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PsxMeUP

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Everything posted by PsxMeUP

  1. I think it's been posted before but it's worth mentioning again (so modders understand that the feature is in demand) that a horse whistle could come in handy. I always lose my horse when I dismount for a fight. Would be cool if I could call the horse and it would come back to me. A horse locator, similar to the objective arrow, would also do the trick.
  2. Yes you are! I'd like to see the last thing you mentioned too. And there's already a couple of merchant amount of gold mods.
  3. I know, this would be something for when kit is released. I could definitely see any guard that says he stopped being an adventurer because he got "an arrow in the knee" being fat...
  4. Ya, that's why I said to make merchants fat, cause all they do is sit in their stores and travel by cart to get new stock, and maybe make some of the priests and higher-ups fatter.
  5. If it's a Dunmer relic thing I'm all for it, kinda like those robots. But doesn't shooting FIRE, ELECTRICITY and ICE from your hands defeat the purpose of muskets?
  6. Have you noticed Bethesda doesn't have fat people in any of their games? Not Oblivion, not Fallout, not Skyrim. So... just a mod that makes at least some of the merchants and a few characters fat, round, obese, overweight, brawny, stout, rotund, portly, maybe a little short...
  7. Well then I guess people really want this.
  8. Would be cool if you could sharpen weapons on the stone. The sharpening would be independent of the "flawless, legendary" status and would give weapons a huge buff for a few impacts - something like 5-10 critical hits in a row. The buff would fade away after a few uses.
  9. Would be cool if the animation would have you pull out the knives and stars from different parts of your body, like your thighs, arms, chest.
  10. I totally agree. An Oblivion style 2D map would be awesome.
  11. Awesome, I'll keep an eye out for it. Would be cool if eventually we get new materials like opal, rodnium, cobalt, titanium, etc., out of which you can create all the regular weapons. Any ETAs on when the CK will come out?
  12. Here's an idea (if it hasn't been mentioned before): allow all the different weapon and armor makes to have versions in every metal type. Never understood why only humans can make weapons out of different metals but Elves, Orcs, Daedra and Dwarves can't. Every make (Human, Orc, Dwarven, Elven, Daedric) should have weapons and armor in all the available metals/minerals in the game. If that were to be implemented the orcish and dwarven metals would have to be replaced with something else but I can think of a dozen metals that would do the trick.
  13. I'm all for it. We need Hobbits and fat people... and some cute Tabaxi chicks. :biggrin:
  14. A mining skill would definitely replace all those things in a neat package, but buying stuff kinda becomes pointless after a certain point in the game, as it did in Oblivion. Always had a fondness for buying gear.
  15. Would be cool if mining was expanded. A lot could still be done with it. There's already a couple of mods that increase the amount you can harvest, from 3 ores per mining session to 27 (3 ores x9 swings), but it would be cool if some day you could buy pickaxes that modify how much you mine. Pickaxe effectiveness could be split into 2 variables: amount of swings per session and amount of ore mined per swing(s). Another feature could be the amount of gems found. I wouldn't mind having a separate potion you could use on pickaxes (kinda like poison but in this case it would be something else, like acid for example), that increases the amount of gems you harvest per session. You could also create enchanted jewelery that increases the amount of flawless gems found. And maybe clothes that speed up the mining animation and maps that show the locations of ore veins and mines? All this gear could be sold at a mining emporium (maybe in Dawnstar?). Me wants this for next xmas plz... :tongue:
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