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boeker

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  1. Hello everyone, The past week(s) i've been trying to learn the CK and stumbled upon some more question. 1. Adding Havok & Disable scripts on multiple item. As the tittle suggested is it possible to add the HavokDisable script & Activateblock script tot multiple items at the same time? I saw a function for it at the batch menu (-), but for some reason i can't select it. Maybe like grouping it as scol and adding a script to the scol and ungroup again. 2. Mesh editing. So i have some experience with blender and tried to edit a mesh with it. Everthing when smooth until I wanted to save the fille as an .OBJ. I got an error about textures not being assigned. So i thought I had to UV-Unwrap it again, so i did on the same texture in game (bc i just made a hole in a counter for a sink). But still i couldn't save it as OBJ. 3. Adding costume paintings. Now I know there are alot of video's out there about this. But for some reason no one ever extracts the filles in the beginning. So i wondering what the file names are and where in the BA2 I find them. Also if someone finds a guide for this with the chalkboard this would be helpfull. 4. Scripting. This is the part of CK I haven't touched. If anyone knows a good guide on how to begin, i would be very thankfull. I mostly interested in an costume menu when I open a container of something like that. I think that would be all. Thanks you all for reading.
  2. Sound really complicated, but this way you could add like sorter scripts, etc... right? Btw I tinkerd a bit more with it and now it works like I intended to. So thanks again for the help.
  3. Thank you sir for the fast reply I followed the instructions and got it to work now the way i want it too. The only thing that doesn't work is when i try to place it down from the workshop menu it takes away all requered components and stuff but the mesh isn't actually there. You said that nifskope auto-sanitizes the fille what do you mean by this? Like remove links and references? Also what i meant with the triggers is say for instance you have some static items like a shelf ingame and you want to be able to interact with the shelf like you would with a container. I saw some people do it with a defaultactivate trigger and link this trigger to a hidden chest under the map. In this method you don't need to make a scol of the item. Don't know which one is better, but yours is much easyer :)
  4. Hello everyone, I already made this post but in the wrong section so i'm trying here again. Past week I tryed to make a costume container. I made a scol of some objects that where already in the game. When I tryed to add a recipe to it, it wouldn't let me assign the recipe tot the scol i made. At first i thought this was because they where 'grouped' together and recipes could only be assigned to 1 mesh. So i put it in nifskope and just saved it and loaded it back up in CK ( that's what some tutorials did ). But to my suprise it still didn't work. Also I am confused on how to make it a functional container. I thought this was done by adding triggers, but the trigger used in the video was from Skyrim and not fallout so i couldn't find it. Keep in mind i have never done modding and english isn't my first language. Thanks all
  5. hello everyone, So past week i tryed to create a mod for fallout4. It's a simple bookcase that i wan't to add in the game workshop menu add make it serve as an container. So i made my bookcase and now i want to add a recipe but for some reason i can't. I created the object using scol (The ctrl-o thingy) but couldn't assign a recipe to it. I thought this was bc it was a 'grouped' item. so i made it in to an object in nifskope. Still i can't assign any recipe to it. Also the video i saw making it in to a container was made with trigger functions. Yet i can't seem to find the right function in the list to make it a container. All help is welcome Keep in mind i'm new to this so if i made obvious & english isn't my first language so bear with me. I don't know what filles i need to upload for u to see what i made so if anyone can tell me or link me how i would be gratefull. Thanks.
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