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SleepyDoll1

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Everything posted by SleepyDoll1

  1. Can somebody tell me what I could do to fix this memory error I am getting in SSELODgen?
  2. I wanted to switch to SSELODgen and for uninstalling DynDOLOD it said to deactivate it through the MCM menu *IF* it was available. In my case, for some reason, the option was greyed out, so I proceeded to just delete the mod entirely and switch to SSELODgen. Well, once I set everything up and got back into the game, it started to crash if I try to save, fast travel or go outside (cities sometimes did load). So I put DynDOLOD back, but nothing changed. No matter which save I try, with or without it, it will crash. I tried going ages back in saves, but to no avail. Does this mean my game is corrupted? Is there still hope for my game, or should I say goodbye to all my progress and start over? P.S. I can't start a new game either.
  3. This happens when I load the game with Stakado's Realistic and Cinematic ENB (cinematic version) which is used with the binary 112 KAGE. I have tried: - setting bfloatpointrendertarget to the opposite value - setting EnableProxyLibrary and InitProxyFunctions to false in enbseries.ini - loading the ENB with and without it's optional sun and sunglare textures I also can't seem to bring up the ENB menu for some reason, don't know how to set that in the enbseries. What else can I try? I can see that the ENB is working perfectly on top of the screen above the blinding light. I also really like this ENB, it's my favourite. I had no issues with it on my old computer, but this one is having problems for some reason.
  4. nevermind I fixed it I did a little research online and changed up my face textures so that they match the better males body without blending (some face textures are just eternal enemies with certain body mods) I think that maybe texblend really isn't for males even with the add-on because of the default neck color it provides for blending
  5. But the dark spot is there even without texblend and with a face and body texture so that confuses me. And this is a sort of a texblend male add-on and it comes from the mod Body Designs. It actually works, but the discoloration is just so strong that it still looks like a neck seam. And now that I ran it again, the female models suffered the same fate. -_-
  6. So I've been trying to solve this problem forever. With females, I can blend head and body textures fine, but for some reason, males have one dark spot on their upper chests as shown in the pictures. First I thought it was just the face that was pale until I saw the map of the body as well. I tried researching online, but nobody had this problem. The mods I use for males (or both sexes) are: Pretty face for men Final younger characters Xenius Character Enhancement High Res Face Maps by Geonox Fine Face Textures for Men by Urshi DCE Realistic Male Face I've tried disabling and enabling each and every one of these and running it through the texture blender, but the dark spot was always there. I even tried SkySight Skins and disabled all of the above so I have a single face and body texture pack, but nope. I have no clue what else to try. Also, the specular option on blending is always black for me for some reason, even though my directory path is correct.
  7. Are people aware of the Thalmor's ultimate goal of "unmaking" the world or is it kept top secret?
  8. So I downloaded the above-mentioned mod and read the wiki in case I miss an NPC in each hold. I saw that on Cassius' article it said he only appears in Fort Greymoor if it's overrun by bandits. Unfortunately for some reason, even though I only cleared out the fort once in the beginning of the game and never even chose a side in the war, the fort is now under imperial control so he doesn't spawn. Is there a way to make the fort bandit controlled again? Because I'm kind of disappointed I won't be able to do his quest. It's kind of dumb that you can miss a part of the mod because of something you did ages ago. How was I supposed to know?
  9. I've installed everything as I should using a tutorial and it's working fine except for a few things. I have selected that I use weapon delarpification, but one of my swords is left with the vanilla appearance anyway and has no scabbard while the other has one is improved visually just like all the other weapons. Another thing that happens is that the slot where the vanilla looking sword is placed (don't know which number it is) unequips and equips itself on random. Also I don't know if I should be using equipping overhaul or all geared up for DSR. I'm currently using equipping overhaul, but it seems that DRS can't coexist with any of these mods bug-free.
