiond i dont have so much experince! thanks
  9. hello! hope someone have a tip for me :o) my problem is, i made a new model in 3ds max! as i export it, in nifskope the surface of the model is fully black! i can change colors in materialblock what i want nothing works! i made so many nifs for me and i never had this problem! the textures are right, normal map have alphachannel! i attached them with a working nif to overtake the material from the good nif! in 3ds max works fine, but after export its the same problem! of course in geck and game the file is black too! it was a try. thanks
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