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NeighborlyNinja

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  1. I want to be able to use a sword in my right hand (or mace, dagger, battle axe) with a fist in my left hand, mainly so I can beat the crap out of people, but still be able to do a lot of damage. And it'll look epic. :dance: Any player is already able to equip a sword in the left hand and a fist in the right, but you can't do it the other way around. :confused: Blocking with the sword in your right hand overrides any attempt to use your fist. What if I don't want to block? Is there a way to turn off blocking? I've been playing around with the CK, and I created a fist weapon that can be equipped in either hand, but when I equip it to the left hand my character still chooses to block. I can however somewhat accomplish my goal if I set the animation set to something like the mace attack animation set, but that looks rather strange unfortunately. Is there any way to retain the normal punching animations?
  2. I truly feel sympathy for you buddy (I bought it for Xbox, then I sold it and bought it back for PC), but you should have thought your purchase through. Or you could have just done what I did and lost about $10 in the process of selling it and then buying it again. :confused: Just look at Oblivion and the amazing stuff that came out of it, clearly PC is the way to go. Sure Xbox feels really homey and you can play it on a huge TV (not that you can't do that with a PC), but your limited in the content that you can have to what Bethesda releases for DLC. Anyway, doubtful as it is that you'll ever see this after being banned and all, I have an answer. I don't think that the pirated version of this game would include the latest update (like Steam automagically does), and the update is necessary for most of the mods nowadays. So, you need to update the game. :thumbsup:
  3. Very smart of you! I'll bet that you can figure it out through a direct comparison between the traits of iron arrows and that of bound arrows. If I were to try to figure this out for you, that's where I'd look. Best of luck, let's hope you don't have to deal with some crazy scripting or something and that there is merely a box to check after all. :biggrin:
  4. Actually, I'm pretty sure that just happens every once in a while when the servers get bogged down. Don't fret, just wait it out or download manually. :thumbsup:
  5. Be a bit more specific. Were you able to do it before? Here's a few pointers. Make sure you meet all of the requirements of a particular mod. Meshes, Textures, and .esp files need to be in the "Data" folder located in the Skyrim root directory Make sure you have activated the .esp files via the Skyrim launcher or a third party mod management program. Make sure your game is updated to the latest version, unless the mod you want doesn't support that version. Try using the Nexus Mod Manager, it's very easy. http://skyrim.nexusmods.com/mods/modmanager/ :thumbsup:
  6. That's kind of an obscure task, the construction kit usually disappoints when it comes to things like this. (At least, people who aren't super familiar with the CK can't easily accomplish these tasks). If I were you, I'd either try to simply ignore it (unless it's a godly powerful arrow) or install the mod that completely eliminates the chance of recovering arrows to zero, rendering it impossible for that to ever happen again. I think this one can do it. http://skyrim.nexusmods.com/mods/11941 :thumbsup:
  7. How can I fix this? Is there a way to erase ground textures?
  8. Really cool if you can pull this off! :dance: I'll download for sure, provided you make it good and unnecessarily long to prolong the lifespan of the experience. :thumbsup:
  9. Awesome, thanks dude! :thumbsup: Kudos!
  10. @ AlbertRBrowne I don't think you can carry over things from one ESP to a new one... I just tried to do that and when I attempt to paste, nothing happens. :wallbash:
  11. I made a player home in the CK, but along with it I made some dirty edits that I regret making (deleting AI packages and moving actors around and stuff). All I want is the player home, what do I do? :wallbash: Is there some way I can tell the CK to ignore all actor edits?
  12. 8) So I created an excellent player home and added a sweet looking entrance (red glow and big skull on the wall along with an ominous note) to a dungeon under my house. I want a button that I can press to reset the cell in order to play in my little training room again and again using the console command "resetinterior 0Training" and "PCB" (to avoid some issues). I was thinking of the button to the Cistern (thieves guild secret entrance) in particular to host the command. How do I go about doing this? I need step by step directions here! Thanks for taking the time to read this. :geek: Edit: I figured out that everything in the cell respawns quickly, so there is no real need for this anymore.
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