  10. Also in the meantime, I have been constantly tweaking my skyrim to gain more performance but keep it as good looking as possible Along with several boost background programs, Ordinator textures did the final and most boost on performance without it noticeably changing appearance Hopefully when I tweak my card as well, I won't be required to open all those programs every time I start the game
  11. Sorry for replying so late, had exams and s#*! Thank you both for helping out, I'll look into all of the things you said when I can, but there is only one problem with my card: I can't update it I don't know why, do I quit too soon or something but I click on it to upgrade and then it just upgrades infinitely
  12. Thanks for helping, I'll try this in the morning. All I've ever edited was enblocal and enbseries. Did not know there was a specific section for the color black.As for artifacting (had to google what this is because english isn't my first language lol) I sometimes get the classic purple texture and black faces but another reload of a save usually fixes that (I have a shitload of mods but all of them are pretty useful to me so it's hard to get rid of some). I put grain on because it makes it look a lil more cinematic to me and because some of the textures are low res so it makes them look less ugly.
  13. Not in the position to buy extra parts at the moment unfortunately And am I missing something because this was all it said under GPU's name? I'll have another look in the morning and get back to you
  14. What can I tweak to fix this? I have Stakado Cinematic ENB and I've played around with Imaginator, AmbientLightIntensityDay and DirectLightingIntensityDay in the .ini but nothing really helped much. This is my character faced toward the sun and you can still barely see the armor except for it's highlights. I think my lighting is a bit off in general as well.
  15. I'm getting very close to achieve perfect balance between performance and aesthetic. I was wondering if anyone knows which settings my computer could handle when I'd overdrive my TESV profile in AMD settings since I'm a total noob, or if I should stay the f*#@ away from them and start chucking some of my mods. GPU: AMD Radeon R7 200 Series CPU: IntelĀ® Core2 Duo CPU E8400 @ Memory: 3 gb System: Windows 7 Ultimate (64-bit)
  16. I did and it was okay again when I reinstalled the mod later. No idea why it happened.
  17. Is there a way but that I don't have to spend hours learning how nifscope or whatever works? I've searched, but no luck. I have better males, milkdrinker textures and a bunch of face texture mods The seam isn't that bad, but noticeable. Wish there was a texture blender for males like cbbe.
  18. I literally made my last character earlier today, played a bit and exited. I come back a little later, want to start a new game and for some reason the mod isn't working. The intro and the shot of Helgen work fine, but nothing in MCM. Again, this worked literally a few hours ago and I didn't add or remove any mod.
  19. Only males and only NPCs, player is fine. I only have better males as a body mod, but I'm not sure how long this has been an issue because I only noticed it recently when a male npc wasn't wearing boots and I wasn't really looking at people's feet. Any suggestions? I don't have any other male body mods so idk what might be conflicting with them.
  20. I was in the thundra and saw wolves and horses fighting. I was like "no horsies!" and saved them, but for some reason even though the horses were skittish like elks and ran away they appeared as enemies on my compass and my follower wanted to kill them so he chased them (annoying). There were like 4 of them and they didn't have saddles I don't have any wild horses mods and the only animal ones I do have are SkyTEST and wolf alteration. So I'm curious, does SkyTEST add wild horses? Because I've had the mod for quite a while and didn't see them.
  21. I have CBBE and Caliente's Texblend didn't work at all for some reason, but the UNP one did. The blending of normal and color maps went smoothly, but despite changing the config.xml as suggested in the mod's FAQ, the program can't find specular maps so the preview panels are black. The seams aren't that noticeable with just the normal and color maps blended, but there's a shine on the neck that kind of stands out a little. Anyone help? (I don't know anything about modding so if it's something complicated, explain it to me like you would to a retard lol.)
  22. I downloaded better vampire fangs and eyes, but how do I add the textures from Loks eyes to be for vampires if the other mod only offers .dds and .nif files?
  23. It was activated before and yeah I realized that later when I made a new character as a vampire just to test it out. I only have better fangs as an appearance alteration, but no eyes or anything else. The thing is, I could change the loks eyes back once the character became a vampire in racemenu, although only the human ones, the elf ones were off limits and I was a high elf. I was looking specifically for green eyes with a black sclera and no other mod had that in general. And I don't really care for glowing, I think it's a nice touch, but not keen on having it all the time. thank you for your reply, I might try and exchange the textures if I can, never done that before
  24. What about this? http://www.nexusmods.com/skyrim/mods/19730/?
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